Dot(const Quaternion &rkQ) const | Ogre::Quaternion | |
equals(const Quaternion &rhs, const Radian &tolerance) const | Ogre::Quaternion | |
Exp() const | Ogre::Quaternion | |
FromAngleAxis(const Radian &rfAngle, const Vector3 &rkAxis) | Ogre::Quaternion | |
FromAxes(const Vector3 *akAxis) | Ogre::Quaternion | |
FromAxes(const Vector3 &xAxis, const Vector3 &yAxis, const Vector3 &zAxis) | Ogre::Quaternion | |
FromRotationMatrix(const Matrix3 &kRot) | Ogre::Quaternion | |
getPitch(void) const | Ogre::Quaternion | |
getRoll(void) const | Ogre::Quaternion | |
getYaw(void) const | Ogre::Quaternion | |
IDENTITY | Ogre::Quaternion | [static] |
Intermediate(const Quaternion &rkQ0, const Quaternion &rkQ1, const Quaternion &rkQ2, Quaternion &rka, Quaternion &rkB) | Ogre::Quaternion | [static] |
Inverse() const | Ogre::Quaternion | |
Log() const | Ogre::Quaternion | |
ms_fEpsilon | Ogre::Quaternion | [static] |
nlerp(Real fT, const Quaternion &rkP, const Quaternion &rkQ, bool shortestPath=false) | Ogre::Quaternion | [static] |
Norm() const | Ogre::Quaternion | |
normalise(void) | Ogre::Quaternion | |
operator *(const Quaternion &rkQ) const | Ogre::Quaternion | |
operator *(Real fScalar) const | Ogre::Quaternion | |
operator *(Real fScalar, const Quaternion &rkQ) | Ogre::Quaternion | [friend] |
operator *(const Vector3 &rkVector) const | Ogre::Quaternion | |
operator!=(const Quaternion &rhs) const | Ogre::Quaternion | |
operator+(const Quaternion &rkQ) const | Ogre::Quaternion | |
operator-(const Quaternion &rkQ) const | Ogre::Quaternion | |
operator-() const | Ogre::Quaternion | |
operator<<(std::ostream &o, const Quaternion &q) | Ogre::Quaternion | [friend] |
operator=(const Quaternion &rkQ) | Ogre::Quaternion | |
operator==(const Quaternion &rhs) const | Ogre::Quaternion | |
Quaternion(Real fW=1.0, Real fX=0.0, Real fY=0.0, Real fZ=0.0) | Ogre::Quaternion | |
Quaternion(const Quaternion &rkQ) | Ogre::Quaternion | |
Quaternion(const Matrix3 &rot) | Ogre::Quaternion | |
Quaternion(const Radian &rfAngle, const Vector3 &rkAxis) | Ogre::Quaternion | |
Quaternion(const Vector3 &xaxis, const Vector3 &yaxis, const Vector3 &zaxis) | Ogre::Quaternion | |
Quaternion(const Vector3 *akAxis) | Ogre::Quaternion | |
Quaternion(Real *valptr) | Ogre::Quaternion | |
Slerp(Real fT, const Quaternion &rkP, const Quaternion &rkQ, bool shortestPath=false) | Ogre::Quaternion | [static] |
SlerpExtraSpins(Real fT, const Quaternion &rkP, const Quaternion &rkQ, int iExtraSpins) | Ogre::Quaternion | [static] |
Squad(Real fT, const Quaternion &rkP, const Quaternion &rkA, const Quaternion &rkB, const Quaternion &rkQ, bool shortestPath=false) | Ogre::Quaternion | [static] |
ToAngleAxis(Radian &rfAngle, Vector3 &rkAxis) const | Ogre::Quaternion | |
ToAngleAxis(Degree &dAngle, Vector3 &rkAxis) const | Ogre::Quaternion | |
ToAxes(Vector3 *akAxis) const | Ogre::Quaternion | |
ToAxes(Vector3 &xAxis, Vector3 &yAxis, Vector3 &zAxis) const | Ogre::Quaternion | |
ToRotationMatrix(Matrix3 &kRot) const | Ogre::Quaternion | |
UnitInverse() const | Ogre::Quaternion | |
val | Ogre::Quaternion | |
w | Ogre::Quaternion | |
x | Ogre::Quaternion | |
xAxis(void) const | Ogre::Quaternion | |
y | Ogre::Quaternion | |
yAxis(void) const | Ogre::Quaternion | |
z | Ogre::Quaternion | |
zAxis(void) const | Ogre::Quaternion | |
ZERO | Ogre::Quaternion | [static] |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:41:54 2006