00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __HardwareBuffer__ 00026 #define __HardwareBuffer__ 00027 00028 // Precompiler options 00029 #include "OgrePrerequisites.h" 00030 00031 namespace Ogre { 00032 00064 class _OgreExport HardwareBuffer 00065 { 00066 00067 public: 00069 enum Usage 00070 { 00074 HBU_STATIC = 1, 00080 HBU_DYNAMIC = 2, 00087 HBU_WRITE_ONLY = 4, 00096 HBU_DISCARDABLE = 8, 00098 HBU_STATIC_WRITE_ONLY = 5, 00104 HBU_DYNAMIC_WRITE_ONLY = 6, 00106 HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 00107 00108 00109 }; 00111 enum LockOptions 00112 { 00114 HBL_NORMAL, 00119 HBL_DISCARD, 00123 HBL_READ_ONLY, 00127 HBL_NO_OVERWRITE 00128 00129 }; 00130 protected: 00131 size_t mSizeInBytes; 00132 Usage mUsage; 00133 bool mIsLocked; 00134 size_t mLockStart; 00135 size_t mLockSize; 00136 bool mSystemMemory; 00137 bool mUseShadowBuffer; 00138 HardwareBuffer* mpShadowBuffer; 00139 bool mShadowUpdated; 00140 bool mSuppressHardwareUpdate; 00141 00143 virtual void* lockImpl(size_t offset, size_t length, LockOptions options) = 0; 00145 virtual void unlockImpl(void) = 0; 00146 00147 public: 00149 HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer) 00150 : mUsage(usage), mIsLocked(false), mSystemMemory(systemMemory), 00151 mUseShadowBuffer(useShadowBuffer), mpShadowBuffer(NULL), mShadowUpdated(false), 00152 mSuppressHardwareUpdate(false) 00153 { 00154 // If use shadow buffer, upgrade to WRITE_ONLY on hardware side 00155 if (useShadowBuffer && usage == HBU_DYNAMIC) 00156 { 00157 mUsage = HBU_DYNAMIC_WRITE_ONLY; 00158 } 00159 else if (useShadowBuffer && usage == HBU_STATIC) 00160 { 00161 mUsage = HBU_STATIC_WRITE_ONLY; 00162 } 00163 } 00164 virtual ~HardwareBuffer() {} 00171 virtual void* lock(size_t offset, size_t length, LockOptions options) 00172 { 00173 assert(!isLocked() && "Cannot lock this buffer, it is already locked!"); 00174 void* ret; 00175 if (mUseShadowBuffer) 00176 { 00177 if (options != HBL_READ_ONLY) 00178 { 00179 // we have to assume a read / write lock so we use the shadow buffer 00180 // and tag for sync on unlock() 00181 mShadowUpdated = true; 00182 } 00183 00184 ret = mpShadowBuffer->lock(offset, length, options); 00185 } 00186 else 00187 { 00188 // Lock the real buffer if there is no shadow buffer 00189 ret = lockImpl(offset, length, options); 00190 mIsLocked = true; 00191 } 00192 mLockStart = offset; 00193 mLockSize = length; 00194 return ret; 00195 } 00196 00201 void* lock(LockOptions options) 00202 { 00203 return this->lock(0, mSizeInBytes, options); 00204 } 00217 virtual void unlock(void) 00218 { 00219 assert(isLocked() && "Cannot unlock this buffer, it is not locked!"); 00220 00221 // If we used the shadow buffer this time... 00222 if (mUseShadowBuffer && mpShadowBuffer->isLocked()) 00223 { 00224 mpShadowBuffer->unlock(); 00225 // Potentially update the 'real' buffer from the shadow buffer 00226 _updateFromShadow(); 00227 } 00228 else 00229 { 00230 // Otherwise, unlock the real one 00231 unlockImpl(); 00232 mIsLocked = false; 00233 } 00234 00235 } 00236 00243 virtual void readData(size_t offset, size_t length, void* pDest) = 0; 00252 virtual void writeData(size_t offset, size_t length, const void* pSource, 00253 bool discardWholeBuffer = false) = 0; 00254 00265 virtual void copyData(HardwareBuffer& srcBuffer, size_t srcOffset, 00266 size_t dstOffset, size_t length, bool discardWholeBuffer = false) 00267 { 00268 const void *srcData = srcBuffer.lock( 00269 srcOffset, length, HBL_READ_ONLY); 00270 this->writeData(dstOffset, length, srcData, discardWholeBuffer); 00271 srcBuffer.unlock(); 00272 } 00273 00275 virtual void _updateFromShadow(void) 00276 { 00277 if (mUseShadowBuffer && mShadowUpdated && !mSuppressHardwareUpdate) 00278 { 00279 // Do this manually to avoid locking problems 00280 const void *srcData = mpShadowBuffer->lockImpl( 00281 mLockStart, mLockSize, HBL_READ_ONLY); 00282 // Lock with discard if the whole buffer was locked, otherwise normal 00283 LockOptions lockOpt; 00284 if (mLockStart == 0 && mLockSize == mSizeInBytes) 00285 lockOpt = HBL_DISCARD; 00286 else 00287 lockOpt = HBL_NORMAL; 00288 00289 void *destData = this->lockImpl( 00290 mLockStart, mLockSize, lockOpt); 00291 // Copy shadow to real 00292 memcpy(destData, srcData, mLockSize); 00293 this->unlockImpl(); 00294 mpShadowBuffer->unlockImpl(); 00295 mShadowUpdated = false; 00296 } 00297 } 00298 00300 size_t getSizeInBytes(void) const { return mSizeInBytes; } 00302 Usage getUsage(void) const { return mUsage; } 00304 bool isSystemMemory(void) const { return mSystemMemory; } 00306 bool hasShadowBuffer(void) const { return mUseShadowBuffer; } 00308 bool isLocked(void) const { 00309 return mIsLocked || (mUseShadowBuffer && mpShadowBuffer->isLocked()); 00310 } 00312 void suppressHardwareUpdate(bool suppress) { 00313 mSuppressHardwareUpdate = suppress; 00314 if (!suppress) 00315 _updateFromShadow(); 00316 } 00317 00318 00319 00320 00321 00322 }; 00323 } 00324 #endif 00325 00326
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:42 2006