#include <OgreSceneQuery.h>
Inheritance diagram for Ogre::RaySceneQueryListener:
Public Member Functions | |
virtual | ~RaySceneQueryListener () |
virtual bool | queryResult (MovableObject *obj, Real distance)=0 |
Called when a movable objects intersects the ray. | |
virtual bool | queryResult (SceneQuery::WorldFragment *fragment, Real distance)=0 |
Called when a world fragment is intersected by the ray. |
Definition at line 325 of file OgreSceneQuery.h.
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Definition at line 328 of file OgreSceneQuery.h. |
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Called when a world fragment is intersected by the ray.
Implemented in Ogre::RaySceneQuery. |
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Called when a movable objects intersects the ray.
Implemented in Ogre::RaySceneQuery. |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:43:58 2006