Main Page | Namespace List | Class Hierarchy | Alphabetical List | Class List | File List | Namespace Members | Class Members | File Members | Related Pages

Ogre::HardwareOcclusionQuery Class Reference

This is a abstract class that that provides the interface for the query class for hardware occlusion. More...

#include <OgreHardwareOcclusionQuery.h>

Inheritance diagram for Ogre::HardwareOcclusionQuery:

Ogre::D3D9HardwareOcclusionQuery Ogre::GLHardwareOcclusionQuery List of all members.

Public Member Functions

 HardwareOcclusionQuery ()
 Default object constructor.

virtual ~HardwareOcclusionQuery ()
 Object destructor.

virtual void beginOcclusionQuery ()=0
 Starts the hardware occlusion query Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object OcclusionQuery* m_pOcclusionQuery; createOcclusionQuery( &m_pOcclusionQuery ); In the rendering loop: Draw all occluders m_pOcclusionQuery->startOcclusionQuery(); Draw the polygons to be tested m_pOcclusionQuery->endOcclusionQuery();.

virtual void endOcclusionQuery ()=0
 Ends the hardware occlusion test.

virtual bool pullOcclusionQuery (unsigned int *NumOfFragments)=0
 Pulls the hardware occlusion query too see if there is a result.

unsigned int getLastQuerysPixelcount () const
 Let's you get the last pixel count with out doing the hardware occlusion test.

virtual bool HardwareOcclusionQuery::isStillOutstanding (void)=0
 Lets you know when query is done, or still be processed by the Hardware.


Protected Attributes

unsigned int mPixelCount
bool mIsQueryResultStillOutstanding

Detailed Description

This is a abstract class that that provides the interface for the query class for hardware occlusion.

Author:
Lee Sandberg Updated on 13/8/2005 by Tuan Kuranes email: tuan.kuranes@free.fr

Definition at line 42 of file OgreHardwareOcclusionQuery.h.


Constructor & Destructor Documentation

Ogre::HardwareOcclusionQuery::HardwareOcclusionQuery  ) 
 

Default object constructor.

virtual Ogre::HardwareOcclusionQuery::~HardwareOcclusionQuery  )  [virtual]
 

Object destructor.


Member Function Documentation

virtual void Ogre::HardwareOcclusionQuery::beginOcclusionQuery  )  [pure virtual]
 

Starts the hardware occlusion query Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object OcclusionQuery* m_pOcclusionQuery; createOcclusionQuery( &m_pOcclusionQuery ); In the rendering loop: Draw all occluders m_pOcclusionQuery->startOcclusionQuery(); Draw the polygons to be tested m_pOcclusionQuery->endOcclusionQuery();.

Results must be pulled using: UINT m_uintNumberOfPixelsVisable; pullOcclusionQuery( &m_dwNumberOfPixelsVisable );

Implemented in Ogre::D3D9HardwareOcclusionQuery, and Ogre::GLHardwareOcclusionQuery.

virtual void Ogre::HardwareOcclusionQuery::endOcclusionQuery  )  [pure virtual]
 

Ends the hardware occlusion test.

Implemented in Ogre::D3D9HardwareOcclusionQuery, and Ogre::GLHardwareOcclusionQuery.

unsigned int Ogre::HardwareOcclusionQuery::getLastQuerysPixelcount  )  const
 

Let's you get the last pixel count with out doing the hardware occlusion test.

Returns:
The last fragment count from the last test. Remarks This function won't give you new values, just the old value.

Definition at line 98 of file OgreHardwareOcclusionQuery.h.

virtual bool Ogre::HardwareOcclusionQuery::HardwareOcclusionQuery::isStillOutstanding void   )  [pure virtual]
 

Lets you know when query is done, or still be processed by the Hardware.

Returns:
true if query isn't finished.

virtual bool Ogre::HardwareOcclusionQuery::pullOcclusionQuery unsigned int *  NumOfFragments  )  [pure virtual]
 

Pulls the hardware occlusion query too see if there is a result.

Return values:
NumOfFragments will get the resulting number of fragments.
Returns:
True if success or false if not.

Implemented in Ogre::D3D9HardwareOcclusionQuery, and Ogre::GLHardwareOcclusionQuery.


Member Data Documentation

bool Ogre::HardwareOcclusionQuery::mIsQueryResultStillOutstanding [protected]
 

Definition at line 114 of file OgreHardwareOcclusionQuery.h.

unsigned int Ogre::HardwareOcclusionQuery::mPixelCount [protected]
 

Definition at line 112 of file OgreHardwareOcclusionQuery.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:39:12 2006