EulerRotationQuaternion(float _x, float _y, float _z) | FMQuaternion | [static] |
FMQuaternion() | FMQuaternion | [inline] |
FMQuaternion(float _x, float _y, float _z, float _w) | FMQuaternion | [inline] |
FMQuaternion(const FMVector3 &axis, float angle) | FMQuaternion | |
operator *(const FMQuaternion &q) const | FMQuaternion | |
operator const float *() const | FMQuaternion | [inline] |
operator float *() | FMQuaternion | [inline] |
operator=(const float *v) | FMQuaternion | [inline] |
w | FMQuaternion | |
x | FMQuaternion | |
y | FMQuaternion | |
z | FMQuaternion |