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Ogre::IlluminationPass Struct Reference

Struct recording a pass which can be used for a specific illumination stage. More...

#include <OgrePass.h>

List of all members.

Public Attributes

IlluminationStage stage
Passpass
 The pass to use in this stage.

bool destroyOnShutdown
 Whether this pass is one which should be deleted itself.

PassoriginalPass
 The original pass which spawned this one.


Detailed Description

Struct recording a pass which can be used for a specific illumination stage.

Remarks:
This structure is used to record categorised passes which fit into a number of distinct illumination phases - ambient, diffuse / specular (per-light) and decal (post-lighting texturing). An original pass may fit into one of these categories already, or it may require splitting into its component parts in order to be categorised properly.

Definition at line 1172 of file OgrePass.h.


Member Data Documentation

bool Ogre::IlluminationPass::destroyOnShutdown
 

Whether this pass is one which should be deleted itself.

Definition at line 1178 of file OgrePass.h.

Pass* Ogre::IlluminationPass::originalPass
 

The original pass which spawned this one.

Definition at line 1180 of file OgrePass.h.

Pass* Ogre::IlluminationPass::pass
 

The pass to use in this stage.

Definition at line 1176 of file OgrePass.h.

IlluminationStage Ogre::IlluminationPass::stage
 

Definition at line 1174 of file OgrePass.h.


The documentation for this struct was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Mar 12 14:41:29 2006