_notifyCollided(ApplicationObject *otherObj, const CollisionInfo &info) | OgreRefApp::Box | [virtual] |
OgreRefApp::ApplicationObject::_notifyCollided(SceneQuery::WorldFragment *wf, const CollisionInfo &info) | OgreRefApp::ApplicationObject | [virtual] |
_updateFromDynamics(void) | OgreRefApp::ApplicationObject | [virtual] |
addForce(const Vector3 &direction, const Vector3 &atPosition=Vector3::ZERO) | OgreRefApp::ApplicationObject | [virtual] |
addForce(Real dir_x, Real dir_y, Real dir_z, Real pos_x=0, Real pos_y=0, Real pos_z=0) | OgreRefApp::ApplicationObject | [virtual] |
addForceWorldSpace(const Vector3 &direction, const Vector3 &atPosition=Vector3::ZERO) | OgreRefApp::ApplicationObject | [virtual] |
addForceWorldSpace(Real dir_x, Real dir_y, Real dir_z, Real pos_x, Real pos_y, Real pos_z) | OgreRefApp::ApplicationObject | [virtual] |
addTorque(const Vector3 &direction) | OgreRefApp::ApplicationObject | [virtual] |
addTorque(Real x, Real y, Real z) | OgreRefApp::ApplicationObject | [virtual] |
addTorqueWorldSpace(const Vector3 &direction) | OgreRefApp::ApplicationObject | [virtual] |
addTorqueWorldSpace(Real x, Real y, Real z) | OgreRefApp::ApplicationObject | [virtual] |
ApplicationObject(const String &name) | OgreRefApp::ApplicationObject | |
Box(const String &name, Real width, Real height, Real depth) | OgreRefApp::Box | |
CollisionProxyList typedef | OgreRefApp::ApplicationObject | [protected] |
getAngularVelocity(void) | OgreRefApp::ApplicationObject | |
getBounceRestitutionValue(void) | OgreRefApp::ApplicationObject | [virtual] |
getBounceVelocityThreshold(void) | OgreRefApp::ApplicationObject | [virtual] |
getEntity(void) | OgreRefApp::ApplicationObject | |
getFriction(void) | OgreRefApp::ApplicationObject | [virtual] |
getLinearVelocity(void) | OgreRefApp::ApplicationObject | |
getOdeBody(void) | OgreRefApp::ApplicationObject | |
getOdeMass(void) | OgreRefApp::ApplicationObject | |
getOrientation(void) | OgreRefApp::ApplicationObject | [virtual] |
getPosition(void) | OgreRefApp::ApplicationObject | [virtual] |
getSceneNode(void) | OgreRefApp::ApplicationObject | |
getSoftness(void) | OgreRefApp::ApplicationObject | [virtual] |
getTypeID(void) const | Ogre::UserDefinedObject | [virtual] |
getTypeName(void) const | Ogre::UserDefinedObject | [virtual] |
isCollisionEnabled(void) | OgreRefApp::ApplicationObject | [virtual] |
isDynamicsEnabled(void) | OgreRefApp::ApplicationObject | [virtual] |
mAngularVelDisableThreshold | OgreRefApp::ApplicationObject | [protected] |
mBounceCoeffRestitution | OgreRefApp::ApplicationObject | [protected] |
mBounceVelocityThreshold | OgreRefApp::ApplicationObject | [protected] |
mCollisionEnabled | OgreRefApp::ApplicationObject | [protected] |
mCollisionProxies | OgreRefApp::ApplicationObject | [protected] |
mDimensions | OgreRefApp::Box | [protected] |
mDisableTime | OgreRefApp::ApplicationObject | [protected] |
mDisableTimeEnd | OgreRefApp::ApplicationObject | [protected] |
mDynamicsEnabled | OgreRefApp::ApplicationObject | [protected] |
mEntity | OgreRefApp::ApplicationObject | [protected] |
mFriction | OgreRefApp::ApplicationObject | [protected] |
mLinearVelDisableThreshold | OgreRefApp::ApplicationObject | [protected] |
mMass | OgreRefApp::ApplicationObject | [protected] |
mOdeBody | OgreRefApp::ApplicationObject | [protected] |
mReenableIfInteractedWith | OgreRefApp::ApplicationObject | [protected] |
mSceneNode | OgreRefApp::ApplicationObject | [protected] |
mSoftness | OgreRefApp::ApplicationObject | [protected] |
pitch(const Radian &angle) | OgreRefApp::ApplicationObject | [virtual] |
pitch(Real angleunits) | OgreRefApp::ApplicationObject | |
roll(const Radian &angle) | OgreRefApp::ApplicationObject | [virtual] |
roll(Real angleunits) | OgreRefApp::ApplicationObject | |
rotate(const Vector3 &axis, const Radian &angle) | OgreRefApp::ApplicationObject | [virtual] |
rotate(const Vector3 &axis, Real angleunits) | OgreRefApp::ApplicationObject | |
rotate(const Quaternion &q) | OgreRefApp::ApplicationObject | [virtual] |
setAngularVelocity(const Vector3 &vel) | OgreRefApp::ApplicationObject | |
setAngularVelocity(Real x, Real y, Real z) | OgreRefApp::ApplicationObject | |
setBounceParameters(Real restitutionValue, Real velocityThreshold) | OgreRefApp::ApplicationObject | [virtual] |
setCollisionEnabled(bool enabled) | OgreRefApp::ApplicationObject | [virtual] |
setDynamicsDisableThreshold(Real linearSq, Real angularSq, Real overTime) | OgreRefApp::ApplicationObject | [virtual] |
setDynamicsEnabled(bool enabled, bool reEnableOnInteraction=false) | OgreRefApp::ApplicationObject | [virtual] |
setEntityQueryFlags(void) | OgreRefApp::ApplicationObject | [protected, virtual] |
setFriction(Real friction) | OgreRefApp::ApplicationObject | [virtual] |
setLinearVelocity(const Vector3 &vel) | OgreRefApp::ApplicationObject | |
setLinearVelocity(Real x, Real y, Real z) | OgreRefApp::ApplicationObject | |
setMassBox(Real density, const Vector3 &dimensions, const Quaternion &orientation=Quaternion::IDENTITY) | OgreRefApp::ApplicationObject | |
setMassCappedCylinder(Real density, Real length, Real width, const Quaternion &orientation=Quaternion::IDENTITY) | OgreRefApp::ApplicationObject | |
setMassExpert(Real mass, const Vector3 center, const Matrix3 inertia) | OgreRefApp::ApplicationObject | |
setMassSphere(Real density, Real radius) | OgreRefApp::ApplicationObject | |
setOrientation(const Quaternion &orientation) | OgreRefApp::ApplicationObject | [virtual] |
setPosition(const Vector3 &vec) | OgreRefApp::ApplicationObject | [virtual] |
setPosition(Real x, Real y, Real z) | OgreRefApp::ApplicationObject | [virtual] |
setSoftness(Real softness) | OgreRefApp::ApplicationObject | [virtual] |
setUp(const String &name) | OgreRefApp::Box | [protected, virtual] |
testCollide(ApplicationObject *otherObj) | OgreRefApp::ApplicationObject | [virtual] |
testCollide(SceneQuery::WorldFragment *wf) | OgreRefApp::ApplicationObject | [virtual] |
testCollidePlaneBounds(SceneQuery::WorldFragment *wf) | OgreRefApp::ApplicationObject | [protected, virtual] |
translate(const Vector3 &d) | OgreRefApp::ApplicationObject | [virtual] |
translate(Real x, Real y, Real z) | OgreRefApp::ApplicationObject | [virtual] |
translateWorldSpace(const Vector3 &d) | OgreRefApp::ApplicationObject | [virtual] |
translateWorldSpace(Real x, Real y, Real z) | OgreRefApp::ApplicationObject | [virtual] |
updateCollisionProxies(void) | OgreRefApp::ApplicationObject | [protected, virtual] |
UserDefinedObject() | Ogre::UserDefinedObject | |
yaw(const Radian &angle) | OgreRefApp::ApplicationObject | [virtual] |
yaw(Real angleunits) | OgreRefApp::ApplicationObject | |
~ApplicationObject() | OgreRefApp::ApplicationObject | [virtual] |
~Box() | OgreRefApp::Box | |
~UserDefinedObject() | Ogre::UserDefinedObject | [virtual] |