_applyObliqueDepthProjection(Matrix4 &matrix, const Plane &plane, bool forGpuProgram) | Ogre::GLRenderSystem | [virtual] |
_beginFrame(void) | Ogre::GLRenderSystem | [virtual] |
_beginGeometryCount(void) | Ogre::RenderSystem | [virtual] |
_convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false) | Ogre::GLRenderSystem | [virtual] |
_disableTextureUnit(size_t texUnit) | Ogre::RenderSystem | [virtual] |
_disableTextureUnitsFrom(size_t texUnit) | Ogre::RenderSystem | [virtual] |
_endFrame(void) | Ogre::GLRenderSystem | [virtual] |
_getCullingMode(void) const | Ogre::RenderSystem | [virtual] |
_getCurrentAnisotropy(size_t unit) | Ogre::GLRenderSystem | [private] |
_getFaceCount(void) const | Ogre::RenderSystem | [virtual] |
_getMainContext() | Ogre::GLRenderSystem | |
_getVertexCount(void) const | Ogre::RenderSystem | [virtual] |
_getViewport(void) | Ogre::RenderSystem | [virtual] |
_initRenderTargets(void) | Ogre::RenderSystem | [virtual] |
_makeOrthoMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::GLRenderSystem | [virtual] |
_makeProjectionMatrix(const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::GLRenderSystem | [virtual] |
_makeProjectionMatrix(Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false) | Ogre::GLRenderSystem | [virtual] |
_notifyCameraRemoved(const Camera *cam) | Ogre::RenderSystem | [virtual] |
_oneTimeContextInitialization() | Ogre::GLRenderSystem | |
_render(const RenderOperation &op) | Ogre::GLRenderSystem | [virtual] |
_setAlphaRejectSettings(CompareFunction func, unsigned char value) | Ogre::GLRenderSystem | [virtual] |
_setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha) | Ogre::GLRenderSystem | [virtual] |
_setCullingMode(CullingMode mode) | Ogre::GLRenderSystem | [virtual] |
_setDepthBias(ushort bias) | Ogre::GLRenderSystem | [virtual] |
_setDepthBufferCheckEnabled(bool enabled=true) | Ogre::GLRenderSystem | [virtual] |
_setDepthBufferFunction(CompareFunction func=CMPF_LESS_EQUAL) | Ogre::GLRenderSystem | [virtual] |
_setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL) | Ogre::GLRenderSystem | [virtual] |
_setDepthBufferWriteEnabled(bool enabled=true) | Ogre::GLRenderSystem | [virtual] |
_setFog(FogMode mode, const ColourValue &colour, Real density, Real start, Real end) | Ogre::GLRenderSystem | [virtual] |
_setPointParameters(Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize) | Ogre::GLRenderSystem | [virtual] |
_setPointSpritesEnabled(bool enabled) | Ogre::GLRenderSystem | [virtual] |
_setPolygonMode(PolygonMode level) | Ogre::GLRenderSystem | [virtual] |
_setProjectionMatrix(const Matrix4 &m) | Ogre::GLRenderSystem | [virtual] |
_setRenderTarget(RenderTarget *target) | Ogre::GLRenderSystem | |
_setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor) | Ogre::GLRenderSystem | [virtual] |
_setSurfaceParams(const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking) | Ogre::GLRenderSystem | [virtual] |
_setTexture(size_t unit, bool enabled, const String &texname) | Ogre::GLRenderSystem | [virtual] |
_setTextureAddressingMode(size_t stage, const TextureUnitState::UVWAddressingMode &uvw) | Ogre::GLRenderSystem | [virtual] |
_setTextureBlendMode(size_t stage, const LayerBlendModeEx &bm) | Ogre::GLRenderSystem | [virtual] |
_setTextureBorderColour(size_t stage, const ColourValue &colour) | Ogre::GLRenderSystem | [virtual] |
_setTextureCoordCalculation(size_t stage, TexCoordCalcMethod m, const Frustum *frustum=0) | Ogre::GLRenderSystem | [virtual] |
_setTextureCoordSet(size_t stage, size_t index) | Ogre::GLRenderSystem | [virtual] |
_setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy) | Ogre::GLRenderSystem | [virtual] |
_setTextureMatrix(size_t stage, const Matrix4 &xform) | Ogre::GLRenderSystem | [virtual] |
_setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter) | Ogre::GLRenderSystem | [virtual] |
Ogre::RenderSystem::_setTextureUnitFiltering(size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter) | Ogre::RenderSystem | [virtual] |
_setTextureUnitSettings(size_t texUnit, TextureUnitState &tl) | Ogre::RenderSystem | [virtual] |
_setViewMatrix(const Matrix4 &m) | Ogre::GLRenderSystem | [virtual] |
_setViewport(Viewport *vp) | Ogre::GLRenderSystem | [virtual] |
_setWorldMatrices(const Matrix4 *m, unsigned short count) | Ogre::RenderSystem | [virtual] |
_setWorldMatrix(const Matrix4 &m) | Ogre::GLRenderSystem | [virtual] |
_switchContext(GLContext *context) | Ogre::GLRenderSystem | |
_unregisterContext(GLContext *context) | Ogre::GLRenderSystem | |
_updateAllRenderTargets(void) | Ogre::RenderSystem | [virtual] |
_useLights(const LightList &lights, unsigned short limit) | Ogre::GLRenderSystem | [virtual] |
addListener(Listener *l) | Ogre::RenderSystem | [virtual] |
attachRenderTarget(RenderTarget &target) | Ogre::RenderSystem | [virtual] |
bindGpuProgram(GpuProgram *prg) | Ogre::GLRenderSystem | [virtual] |
bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params) | Ogre::GLRenderSystem | [virtual] |
bindGpuProgramPassIterationParameters(GpuProgramType gptype) | Ogre::GLRenderSystem | [virtual] |
clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0) | Ogre::GLRenderSystem | [virtual] |
convertColourValue(const ColourValue &colour, uint32 *pDest) | Ogre::RenderSystem | [virtual] |
convertCompareFunction(CompareFunction func) const | Ogre::GLRenderSystem | [private] |
convertStencilOp(StencilOperation op, bool invert=false) const | Ogre::GLRenderSystem | [private] |
createHardwareOcclusionQuery(void) | Ogre::GLRenderSystem | [virtual] |
createMultiRenderTarget(const String &name) | Ogre::GLRenderSystem | [virtual] |
createRenderTexture(const String &name, unsigned int width, unsigned int height, TextureType texType=TEX_TYPE_2D, PixelFormat internalFormat=PF_X8R8G8B8, const NameValuePairList *miscParams=0) | Ogre::RenderSystem | |
createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0) | Ogre::GLRenderSystem | [virtual] |
destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq) | Ogre::RenderSystem | [virtual] |
destroyRenderTarget(const String &name) | Ogre::RenderSystem | [virtual] |
destroyRenderTexture(const String &name) | Ogre::RenderSystem | [virtual] |
destroyRenderWindow(RenderWindow *pWin) | Ogre::GLRenderSystem | |
Ogre::RenderSystem::destroyRenderWindow(const String &name) | Ogre::RenderSystem | [virtual] |
detachRenderTarget(const String &name) | Ogre::RenderSystem | [virtual] |
enableClipPlane(ushort index, bool enable) | Ogre::GLRenderSystem | [virtual] |
fireEvent(const String &name, const NameValuePairList *params=0) | Ogre::RenderSystem | [protected, virtual] |
getBlendMode(SceneBlendFactor ogreBlend) const | Ogre::GLRenderSystem | [private] |
getCapabilities(void) const | Ogre::RenderSystem | |
getColourVertexElementType(void) const | Ogre::GLRenderSystem | [virtual] |
getCombinedMinMipFilter(void) const | Ogre::GLRenderSystem | [private] |
getConfigOptions(void) | Ogre::GLRenderSystem | [virtual] |
getErrorDescription(long errorNumber) const | Ogre::GLRenderSystem | [virtual] |
getHorizontalTexelOffset(void) | Ogre::GLRenderSystem | [virtual] |
getMaximumDepthInputValue(void) | Ogre::GLRenderSystem | [virtual] |
getMinimumDepthInputValue(void) | Ogre::GLRenderSystem | [virtual] |
getName(void) const | Ogre::GLRenderSystem | [virtual] |
getRenderSystemEvents(void) const | Ogre::RenderSystem | [virtual] |
getRenderTarget(const String &name) | Ogre::RenderSystem | [virtual] |
getRenderTargetIterator(void) | Ogre::RenderSystem | [virtual] |
getTextureAddressingMode(TextureUnitState::TextureAddressingMode tam) const | Ogre::GLRenderSystem | [private] |
getVerticalTexelOffset(void) | Ogre::GLRenderSystem | [virtual] |
getWaitForVerticalBlank(void) const | Ogre::RenderSystem | |
getWBufferEnabled(void) const | Ogre::RenderSystem | |
GLRenderSystem() | Ogre::GLRenderSystem | |
HardwareOcclusionQueryList typedef | Ogre::RenderSystem | [protected] |
initConfigOptions(void) | Ogre::GLRenderSystem | [private] |
initGL(RenderTarget *primary) | Ogre::GLRenderSystem | [private] |
initialise(bool autoCreateWindow, const String &windowTitle="OGRE Render Window") | Ogre::GLRenderSystem | [virtual] |
initInputDevices(void) | Ogre::GLRenderSystem | [private] |
isGpuProgramBound(GpuProgramType gptype) | Ogre::RenderSystem | [virtual] |
ListenerList typedef | Ogre::RenderSystem | [protected] |
mActiveFragmentGpuProgramParameters | Ogre::RenderSystem | [protected] |
mActiveRenderTarget | Ogre::RenderSystem | [protected] |
mActiveVertexGpuProgramParameters | Ogre::RenderSystem | [protected] |
mActiveViewport | Ogre::RenderSystem | [protected] |
makeGLMatrix(GLfloat gl_matrix[16], const Matrix4 &m) | Ogre::GLRenderSystem | [private] |
mAutoTextureMatrix | Ogre::GLRenderSystem | [private] |
mCapabilities | Ogre::RenderSystem | [protected] |
mClipPlanes | Ogre::GLRenderSystem | [private] |
mColourWrite | Ogre::GLRenderSystem | [private] |
mCullingMode | Ogre::RenderSystem | [protected] |
mCurrentContext | Ogre::GLRenderSystem | [private] |
mCurrentFragmentProgram | Ogre::GLRenderSystem | [private] |
mCurrentLights | Ogre::GLRenderSystem | [private] |
mCurrentPassIterationCount | Ogre::RenderSystem | [protected] |
mCurrentVertexProgram | Ogre::GLRenderSystem | [private] |
mDepthWrite | Ogre::GLRenderSystem | [private] |
mEventListeners | Ogre::RenderSystem | [protected] |
mEventNames | Ogre::RenderSystem | [protected] |
mFaceCount | Ogre::RenderSystem | [protected] |
mFixedFunctionTextureUnits | Ogre::GLRenderSystem | [private] |
mFragmentProgramBound | Ogre::RenderSystem | [protected] |
mGLInitialized | Ogre::GLRenderSystem | [private] |
mGLSupport | Ogre::GLRenderSystem | [private] |
mGpuProgramManager | Ogre::GLRenderSystem | [private] |
mHardwareBufferManager | Ogre::GLRenderSystem | [private] |
mHwOcclusionQueries | Ogre::RenderSystem | [protected] |
mInvertVertexWinding | Ogre::RenderSystem | [protected] |
mLights | Ogre::GLRenderSystem | [private] |
mMainContext | Ogre::GLRenderSystem | [private] |
mManualBlendColours | Ogre::RenderSystem | [protected] |
mMinFilter | Ogre::GLRenderSystem | [private] |
mMipFilter | Ogre::GLRenderSystem | [private] |
mPrioritisedRenderTargets | Ogre::RenderSystem | [protected] |
mRenderTargets | Ogre::RenderSystem | [protected] |
mRTTManager | Ogre::GLRenderSystem | [private] |
mStencilMask | Ogre::GLRenderSystem | [private] |
mStopRendering | Ogre::GLRenderSystem | [private] |
mTextureCoordIndex | Ogre::GLRenderSystem | [private] |
mTextureManager | Ogre::RenderSystem | [protected] |
mTextureMatrix | Ogre::GLRenderSystem | [private] |
mTextureTypes | Ogre::GLRenderSystem | [private] |
mUseAutoTextureMatrix | Ogre::GLRenderSystem | [private] |
mVertexCount | Ogre::RenderSystem | [protected] |
mVertexProgramBound | Ogre::RenderSystem | [protected] |
mViewMatrix | Ogre::GLRenderSystem | [private] |
mVSync | Ogre::RenderSystem | [protected] |
mWBuffer | Ogre::RenderSystem | [protected] |
mWorldMatrices | Ogre::RenderSystem | [protected] |
mWorldMatrix | Ogre::GLRenderSystem | [private] |
PlaneList2 typedef | Ogre::GLRenderSystem | [private] |
processInputDevices(void) | Ogre::GLRenderSystem | [private] |
reinitialise(void) | Ogre::GLRenderSystem | [virtual] |
removeListener(Listener *l) | Ogre::RenderSystem | [virtual] |
RenderSystem() | Ogre::RenderSystem | |
RenderTargetIterator typedef | Ogre::RenderSystem | |
setAmbientLight(float r, float g, float b) | Ogre::GLRenderSystem | [virtual] |
setClipPlane(ushort index, Real A, Real B, Real C, Real D) | Ogre::GLRenderSystem | [virtual] |
Ogre::RenderSystem::setClipPlane(ushort index, const Plane &p) | Ogre::RenderSystem | [virtual] |
setClipPlanes(const PlaneList &clipPlanes) | Ogre::GLRenderSystem | [virtual] |
setConfigOption(const String &name, const String &value) | Ogre::GLRenderSystem | [virtual] |
setCurrentPassIterationCount(const size_t count) | Ogre::RenderSystem | |
setGLClipPlanes() const | Ogre::GLRenderSystem | [private] |
setGLLight(size_t index, Light *lt) | Ogre::GLRenderSystem | [private] |
setGLLightPositionDirection(Light *lt, GLenum lightindex) | Ogre::GLRenderSystem | [private] |
setInvertVertexWinding(bool invert) | Ogre::RenderSystem | [virtual] |
setLightingEnabled(bool enabled) | Ogre::GLRenderSystem | [virtual] |
setLights() | Ogre::GLRenderSystem | [private] |
setNormaliseNormals(bool normalise) | Ogre::GLRenderSystem | [virtual] |
setScissorTest(bool enabled, size_t left=0, size_t top=0, size_t right=800, size_t bottom=600) | Ogre::GLRenderSystem | [virtual] |
setShadingType(ShadeOptions so) | Ogre::GLRenderSystem | [virtual] |
setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false) | Ogre::GLRenderSystem | [virtual] |
setStencilCheckEnabled(bool enabled) | Ogre::GLRenderSystem | [virtual] |
setVertexBufferBinding(VertexBufferBinding *binding) | Ogre::GLRenderSystem | [virtual] |
setVertexDeclaration(VertexDeclaration *decl) | Ogre::GLRenderSystem | [virtual] |
setWaitForVerticalBlank(bool enabled) | Ogre::RenderSystem | |
setWBufferEnabled(bool enabled) | Ogre::RenderSystem | |
shutdown(void) | Ogre::GLRenderSystem | [virtual] |
unbindGpuProgram(GpuProgramType gptype) | Ogre::GLRenderSystem | [virtual] |
updatePassIterationRenderState(void) | Ogre::RenderSystem | [protected] |
validateConfigOptions(void) | Ogre::GLRenderSystem | [virtual] |
~GLRenderSystem() | Ogre::GLRenderSystem | |
~RenderSystem() | Ogre::RenderSystem | [virtual] |