#include <OgreBspLevel.h>
Public Attributes | |
float | position [3] |
float | normal [3] |
int | colour |
float | texcoords [2] |
float | lightmap [2] |
Note that in this case vertex components (position, normal, texture coords etc) are held interleaved in the same buffer. However, the format here is different from the format used by Quake because older Direct3d drivers like the vertex elements to be in a particular order within the buffer. See VertexDeclaration for full details of this marvellous(not) feature.
Definition at line 126 of file OgreBspLevel.h.
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Definition at line 130 of file OgreBspLevel.h. |
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Definition at line 132 of file OgreBspLevel.h. |
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Definition at line 129 of file OgreBspLevel.h. |
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Definition at line 128 of file OgreBspLevel.h. |
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Definition at line 131 of file OgreBspLevel.h. |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:46:32 2006