#include <RainTextureFrameListener.h>
Public Member Functions | |
TextureFrameListener (SceneManager *SceneMgr) | |
void | preRenderTargetUpdate (const Ogre::RenderTargetEvent &evt) |
void | postRenderTargetUpdate (const Ogre::RenderTargetEvent &evt) |
|
constructor used when rain is rendered with a particle system |
|
post-render operations, shows the hidden rain system |
|
pre-render operations, hides the rain system, so it is not seen in the captured texture |