#include <OgreResourceGroupManager.h>
Public Member Functions | |
virtual | ~ResourceGroupListener () |
virtual void | resourceGroupScriptingStarted (const String &groupName, size_t scriptCount)=0 |
This event is fired when a resource group begins parsing scripts. | |
virtual void | scriptParseStarted (const String &scriptName)=0 |
This event is fired when a script is about to be parsed. | |
virtual void | scriptParseEnded (void)=0 |
This event is fired when the script has been fully parsed. | |
virtual void | resourceGroupScriptingEnded (const String &groupName)=0 |
This event is fired when a resource group finished parsing scripts. | |
virtual void | resourceGroupLoadStarted (const String &groupName, size_t resourceCount)=0 |
This event is fired when a resource group begins loading. | |
virtual void | resourceLoadStarted (const ResourcePtr &resource)=0 |
This event is fired when a declared resource is about to be loaded. | |
virtual void | resourceLoadEnded (void)=0 |
This event is fired when the resource has been loaded. | |
virtual void | worldGeometryStageStarted (const String &description)=0 |
This event is fired when a stage of loading linked world geometry is about to start. | |
virtual void | worldGeometryStageEnded (void)=0 |
This event is fired when a stage of loading linked world geometry has been completed. | |
virtual void | resourceGroupLoadEnded (const String &groupName)=0 |
This event is fired when a resource group finished loading. |
Definition at line 63 of file OgreResourceGroupManager.h.
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Definition at line 66 of file OgreResourceGroupManager.h. |
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This event is fired when a resource group finished loading.
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This event is fired when a resource group begins loading.
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This event is fired when a resource group finished parsing scripts.
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This event is fired when a resource group begins parsing scripts.
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This event is fired when the resource has been loaded.
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This event is fired when a declared resource is about to be loaded.
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This event is fired when the script has been fully parsed.
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This event is fired when a script is about to be parsed.
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This event is fired when a stage of loading linked world geometry has been completed. The number of stages required will have been included in the resourceCount passed in resourceGroupLoadStarted.
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This event is fired when a stage of loading linked world geometry is about to start. The number of stages required will have been included in the resourceCount passed in resourceGroupLoadStarted.
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Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:42:38 2006