Intersectable Class Reference
Base interface for all object types that can be ray-traced. The most important implementing classes are TriangleMesh and Transformed (usually referring to a TriangleMesh). A KDTree will build a hierarchy of Intersectables. TraingleMesh::Patch is also an implementing class, and a TriangleMesh contains a KDTree of patches.
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Inherited by Cylinder, Occluder, PlaneXAligned, PlaneYAligned, PlaneZAligned, Sphere, Transformed, Triangle, TriangleMesh, and TriangleMesh::Patch.
List of all members.
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Public Member Functions |
virtual bool | intersect (const Ray &ray, float &depth, float rayMin, float rayMax)=0 |
| pure virtual function, must be implemented to carry out the intersection test
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virtual float | getSurfaceArea () |
| return the surface area
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virtual void | sampleSurface (Radion &radion) |
| return a random surface point
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Public Attributes |
BoundingBox | bbox |
| bounding box for the kd-tree
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unsigned int | lastTestedRayId |
| result of the last intersection test
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Detailed Description
Base interface for all object types that can be ray-traced. The most important implementing classes are TriangleMesh and Transformed (usually referring to a TriangleMesh). A KDTree will build a hierarchy of Intersectables. TraingleMesh::Patch is also an implementing class, and a TriangleMesh contains a KDTree of patches.
The documentation for this class was generated from the following files:
- Intersectable.hpp
- Intersectable.cpp
Generated on Thu Apr 27 17:17:42 2006 for Path Map Module by
1.4.6-NO