TextureFrameListener Class Reference

#include <RainTextureFrameListener.h>

List of all members.


Detailed Description

TextureFrameListener class enables us not to see the particle systems in the textures we capture to texture our particles


Public Member Functions

 TextureFrameListener (SceneManager *SceneMgr)
void preRenderTargetUpdate (const Ogre::RenderTargetEvent &evt)
void postRenderTargetUpdate (const Ogre::RenderTargetEvent &evt)


Constructor & Destructor Documentation

TextureFrameListener::TextureFrameListener SceneManager *  SceneMgr  ) 
 

constructor used when rain is rendered with a particle system


Member Function Documentation

void TextureFrameListener::postRenderTargetUpdate const Ogre::RenderTargetEvent &  evt  ) 
 

post-render operations, shows the hidden rain system

void TextureFrameListener::preRenderTargetUpdate const Ogre::RenderTargetEvent &  evt  ) 
 

pre-render operations, hides the rain system, so it is not seen in the captured texture


The documentation for this class was generated from the following files:
Generated on Wed May 17 16:55:30 2006 for gametools-rain by  doxygen 1.4.6