_updateFromShadow(void) | Ogre::HardwareBuffer | [virtual] |
copyData(HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | Ogre::HardwareBuffer | [virtual] |
getGLBufferId(void) const | Ogre::GLHardwareVertexBuffer | |
getNumVertices(void) const | Ogre::HardwareVertexBuffer | |
getSizeInBytes(void) const | Ogre::HardwareBuffer | |
getUsage(void) const | Ogre::HardwareBuffer | |
getVertexSize(void) const | Ogre::HardwareVertexBuffer | |
GLHardwareVertexBuffer(size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useShadowBuffer) | Ogre::GLHardwareVertexBuffer | |
HardwareBuffer(Usage usage, bool systemMemory, bool useShadowBuffer) | Ogre::HardwareBuffer | |
HardwareVertexBuffer(size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) | Ogre::HardwareVertexBuffer | |
hasShadowBuffer(void) const | Ogre::HardwareBuffer | |
HBL_DISCARD enum value | Ogre::HardwareBuffer | |
HBL_NO_OVERWRITE enum value | Ogre::HardwareBuffer | |
HBL_NORMAL enum value | Ogre::HardwareBuffer | |
HBL_READ_ONLY enum value | Ogre::HardwareBuffer | |
HBU_DISCARDABLE enum value | Ogre::HardwareBuffer | |
HBU_DYNAMIC enum value | Ogre::HardwareBuffer | |
HBU_DYNAMIC_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE enum value | Ogre::HardwareBuffer | |
HBU_STATIC enum value | Ogre::HardwareBuffer | |
HBU_STATIC_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
HBU_WRITE_ONLY enum value | Ogre::HardwareBuffer | |
isLocked(void) const | Ogre::HardwareBuffer | |
isSystemMemory(void) const | Ogre::HardwareBuffer | |
lock(size_t offset, size_t length, LockOptions options) | Ogre::HardwareBuffer | [virtual] |
lock(LockOptions options) | Ogre::HardwareBuffer | |
lockImpl(size_t offset, size_t length, LockOptions options) | Ogre::GLHardwareVertexBuffer | [protected, virtual] |
LockOptions enum name | Ogre::HardwareBuffer | |
mBufferId | Ogre::GLHardwareVertexBuffer | [private] |
mIsLocked | Ogre::HardwareBuffer | [protected] |
mLockSize | Ogre::HardwareBuffer | [protected] |
mLockStart | Ogre::HardwareBuffer | [protected] |
mNumVertices | Ogre::HardwareVertexBuffer | [protected] |
mpShadowBuffer | Ogre::HardwareBuffer | [protected] |
mShadowUpdated | Ogre::HardwareBuffer | [protected] |
mSizeInBytes | Ogre::HardwareBuffer | [protected] |
mSuppressHardwareUpdate | Ogre::HardwareBuffer | [protected] |
mSystemMemory | Ogre::HardwareBuffer | [protected] |
mUsage | Ogre::HardwareBuffer | [protected] |
mUseShadowBuffer | Ogre::HardwareBuffer | [protected] |
mVertexSize | Ogre::HardwareVertexBuffer | [protected] |
readData(size_t offset, size_t length, void *pDest) | Ogre::GLHardwareVertexBuffer | [virtual] |
suppressHardwareUpdate(bool suppress) | Ogre::HardwareBuffer | |
unlock(void) | Ogre::HardwareBuffer | [virtual] |
unlockImpl(void) | Ogre::GLHardwareVertexBuffer | [protected, virtual] |
Usage enum name | Ogre::HardwareBuffer | |
writeData(size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) | Ogre::GLHardwareVertexBuffer | [virtual] |
~GLHardwareVertexBuffer() | Ogre::GLHardwareVertexBuffer | |
~HardwareBuffer() | Ogre::HardwareBuffer | [virtual] |
~HardwareVertexBuffer() | Ogre::HardwareVertexBuffer | |