OgreSBBRenderTechnique Class Reference

SBBRenderTechnique used in an OGRE environment. More...

Inheritance diagram for OgreSBBRenderTechnique:

OgreRenderTechnique SBBRenderTechnique RenderTechnique RenderTechnique List of all members.

Public Member Functions

 OgreSBBRenderTechnique (unsigned char depthTexID, Pass *pass, OgreRenderable *parentRenderable, OgreTechniqueGroup *parentTechniqueGroup)
 Constructor.
virtual void update (unsigned long frameNum)
 Updates the resources in the given frame.

Protected Attributes

unsigned char depthTexID

Detailed Description

SBBRenderTechnique used in an OGRE environment.


Constructor & Destructor Documentation

OgreSBBRenderTechnique::OgreSBBRenderTechnique unsigned char  depthTexID,
Pass *  pass,
OgreRenderable parentRenderable,
OgreTechniqueGroup parentTechniqueGroup
 

Constructor.

Parameters:
depthTexID the id of the texture unit state the resulting scene depth map should be bound to
pass the pass to operate on
parentRenderable the object to operate on
parentTechniqueGroup the TechniqueGroup this RenderedTechnique is attached to


Member Function Documentation

void OgreSBBRenderTechnique::update unsigned long  frameNum  )  [virtual]
 

Updates the resources in the given frame.

A RenderTechnique is usually need some resources from several runs, so these runs will be updated.

Parameters:
frameNum the actual framenumber

Reimplemented from RenderTechnique.


Member Data Documentation

unsigned char OgreSBBRenderTechnique::depthTexID [protected]
 

&brief the id of the texture unit state the resulting scene depth map should be bound to


The documentation for this class was generated from the following files:
Generated on Thu Apr 27 17:29:41 2006 for GameTools Illumination Module by  doxygen 1.4.6-NO