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Ogre::BillboardChain Class Reference

Allows the rendering of a chain of connected billboards. More...

#include <OgreBillboardChain.h>

Inheritance diagram for Ogre::BillboardChain:

Ogre::MovableObject Ogre::Renderable Ogre::ShadowCaster Ogre::AnimableObject Ogre::RibbonTrail List of all members.

Public Types

typedef std::vector< ElementElementList
enum  TexCoordDirection { TCD_U, TCD_V }
 The direction in which texture coordinates from elements of the chain are used. More...

typedef std::vector< ShadowRenderable * > ShadowRenderableList
typedef VectorIterator< ShadowRenderableListShadowRenderableListIterator

Public Member Functions

 BillboardChain (const String &name, size_t maxElements=20, size_t numberOfChains=1, bool useTextureCoords=true, bool useColours=true, bool dynamic=true)
 Constructor (don't use directly, use factory).

virtual ~BillboardChain ()
 destructor

virtual void setMaxChainElements (size_t maxElements)
 Set the maximum number of chain elements per chain.

virtual size_t getMaxChainElements (void) const
 Get the maximum number of chain elements per chain.

virtual void setNumberOfChains (size_t numChains)
 Set the number of chain segments (this class can render multiple chains at once using the same material).

virtual size_t getNumberOfChains (void) const
 Get the number of chain segments (this class can render multiple chains at once using the same material).

virtual void setUseTextureCoords (bool use)
 Sets whether texture coordinate information should be included in the final buffers generated.

virtual bool getUseTextureCoords (void) const
 Gets whether texture coordinate information should be included in the final buffers generated.

virtual void setTextureCoordDirection (TexCoordDirection dir)
 Sets the direction in which texture coords specified on each element are deemed to run along the length of the chain.

virtual TexCoordDirection getTextureCoordDirection (void)
 Gets the direction in which texture coords specified on each element are deemed to run.

virtual void setOtherTextureCoordRange (Real start, Real end)
 Set the range of the texture coordinates generated across the width of the chain elements.

virtual const RealgetOtherTextureCoordRange (void) const
 Get the range of the texture coordinates generated across the width of the chain elements.

virtual void setUseVertexColours (bool use)
 Sets whether vertex colour information should be included in the final buffers generated.

virtual bool getUseVertexColours (void) const
 Gets whether vertex colour information should be included in the final buffers generated.

virtual void setDynamic (bool dyn)
 Sets whether or not the buffers created for this object are suitable for dynamic alteration.

virtual bool getDynamic (void) const
 Gets whether or not the buffers created for this object are suitable for dynamic alteration.

virtual void addChainElement (size_t chainIndex, const Element &billboardChainElement)
 Add an element to the 'head' of a chain.

virtual void removeChainElement (size_t chainIndex)
 Remove an element from the 'tail' of a chain.

virtual void updateChainElement (size_t chainIndex, size_t elementIndex, const Element &billboardChainElement)
 Update the details of an existing chain element.

virtual const ElementgetChainElement (size_t chainIndex, size_t elementIndex) const
 Get the detail of a chain element.

virtual const StringgetMaterialName (void) const
 Get the material name in use.

virtual void setMaterialName (const String &name)
 Set the material name to use for rendering.

void _notifyCurrentCamera (Camera *cam)
 Internal method to notify the object of the camera to be used for the next rendering operation.

Real getSquaredViewDepth (const Camera *cam) const
 Returns the camera-relative squared depth of this renderable.

Real getBoundingRadius (void) const
 Retrieves the radius of the origin-centered bounding sphere for this object.

const AxisAlignedBoxgetBoundingBox (void) const
 Retrieves the local axis-aligned bounding box for this object.

const MaterialPtrgetMaterial (void) const
 Retrieves a weak reference to the material this renderable object uses.

const StringgetMovableType (void) const
 Returns the type name of this object.

void _updateRenderQueue (RenderQueue *)
 Internal method by which the movable object must add Renderable subclass instances to the rendering queue.

void getRenderOperation (RenderOperation &)
 Gets the render operation required to send this object to the frame buffer.

void getWorldTransforms (Matrix4 *) const
 Gets the world transform matrix / matrices for this renderable object.

const QuaterniongetWorldOrientation (void) const
 Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex & fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling.

const Vector3getWorldPosition (void) const
 Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex & fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling.

const LightListgetLights (void) const
 Gets a list of lights, ordered relative to how close they are to this renderable.

virtual void _notifyCreator (MovableObjectFactory *fact)
 Notify the object of it's creator (internal use only).

virtual void _notifyManager (SceneManager *man)
 Notify the object of it's manager (internal use only).

virtual SceneManager_getManager (void) const
 Get the manager of this object, if any (internal use only).

virtual const StringgetName (void) const
 Returns the name of this object.

virtual NodegetParentNode (void) const
 Returns the node to which this object is attached.

virtual SceneNodegetParentSceneNode (void) const
 Returns the scene node to which this object is attached.

virtual void _notifyAttached (Node *parent, bool isTagPoint=false)
 Internal method called to notify the object that it has been attached to a node.

virtual bool isAttached (void) const
 Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool isInScene (void) const
 Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

virtual const AxisAlignedBoxgetWorldBoundingBox (bool derive=false) const
 Retrieves the axis-aligned bounding box for this object in world coordinates.

virtual const SpheregetWorldBoundingSphere (bool derive=false) const
 Retrieves the worldspace bounding sphere for this object.

virtual void setVisible (bool visible)
 Tells this object whether to be visible or not, if it has a renderable component.

virtual bool isVisible (void) const
 Returns whether or not this object is supposed to be visible or not.

virtual void setRenderingDistance (Real dist)
 Sets the distance at which the object is no longer rendered.

virtual Real getRenderingDistance (void) const
 Gets the distance at which batches are no longer rendered.

virtual void setUserObject (UserDefinedObject *obj)
 Call this to associate your own custom user object instance with this MovableObject.

virtual UserDefinedObjectgetUserObject (void)
 Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.

virtual void setUserAny (const Any &anything)
 Sets any kind of user value on this object.

virtual const AnygetUserAny (void) const
 Retrieves the custom user value associated with this object.

virtual void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this entity will be rendered through.

virtual uint8 getRenderQueueGroup (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details.

virtual Matrix4 _getParentNodeFullTransform (void) const
 return the full transformation of the parent sceneNode or the attachingPoint node

virtual void setQueryFlags (uint32 flags)
 Sets the query flags for this object.

virtual void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

virtual void removeQueryFlags (unsigned long flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

virtual uint32 getQueryFlags (void) const
 Returns the query flags relevant for this object.

virtual void setVisibilityFlags (uint32 flags)
 Sets the visiblity flags for this object.

virtual void addVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

virtual void removeVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

virtual uint32 getVisibilityFlags (void) const
 Returns the visibility flags relevant for this object.

EdgeDatagetEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows.

ShadowRenderableListIterator getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
 Define a default implementation of method from ShadowCaster which implements no shadows.

const AxisAlignedBoxgetLightCapBounds (void) const
 Overridden member from ShadowCaster.

const AxisAlignedBoxgetDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
 Overridden member from ShadowCaster.

void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows.

bool getCastShadows (void) const
 Returns whether shadow casting is enabled for this object.

Real getPointExtrusionDistance (const Light *l) const
 Get the distance to extrude for a point/spot light.

virtual uint32 getTypeFlags (void) const
 Get the 'type flags' for this MovableObject.

const StringVectorgetAnimableValueNames (void) const
 Gets a list of animable value names for this object.

virtual AnimableValuePtr createAnimableValue (const String &valueName)
 Create a reference-counted AnimableValuePtr for the named value.

virtual TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses.

virtual unsigned short getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires.

virtual bool useIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection.

virtual bool useIdentityView (void) const
 Returns whether or not to use an 'identity' projection.

virtual bool getNormaliseNormals (void) const
 Returns whether or not this Renderable wishes the hardware to normalise normals.

virtual const PlaneListgetClipPlanes () const
virtual bool getCastsShadows (void) const
 Method which reports whether this renderable would normally cast a shadow.

void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index.

virtual void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

virtual void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

virtual bool getPolygonModeOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.


Static Public Member Functions

void setDefaultQueryFlags (uint32 flags)
 Set the default query flags for all future MovableObject instances.

uint32 getDefaultQueryFlags (uint32 flags)
 Get the default query flags for all future MovableObject instances.

void setDefaultVisibilityFlags (uint32 flags)
 Set the default visibility flags for all future MovableObject instances.

uint32 getDefaultVisibilityFlags (uint32 flags)
 Get the default visibility flags for all future MovableObject instances.

void extrudeVertices (HardwareVertexBufferSharedPtr vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
 Utility method for extruding vertices based on a light.


Protected Types

typedef std::vector< ChainSegmentChainSegmentList
typedef std::map< String,
StringVector
AnimableDictionaryMap
typedef std::map< size_t,
Vector4
CustomParameterMap

Protected Member Functions

virtual void setupChainContainers (void)
 Setup the STL collections.

virtual void setupVertexDeclaration (void)
 Setup vertex declaration.

virtual void setupBuffers (void)
virtual void updateVertexBuffer (Camera *cam)
 Update the contents of the vertex buffer.

virtual void updateIndexBuffer (void)
 Update the contents of the index buffer.

virtual void updateBoundingBox (void) const
Real getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
 Helper moethod for calculating extrusion distance.

virtual void updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
 Tells the caster to perform the tasks necessary to update the edge data's light listing.

virtual void generateShadowVolume (EdgeData *edgeData, HardwareIndexBufferSharedPtr indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
 Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

virtual void extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
 Utility method for extruding a bounding box.

virtual const StringgetAnimableDictionaryName (void) const
 Get the name of the animable dictionary for this class.

void createAnimableDictionary (void) const
 Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

StringVectorgetAnimableValueNames (void)
 Get an updateable reference to animable value list.

virtual void initialiseAnimableDictionary (StringVector &vec) const
 Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.


Protected Attributes

size_t mMaxElementsPerChain
 Maximum length of each chain.

size_t mChainCount
 Number of chains.

bool mUseTexCoords
 Use texture coords?

bool mUseVertexColour
 Use vertex colour?

bool mDynamic
 Dynamic use?

VertexDatamVertexData
 Vertex data.

IndexDatamIndexData
 Index data (to allow multiple unconnected chains).

bool mVertexDeclDirty
 Is the vertex declaration dirty?

bool mBuffersNeedRecreating
 Do the buffers need recreating?

bool mBoundsDirty
 Do the bounds need redefining?

bool mIndexContentDirty
 Is the index buffer dirty?

AxisAlignedBox mAABB
 AABB.

Real mRadius
 Bounding radius.

String mMaterialName
 Material.

MaterialPtr mMaterial
TexCoordDirection mTexCoordDir
 Tetxure coord direction.

Real mOtherTexCoordRange [2]
 Other texture coord range.

ElementList mChainElementList
 The list holding the chain elements.

ChainSegmentList mChainSegmentList
String mName
 Name of this object.

MovableObjectFactorymCreator
 Creator of this object (if created by a factory).

SceneManagermManager
 SceneManager holding this object (if applicable).

NodemParentNode
 node to which this object is attached

bool mParentIsTagPoint
bool mVisible
 Is this object visible?

Real mUpperDistance
 Upper distance to still render.

Real mSquaredUpperDistance
bool mBeyondFarDistance
 Hidden because of distance?

Any mUserAny
 User defined link to another object / value / whatever.

uint8 mRenderQueueID
 The render queue to use when rendering this object.

bool mRenderQueueIDSet
 Flags whether the RenderQueue's default should be used.

uint32 mQueryFlags
 Flags determining whether this object is included / excluded from scene queries.

uint32 mVisibilityFlags
 Flags determining whether this object is visible (compared to SceneManager mask).

AxisAlignedBox mWorldAABB
 Cached world AABB of this object.

Sphere mWorldBoundingSphere
AxisAlignedBox mWorldDarkCapBounds
 World space AABB of this object's dark cap.

bool mCastShadows
 Does this object cast shadows?

CustomParameterMap mCustomParameters
bool mPolygonModeOverrideable

Static Protected Attributes

const size_t SEGMENT_EMPTY
 Chain segment has no elements.

uint32 msDefaultQueryFlags
 Default query flags.

uint32 msDefaultVisibilityFlags
 Default visibility flags.

AnimableDictionaryMap msAnimableDictionary
 Static map of class name to list of animable value names.

const PlaneList msDummyPlaneList

Detailed Description

Allows the rendering of a chain of connected billboards.

Remarks:
A billboard chain operates much like a traditional billboard, ie its segments always face the camera; the difference being that instead of a set of disconnected quads, the elements in this class are connected together in a chain which must always stay in a continuous strip. This kind of effect is useful for creating effects such as trails, beams, lightning effects, etc.
A single instance of this class can actually render multiple separate chain segments in a single render operation, provided they all use the same material. To clarify the terminology: a 'segment' is a separate sub-part of the chain with its own start and end (called the 'head' and the 'tail'. An 'element' is a single position / colour / texcoord entry in a segment. You can add items to the head of a chain, and remove them from the tail, very efficiently. Each segment has a max size, and if adding an element to the segment would exceed this size, the tail element is automatically removed and re-used as the new item on the head.
This class has no auto-updating features to do things like alter the colour of the elements or to automatically add / remove elements over time - you have to do all this yourself as a user of the class. Subclasses can however be used to provide this kind of behaviour automatically.
See also:
RibbonTrail

Definition at line 66 of file OgreBillboardChain.h.


Member Typedef Documentation

typedef std::map<String, StringVector> Ogre::AnimableObject::AnimableDictionaryMap [protected, inherited]
 

Definition at line 202 of file OgreAnimable.h.

typedef std::vector<ChainSegment> Ogre::BillboardChain::ChainSegmentList [protected]
 

Definition at line 293 of file OgreBillboardChain.h.

typedef std::map<size_t, Vector4> Ogre::Renderable::CustomParameterMap [protected, inherited]
 

Definition at line 247 of file OgreRenderable.h.

typedef std::vector<Element> Ogre::BillboardChain::ElementList
 

Definition at line 92 of file OgreBillboardChain.h.

typedef std::vector<ShadowRenderable*> Ogre::ShadowCaster::ShadowRenderableList [inherited]
 

Definition at line 121 of file OgreShadowCaster.h.

typedef VectorIterator<ShadowRenderableList> Ogre::ShadowCaster::ShadowRenderableListIterator [inherited]
 

Definition at line 122 of file OgreShadowCaster.h.


Member Enumeration Documentation

enum Ogre::BillboardChain::TexCoordDirection
 

The direction in which texture coordinates from elements of the chain are used.

Enumeration values:
TCD_U  Tex coord in elements is treated as the 'u' texture coordinate.
TCD_V  Tex coord in elements is treated as the 'v' texture coordinate.

Definition at line 137 of file OgreBillboardChain.h.


Constructor & Destructor Documentation

Ogre::BillboardChain::BillboardChain const String name,
size_t  maxElements = 20,
size_t  numberOfChains = 1,
bool  useTextureCoords = true,
bool  useColours = true,
bool  dynamic = true
 

Constructor (don't use directly, use factory).

Parameters:
name The name to give this object
maxElements The maximum number of elements per chain
numberOfChains The number of separate chain segments contained in this object
useTextureCoords If true, use texture coordinates from the chain elements
useVertexColours If true, use vertex colours from the chain elements
dynamic If true, buffers are created with the intention of being updated

virtual Ogre::BillboardChain::~BillboardChain  )  [virtual]
 

destructor


Member Function Documentation

virtual SceneManager* Ogre::MovableObject::_getManager void   )  const [virtual, inherited]
 

Get the manager of this object, if any (internal use only).

Definition at line 111 of file OgreMovableObject.h.

virtual Matrix4 Ogre::MovableObject::_getParentNodeFullTransform void   )  const [virtual, inherited]
 

return the full transformation of the parent sceneNode or the attachingPoint node

virtual void Ogre::MovableObject::_notifyAttached Node parent,
bool  isTagPoint = false
[virtual, inherited]
 

Internal method called to notify the object that it has been attached to a node.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::_notifyCreator MovableObjectFactory fact  )  [virtual, inherited]
 

Notify the object of it's creator (internal use only).

Definition at line 107 of file OgreMovableObject.h.

void Ogre::BillboardChain::_notifyCurrentCamera Camera cam  )  [virtual]
 

Internal method to notify the object of the camera to be used for the next rendering operation.

Remarks:
Certain objects may want to do specific processing based on the camera position. This method notifies them incase they wish to do this.

Reimplemented from Ogre::MovableObject.

virtual void Ogre::MovableObject::_notifyManager SceneManager man  )  [virtual, inherited]
 

Notify the object of it's manager (internal use only).

Definition at line 109 of file OgreMovableObject.h.

virtual void Ogre::Renderable::_updateCustomGpuParameter const GpuProgramParameters::AutoConstantEntry constantEntry,
GpuProgramParameters params
const [virtual, inherited]
 

Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

Remarks:
This method allows a Renderable to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per Renderable, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter.
You do not need to override this method if you're using the standard sets of data associated with the Renderable as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case.
Parameters:
constantEntry The auto constant entry referring to the parameter being updated
params The parameters object which this method should call to set the updated parameters.

Reimplemented in Ogre::SubEntity, and Ogre::TerrainRenderable.

Definition at line 215 of file OgreRenderable.h.

References Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::index, and Ogre::GpuProgramParameters::setConstant().

void Ogre::BillboardChain::_updateRenderQueue RenderQueue  )  [virtual]
 

Internal method by which the movable object must add Renderable subclass instances to the rendering queue.

Remarks:
The engine will call this method when this object is to be rendered. The object must then create one or more Renderable subclass instances which it places on the passed in Queue for rendering.

Implements Ogre::MovableObject.

virtual void Ogre::BillboardChain::addChainElement size_t  chainIndex,
const Element billboardChainElement
[virtual]
 

Add an element to the 'head' of a chain.

Remarks:
If this causes the number of elements to exceed the maximum elements per chain, the last element in the chain (the 'tail') will be removed to allow the additional element to be added.
Parameters:
chainIndex The index of the chain
billboardChainElement The details to add

virtual void Ogre::MovableObject::addQueryFlags uint32  flags  )  [virtual, inherited]
 

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 268 of file OgreMovableObject.h.

References Ogre::uint32.

virtual void Ogre::MovableObject::addVisibilityFlags uint32  flags  )  [virtual, inherited]
 

As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 296 of file OgreMovableObject.h.

References Ogre::uint32.

void Ogre::AnimableObject::createAnimableDictionary void   )  const [protected, inherited]
 

Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

Definition at line 215 of file OgreAnimable.h.

References Ogre::StringVector.

virtual AnimableValuePtr Ogre::AnimableObject::createAnimableValue const String valueName  )  [virtual, inherited]
 

Create a reference-counted AnimableValuePtr for the named value.

Remarks:
You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 281 of file OgreAnimable.h.

References Ogre::AnimableValuePtr, OGRE_EXCEPT, and Ogre::String.

virtual void Ogre::ShadowCaster::extrudeBounds AxisAlignedBox box,
const Vector4 lightPos,
Real  extrudeDist
const [protected, virtual, inherited]
 

Utility method for extruding a bounding box.

Parameters:
box Original bounding box, will be updated in-place
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude

void Ogre::ShadowCaster::extrudeVertices HardwareVertexBufferSharedPtr  vertexBuffer,
size_t  originalVertexCount,
const Vector4 lightPos,
Real  extrudeDist
[static, inherited]
 

Utility method for extruding vertices based on a light.

Remarks:
Unfortunately, because D3D cannot handle homogenous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.
Parameters:
vertexBuffer The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
originalVertexCount The count of the original number of vertices, ie the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude

virtual void Ogre::ShadowCaster::generateShadowVolume EdgeData edgeData,
HardwareIndexBufferSharedPtr  indexBuffer,
const Light light,
ShadowRenderableList shadowRenderables,
unsigned long  flags
[protected, virtual, inherited]
 

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters:
edgeData The edge information to use
indexBuffer The buffer into which to write data into; current contents are assumed to be discardable.
light The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
shadowRenderables A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
flags Additional controller flags, see ShadowRenderableFlags

virtual const String& Ogre::AnimableObject::getAnimableDictionaryName void   )  const [protected, virtual, inherited]
 

Get the name of the animable dictionary for this class.

Remarks:
Subclasses must override this if they want to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 210 of file OgreAnimable.h.

References Ogre::String.

const StringVector& Ogre::AnimableObject::getAnimableValueNames void   )  const [inherited]
 

Gets a list of animable value names for this object.

Definition at line 256 of file OgreAnimable.h.

References OGRE_EXCEPT, and Ogre::StringVector.

StringVector& Ogre::AnimableObject::getAnimableValueNames void   )  [protected, inherited]
 

Get an updateable reference to animable value list.

Definition at line 228 of file OgreAnimable.h.

References OGRE_EXCEPT, and Ogre::StringVector.

const AxisAlignedBox& Ogre::BillboardChain::getBoundingBox void   )  const [virtual]
 

Retrieves the local axis-aligned bounding box for this object.

Remarks:
This bounding box is in local coordinates.

Implements Ogre::MovableObject.

Real Ogre::BillboardChain::getBoundingRadius void   )  const [virtual]
 

Retrieves the radius of the origin-centered bounding sphere for this object.

Implements Ogre::MovableObject.

bool Ogre::MovableObject::getCastShadows void   )  const [virtual, inherited]
 

Returns whether shadow casting is enabled for this object.

Implements Ogre::ShadowCaster.

Definition at line 339 of file OgreMovableObject.h.

virtual bool Ogre::Renderable::getCastsShadows void   )  const [virtual, inherited]
 

Method which reports whether this renderable would normally cast a shadow.

Remarks:
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented in Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 150 of file OgreRenderable.h.

virtual const Element& Ogre::BillboardChain::getChainElement size_t  chainIndex,
size_t  elementIndex
const [virtual]
 

Get the detail of a chain element.

Parameters:
chainIndex The index of the chain
elementIndex The element index within the chain, measured from the 'head' of the chain

virtual const PlaneList& Ogre::Renderable::getClipPlanes  )  const [virtual, inherited]
 

Definition at line 142 of file OgreRenderable.h.

References Ogre::PlaneList.

const Vector4& Ogre::Renderable::getCustomParameter size_t  index  )  const [inherited]
 

Gets the custom value associated with this Renderable at the given index.

Parameters:
@see setCustomParaemter for full details.

Definition at line 176 of file OgreRenderable.h.

References OGRE_EXCEPT.

const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds const Light light,
Real  dirLightExtrusionDist
const [virtual, inherited]
 

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

uint32 Ogre::MovableObject::getDefaultQueryFlags uint32  flags  )  [static, inherited]
 

Get the default query flags for all future MovableObject instances.

Definition at line 283 of file OgreMovableObject.h.

References Ogre::uint32.

uint32 Ogre::MovableObject::getDefaultVisibilityFlags uint32  flags  )  [static, inherited]
 

Get the default visibility flags for all future MovableObject instances.

Definition at line 311 of file OgreMovableObject.h.

References Ogre::uint32.

virtual bool Ogre::BillboardChain::getDynamic void   )  const [virtual]
 

Gets whether or not the buffers created for this object are suitable for dynamic alteration.

Definition at line 185 of file OgreBillboardChain.h.

EdgeData* Ogre::MovableObject::getEdgeList void   )  [virtual, inherited]
 

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Definition at line 314 of file OgreMovableObject.h.

Real Ogre::ShadowCaster::getExtrusionDistance const Vector3 objectPos,
const Light light
const [protected, inherited]
 

Helper moethod for calculating extrusion distance.

const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds void   )  const [virtual, inherited]
 

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

const LightList& Ogre::BillboardChain::getLights void   )  const [virtual]
 

Gets a list of lights, ordered relative to how close they are to this renderable.

Remarks:
Directional lights, which have no position, will always be first on this list.

Implements Ogre::Renderable.

const MaterialPtr& Ogre::BillboardChain::getMaterial void   )  const [virtual]
 

Retrieves a weak reference to the material this renderable object uses.

Remarks:
Note that the Renderable also has the option to override the getTechnique method to specify a particular Technique to use instead of the best one available.

Implements Ogre::Renderable.

virtual const String& Ogre::BillboardChain::getMaterialName void   )  const [virtual]
 

Get the material name in use.

Definition at line 216 of file OgreBillboardChain.h.

References Ogre::String.

virtual size_t Ogre::BillboardChain::getMaxChainElements void   )  const [virtual]
 

Get the maximum number of chain elements per chain.

Definition at line 112 of file OgreBillboardChain.h.

const String& Ogre::BillboardChain::getMovableType void   )  const [virtual]
 

Returns the type name of this object.

Implements Ogre::MovableObject.

virtual const String& Ogre::MovableObject::getName void   )  const [virtual, inherited]
 

Returns the name of this object.

Reimplemented in Ogre::Camera.

Definition at line 114 of file OgreMovableObject.h.

References Ogre::String.

virtual bool Ogre::Renderable::getNormaliseNormals void   )  const [virtual, inherited]
 

Returns whether or not this Renderable wishes the hardware to normalise normals.

Reimplemented in Ogre::SubEntity.

Definition at line 134 of file OgreRenderable.h.

virtual size_t Ogre::BillboardChain::getNumberOfChains void   )  const [virtual]
 

Get the number of chain segments (this class can render multiple chains at once using the same material).

Definition at line 120 of file OgreBillboardChain.h.

virtual unsigned short Ogre::Renderable::getNumWorldTransforms void   )  const [virtual, inherited]
 

Returns the number of world transform matrices this renderable requires.

Remarks:
When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Reimplemented in Ogre::BorderRenderable, and Ogre::SubEntity.

Definition at line 104 of file OgreRenderable.h.

virtual const Real* Ogre::BillboardChain::getOtherTextureCoordRange void   )  const [virtual]
 

Get the range of the texture coordinates generated across the width of the chain elements.

Definition at line 163 of file OgreBillboardChain.h.

References Ogre::Real.

virtual Node* Ogre::MovableObject::getParentNode void   )  const [virtual, inherited]
 

Returns the node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. Both are Node subclasses so this method will return either.

virtual SceneNode* Ogre::MovableObject::getParentSceneNode void   )  const [virtual, inherited]
 

Returns the scene node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true.

Real Ogre::MovableObject::getPointExtrusionDistance const Light l  )  const [virtual, inherited]
 

Get the distance to extrude for a point/spot light.

Implements Ogre::ShadowCaster.

virtual bool Ogre::Renderable::getPolygonModeOverrideable void   )  const [virtual, inherited]
 

Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Reimplemented in Ogre::BorderRenderable.

Definition at line 239 of file OgreRenderable.h.

virtual uint32 Ogre::MovableObject::getQueryFlags void   )  const [virtual, inherited]
 

Returns the query flags relevant for this object.

Definition at line 275 of file OgreMovableObject.h.

References Ogre::uint32.

virtual Real Ogre::MovableObject::getRenderingDistance void   )  const [virtual, inherited]
 

Gets the distance at which batches are no longer rendered.

Definition at line 208 of file OgreMovableObject.h.

References Ogre::Real.

void Ogre::BillboardChain::getRenderOperation RenderOperation  )  [virtual]
 

Gets the render operation required to send this object to the frame buffer.

Implements Ogre::Renderable.

virtual uint8 Ogre::MovableObject::getRenderQueueGroup void   )  const [virtual, inherited]
 

Gets the queue group for this entity, see setRenderQueueGroup for full details.

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator ShadowTechnique  shadowTechnique,
const Light light,
HardwareIndexBufferSharedPtr indexBuffer,
bool  extrudeVertices,
Real  extrusionDist,
unsigned long  flags = 0
[virtual, inherited]
 

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Real Ogre::BillboardChain::getSquaredViewDepth const Camera cam  )  const [virtual]
 

Returns the camera-relative squared depth of this renderable.

Remarks:
Used to sort transparent objects. Squared depth is used rather than actual depth to avoid having to perform a square root on the result.

Implements Ogre::Renderable.

virtual Technique* Ogre::Renderable::getTechnique void   )  const [virtual, inherited]
 

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks:
This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented in Ogre::StaticGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 69 of file OgreRenderable.h.

virtual TexCoordDirection Ogre::BillboardChain::getTextureCoordDirection void   )  [virtual]
 

Gets the direction in which texture coords specified on each element are deemed to run.

Definition at line 152 of file OgreBillboardChain.h.

virtual uint32 Ogre::MovableObject::getTypeFlags void   )  const [virtual, inherited]
 

Get the 'type flags' for this MovableObject.

Remarks:
A type flag identifies the type of the MovableObject as a bitpattern. This is used for categorical inclusion / exclusion in SceneQuery objects. By default, this method returns all ones for objects not created by a MovableObjectFactory (hence always including them); otherwise it returns the value assigned to the MovableObjectFactory. Custom objects which don't use MovableObjectFactory will need to override this if they want to be included in queries.

Reimplemented in Ogre::BillboardSet, Ogre::Entity, Ogre::Light, Ogre::ParticleSystem, Ogre::StaticGeometry::Region, and Ogre::TerrainRenderable.

virtual const Any& Ogre::MovableObject::getUserAny void   )  const [virtual, inherited]
 

Retrieves the custom user value associated with this object.

Definition at line 236 of file OgreMovableObject.h.

virtual UserDefinedObject* Ogre::MovableObject::getUserObject void   )  [virtual, inherited]
 

Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.

Definition at line 220 of file OgreMovableObject.h.

virtual bool Ogre::BillboardChain::getUseTextureCoords void   )  const [virtual]
 

Gets whether texture coordinate information should be included in the final buffers generated.

Definition at line 132 of file OgreBillboardChain.h.

virtual bool Ogre::BillboardChain::getUseVertexColours void   )  const [virtual]
 

Gets whether vertex colour information should be included in the final buffers generated.

Definition at line 175 of file OgreBillboardChain.h.

virtual uint32 Ogre::MovableObject::getVisibilityFlags void   )  const [virtual, inherited]
 

Returns the visibility flags relevant for this object.

Definition at line 303 of file OgreMovableObject.h.

References Ogre::uint32.

virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox bool  derive = false  )  const [virtual, inherited]
 

Retrieves the axis-aligned bounding box for this object in world coordinates.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity.

virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere bool  derive = false  )  const [virtual, inherited]
 

Retrieves the worldspace bounding sphere for this object.

Reimplemented in Ogre::Entity.

const Quaternion& Ogre::BillboardChain::getWorldOrientation void   )  const [virtual]
 

Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex & fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling.

Implements Ogre::Renderable.

const Vector3& Ogre::BillboardChain::getWorldPosition void   )  const [virtual]
 

Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex & fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling.

Implements Ogre::Renderable.

void Ogre::BillboardChain::getWorldTransforms Matrix4  )  const [virtual]
 

Gets the world transform matrix / matrices for this renderable object.

Remarks:
If the object has any derived transforms, these are expected to be up to date as long as all the SceneNode structures have been updated before this is called.
This method will populate xform with 1 matrix if it does not use vertex blending. If it does use vertex blending it will fill the passed in pointer with an array of matrices, the length being the value returned from getNumWorldTransforms.

Implements Ogre::Renderable.

virtual void Ogre::AnimableObject::initialiseAnimableDictionary StringVector vec  )  const [protected, virtual, inherited]
 

Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

Reimplemented in Ogre::Light.

Definition at line 248 of file OgreAnimable.h.

References Ogre::StringVector.

virtual bool Ogre::MovableObject::isAttached void   )  const [virtual, inherited]
 

Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool Ogre::MovableObject::isInScene void   )  const [virtual, inherited]
 

Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

virtual bool Ogre::MovableObject::isVisible void   )  const [virtual, inherited]
 

Returns whether or not this object is supposed to be visible or not.

Remarks:
Takes into account both upper rendering distance and visible flag.

Reimplemented in Ogre::StaticGeometry::Region.

virtual void Ogre::BillboardChain::removeChainElement size_t  chainIndex  )  [virtual]
 

Remove an element from the 'tail' of a chain.

Parameters:
chainIndex The index of the chain

virtual void Ogre::MovableObject::removeQueryFlags unsigned long  flags  )  [virtual, inherited]
 

As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 272 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::removeVisibilityFlags uint32  flags  )  [virtual, inherited]
 

As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 300 of file OgreMovableObject.h.

References Ogre::uint32.

void Ogre::MovableObject::setCastShadows bool  enabled  )  [inherited]
 

Sets whether or not this object will cast shadows.

Remarks:
This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.
Note:
This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 337 of file OgreMovableObject.h.

void Ogre::Renderable::setCustomParameter size_t  index,
const Vector4 value
[inherited]
 

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks:
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
Parameters:
index The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used.
value The value to associate.

Definition at line 167 of file OgreRenderable.h.

void Ogre::MovableObject::setDefaultQueryFlags uint32  flags  )  [static, inherited]
 

Set the default query flags for all future MovableObject instances.

Definition at line 279 of file OgreMovableObject.h.

References Ogre::uint32.

void Ogre::MovableObject::setDefaultVisibilityFlags uint32  flags  )  [static, inherited]
 

Set the default visibility flags for all future MovableObject instances.

Definition at line 307 of file OgreMovableObject.h.

References Ogre::uint32.

virtual void Ogre::BillboardChain::setDynamic bool  dyn  )  [virtual]
 

Sets whether or not the buffers created for this object are suitable for dynamic alteration.

virtual void Ogre::BillboardChain::setMaterialName const String name  )  [virtual]
 

Set the material name to use for rendering.

virtual void Ogre::BillboardChain::setMaxChainElements size_t  maxElements  )  [virtual]
 

Set the maximum number of chain elements per chain.

Reimplemented in Ogre::RibbonTrail.

virtual void Ogre::BillboardChain::setNumberOfChains size_t  numChains  )  [virtual]
 

Set the number of chain segments (this class can render multiple chains at once using the same material).

Reimplemented in Ogre::RibbonTrail.

virtual void Ogre::BillboardChain::setOtherTextureCoordRange Real  start,
Real  end
[virtual]
 

Set the range of the texture coordinates generated across the width of the chain elements.

Parameters:
start Start coordinate, default 0.0
end End coordinate, default 1.0

virtual void Ogre::Renderable::setPolygonModeOverrideable bool  override  )  [virtual, inherited]
 

Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Parameters:
override true means that a lower camera detail will override this renderables detail level, false means it won't.

Definition at line 231 of file OgreRenderable.h.

virtual void Ogre::MovableObject::setQueryFlags uint32  flags  )  [virtual, inherited]
 

Sets the query flags for this object.

Remarks:
When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 264 of file OgreMovableObject.h.

References Ogre::uint32.

virtual void Ogre::MovableObject::setRenderingDistance Real  dist  )  [virtual, inherited]
 

Sets the distance at which the object is no longer rendered.

Parameters:
dist Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered).

Definition at line 202 of file OgreMovableObject.h.

References Ogre::Real.

virtual void Ogre::MovableObject::setRenderQueueGroup uint8  queueID  )  [virtual, inherited]
 

Sets the render queue group this entity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters:
queueID Enumerated value of the queue group to use.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

virtual void Ogre::BillboardChain::setTextureCoordDirection TexCoordDirection  dir  )  [virtual]
 

Sets the direction in which texture coords specified on each element are deemed to run along the length of the chain.

Parameters:
dir The direction, default is TCD_U.

virtual void Ogre::BillboardChain::setupBuffers void   )  [protected, virtual]
 

virtual void Ogre::BillboardChain::setupChainContainers void   )  [protected, virtual]
 

Setup the STL collections.

virtual void Ogre::BillboardChain::setupVertexDeclaration void   )  [protected, virtual]
 

Setup vertex declaration.

virtual void Ogre::MovableObject::setUserAny const Any anything  )  [virtual, inherited]
 

Sets any kind of user value on this object.

Remarks:
This method allows you to associate any user value you like with this MovableObject. This can be a pointer back to one of your own classes for instance.
Note:
This value is shared with setUserObject so don't use both!

Definition at line 232 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setUserObject UserDefinedObject obj  )  [virtual, inherited]
 

Call this to associate your own custom user object instance with this MovableObject.

Remarks:
By simply making your game / application object a subclass of UserDefinedObject, you can establish a link between an OGRE instance of MovableObject and your own application classes. Call this method to establish the link.

Definition at line 216 of file OgreMovableObject.h.

virtual void Ogre::BillboardChain::setUseTextureCoords bool  use  )  [virtual]
 

Sets whether texture coordinate information should be included in the final buffers generated.

Note:
You must use either texture coordinates or vertex colour since the vertices have no normals and without one of these there is no source of colour for the vertices.

virtual void Ogre::BillboardChain::setUseVertexColours bool  use  )  [virtual]
 

Sets whether vertex colour information should be included in the final buffers generated.

Note:
You must use either texture coordinates or vertex colour since the vertices have no normals and without one of these there is no source of colour for the vertices.

virtual void Ogre::MovableObject::setVisibilityFlags uint32  flags  )  [virtual, inherited]
 

Sets the visiblity flags for this object.

Remarks:
As well as a simple true/false value for visibility (as seen in setVisible), you can also set visiblity flags which when 'and'ed with the SceneManager's visibility mask can also make an object invisible.

Definition at line 292 of file OgreMovableObject.h.

References Ogre::uint32.

virtual void Ogre::MovableObject::setVisible bool  visible  )  [virtual, inherited]
 

Tells this object whether to be visible or not, if it has a renderable component.

Note:
An alternative approach of making an object invisible is to detach it from it's SceneNode, or to remove the SceneNode entirely. Detaching a node means that structurally the scene graph changes. Once this change has taken place, the objects / nodes that have been removed have less overhead to the visbility detection pass than simply making the object invisible, so if you do this and leave the objects out of the tree for a long time, it's faster. However, the act of detaching / reattaching nodes is in itself more expensive than setting an object visibility flag, since in the latter case structural changes are not made. Therefore, small or frequent visbility changes are best done using this method; large or more longer term changes are best done by detaching.

Reimplemented in Ogre::Light.

virtual void Ogre::BillboardChain::updateBoundingBox void   )  const [protected, virtual]
 

virtual void Ogre::BillboardChain::updateChainElement size_t  chainIndex,
size_t  elementIndex,
const Element billboardChainElement
[virtual]
 

Update the details of an existing chain element.

Parameters:
chainIndex The index of the chain
elementIndex The element index within the chain, measured from the 'head' of the chain
billboardChainElement The details to set

virtual void Ogre::ShadowCaster::updateEdgeListLightFacing EdgeData edgeData,
const Vector4 lightPos
[protected, virtual, inherited]
 

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters:
edgeData The edge information to update
lightPos 4D vector representing the light, a directional light has w=0.0

virtual void Ogre::BillboardChain::updateIndexBuffer void   )  [protected, virtual]
 

Update the contents of the index buffer.

virtual void Ogre::BillboardChain::updateVertexBuffer Camera cam  )  [protected, virtual]
 

Update the contents of the vertex buffer.

virtual bool Ogre::Renderable::useIdentityProjection void   )  const [virtual, inherited]
 

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not override this.

Reimplemented in Ogre::BorderRenderable, Ogre::OverlayElement, and Ogre::Rectangle2D.

Definition at line 114 of file OgreRenderable.h.

virtual bool Ogre::Renderable::useIdentityView void   )  const [virtual, inherited]
 

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not override this.

Reimplemented in Ogre::BorderRenderable, Ogre::OverlayElement, and Ogre::Rectangle2D.

Definition at line 124 of file OgreRenderable.h.


Member Data Documentation

AxisAlignedBox Ogre::BillboardChain::mAABB [mutable, protected]
 

AABB.

Definition at line 262 of file OgreBillboardChain.h.

bool Ogre::MovableObject::mBeyondFarDistance [protected, inherited]
 

Hidden because of distance?

Definition at line 68 of file OgreMovableObject.h.

bool Ogre::BillboardChain::mBoundsDirty [mutable, protected]
 

Do the bounds need redefining?

Definition at line 258 of file OgreBillboardChain.h.

bool Ogre::BillboardChain::mBuffersNeedRecreating [protected]
 

Do the buffers need recreating?

Definition at line 256 of file OgreBillboardChain.h.

bool Ogre::MovableObject::mCastShadows [protected, inherited]
 

Does this object cast shadows?

Definition at line 86 of file OgreMovableObject.h.

size_t Ogre::BillboardChain::mChainCount [protected]
 

Number of chains.

Definition at line 242 of file OgreBillboardChain.h.

ElementList Ogre::BillboardChain::mChainElementList [protected]
 

The list holding the chain elements.

Definition at line 275 of file OgreBillboardChain.h.

ChainSegmentList Ogre::BillboardChain::mChainSegmentList [protected]
 

Definition at line 294 of file OgreBillboardChain.h.

MovableObjectFactory* Ogre::MovableObject::mCreator [protected, inherited]
 

Creator of this object (if created by a factory).

Definition at line 56 of file OgreMovableObject.h.

CustomParameterMap Ogre::Renderable::mCustomParameters [protected, inherited]
 

Definition at line 248 of file OgreRenderable.h.

bool Ogre::BillboardChain::mDynamic [protected]
 

Dynamic use?

Definition at line 248 of file OgreBillboardChain.h.

bool Ogre::BillboardChain::mIndexContentDirty [protected]
 

Is the index buffer dirty?

Definition at line 260 of file OgreBillboardChain.h.

IndexData* Ogre::BillboardChain::mIndexData [protected]
 

Index data (to allow multiple unconnected chains).

Definition at line 252 of file OgreBillboardChain.h.

SceneManager* Ogre::MovableObject::mManager [protected, inherited]
 

SceneManager holding this object (if applicable).

Definition at line 58 of file OgreMovableObject.h.

MaterialPtr Ogre::BillboardChain::mMaterial [protected]
 

Definition at line 267 of file OgreBillboardChain.h.

String Ogre::BillboardChain::mMaterialName [protected]
 

Material.

Definition at line 266 of file OgreBillboardChain.h.

size_t Ogre::BillboardChain::mMaxElementsPerChain [protected]
 

Maximum length of each chain.

Definition at line 240 of file OgreBillboardChain.h.

String Ogre::MovableObject::mName [protected, inherited]
 

Name of this object.

Reimplemented in Ogre::Camera.

Definition at line 54 of file OgreMovableObject.h.

Real Ogre::BillboardChain::mOtherTexCoordRange[2] [protected]
 

Other texture coord range.

Definition at line 271 of file OgreBillboardChain.h.

bool Ogre::MovableObject::mParentIsTagPoint [protected, inherited]
 

Definition at line 61 of file OgreMovableObject.h.

Node* Ogre::MovableObject::mParentNode [protected, inherited]
 

node to which this object is attached

Definition at line 60 of file OgreMovableObject.h.

bool Ogre::Renderable::mPolygonModeOverrideable [protected, inherited]
 

Definition at line 249 of file OgreRenderable.h.

uint32 Ogre::MovableObject::mQueryFlags [protected, inherited]
 

Flags determining whether this object is included / excluded from scene queries.

Definition at line 76 of file OgreMovableObject.h.

Real Ogre::BillboardChain::mRadius [mutable, protected]
 

Bounding radius.

Definition at line 264 of file OgreBillboardChain.h.

uint8 Ogre::MovableObject::mRenderQueueID [protected, inherited]
 

The render queue to use when rendering this object.

Definition at line 72 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueueIDSet [protected, inherited]
 

Flags whether the RenderQueue's default should be used.

Definition at line 74 of file OgreMovableObject.h.

AnimableDictionaryMap Ogre::AnimableObject::msAnimableDictionary [static, protected, inherited]
 

Static map of class name to list of animable value names.

Definition at line 204 of file OgreAnimable.h.

uint32 Ogre::MovableObject::msDefaultQueryFlags [static, protected, inherited]
 

Default query flags.

Definition at line 90 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::msDefaultVisibilityFlags [static, protected, inherited]
 

Default visibility flags.

Definition at line 92 of file OgreMovableObject.h.

const PlaneList Ogre::Renderable::msDummyPlaneList [static, protected, inherited]
 

Definition at line 246 of file OgreRenderable.h.

Real Ogre::MovableObject::mSquaredUpperDistance [protected, inherited]
 

Definition at line 66 of file OgreMovableObject.h.

TexCoordDirection Ogre::BillboardChain::mTexCoordDir [protected]
 

Tetxure coord direction.

Definition at line 269 of file OgreBillboardChain.h.

Real Ogre::MovableObject::mUpperDistance [protected, inherited]
 

Upper distance to still render.

Definition at line 65 of file OgreMovableObject.h.

Any Ogre::MovableObject::mUserAny [protected, inherited]
 

User defined link to another object / value / whatever.

Definition at line 70 of file OgreMovableObject.h.

bool Ogre::BillboardChain::mUseTexCoords [protected]
 

Use texture coords?

Definition at line 244 of file OgreBillboardChain.h.

bool Ogre::BillboardChain::mUseVertexColour [protected]
 

Use vertex colour?

Definition at line 246 of file OgreBillboardChain.h.

VertexData* Ogre::BillboardChain::mVertexData [protected]
 

Vertex data.

Definition at line 250 of file OgreBillboardChain.h.

bool Ogre::BillboardChain::mVertexDeclDirty [protected]
 

Is the vertex declaration dirty?

Definition at line 254 of file OgreBillboardChain.h.

uint32 Ogre::MovableObject::mVisibilityFlags [protected, inherited]
 

Flags determining whether this object is visible (compared to SceneManager mask).

Definition at line 78 of file OgreMovableObject.h.

bool Ogre::MovableObject::mVisible [protected, inherited]
 

Is this object visible?

Definition at line 63 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldAABB [mutable, protected, inherited]
 

Cached world AABB of this object.

Reimplemented in Ogre::ParticleSystem.

Definition at line 80 of file OgreMovableObject.h.

Sphere Ogre::MovableObject::mWorldBoundingSphere [mutable, protected, inherited]
 

Definition at line 82 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldDarkCapBounds [mutable, protected, inherited]
 

World space AABB of this object's dark cap.

Definition at line 84 of file OgreMovableObject.h.

const size_t Ogre::BillboardChain::SEGMENT_EMPTY [static, protected]
 

Chain segment has no elements.

Definition at line 309 of file OgreBillboardChain.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Mar 12 14:38:09 2006