00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __GLHARDWAREVERTEXBUFFER_H__ 00026 #define __GLHARDWAREVERTEXBUFFER_H__ 00027 00028 #include "OgreGLPrerequisites.h" 00029 #include "OgreHardwareVertexBuffer.h" 00030 00031 namespace Ogre { 00032 00034 class GLHardwareVertexBuffer : public HardwareVertexBuffer 00035 { 00036 private: 00037 GLuint mBufferId; 00038 00039 protected: 00041 void* lockImpl(size_t offset, size_t length, LockOptions options); 00043 void unlockImpl(void); 00044 public: 00045 GLHardwareVertexBuffer(size_t vertexSize, size_t numVertices, 00046 HardwareBuffer::Usage usage, bool useShadowBuffer); 00047 ~GLHardwareVertexBuffer(); 00049 void readData(size_t offset, size_t length, void* pDest); 00051 void writeData(size_t offset, size_t length, 00052 const void* pSource, bool discardWholeBuffer = false); 00053 00054 GLuint getGLBufferId(void) const { return mBufferId; } 00055 }; 00056 00057 } 00058 #endif // __GLHARDWAREVERTEXBUFFER_H__
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:41 2006