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Ogre::GLDefaultHardwareVertexBuffer Class Reference

Specialisation of HardwareVertexBuffer for emulation. More...

#include <OgreGLDefaultHardwareBufferManager.h>

Inheritance diagram for Ogre::GLDefaultHardwareVertexBuffer:

Ogre::HardwareVertexBuffer Ogre::HardwareBuffer List of all members.

Public Types

enum  Usage {
  HBU_STATIC = 1, HBU_DYNAMIC = 2, HBU_WRITE_ONLY = 4, HBU_DISCARDABLE = 8,
  HBU_STATIC_WRITE_ONLY = 5, HBU_DYNAMIC_WRITE_ONLY = 6, HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14
}
 Enums describing buffer usage; not mutually exclusive. More...

enum  LockOptions { HBL_NORMAL, HBL_DISCARD, HBL_READ_ONLY, HBL_NO_OVERWRITE }
 Locking options. More...


Public Member Functions

 GLDefaultHardwareVertexBuffer (size_t vertexSize, size_t numVertices, HardwareBuffer::Usage usage)
 ~GLDefaultHardwareVertexBuffer ()
void readData (size_t offset, size_t length, void *pDest)
 See HardwareBuffer.

void writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)
 See HardwareBuffer.

void * lock (size_t offset, size_t length, LockOptions options)
 Override HardwareBuffer to turn off all shadowing.

void unlock (void)
 Override HardwareBuffer to turn off all shadowing.

void * getDataPtr (size_t offset) const
size_t getVertexSize (void) const
 Gets the size in bytes of a single vertex in this buffer.

size_t getNumVertices (void) const
 Get the number of vertices in this buffer.

void * lock (LockOptions options)
 Lock the entire buffer for (potentially) reading / writing.

virtual void copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false)
 Copy data from another buffer into this one.

virtual void _updateFromShadow (void)
 Updates the real buffer from the shadow buffer, if required.

size_t getSizeInBytes (void) const
 Returns the size of this buffer in bytes.

Usage getUsage (void) const
 Returns the Usage flags with which this buffer was created.

bool isSystemMemory (void) const
 Returns whether this buffer is held in system memory.

bool hasShadowBuffer (void) const
 Returns whether this buffer has a system memory shadow for quicker reading.

bool isLocked (void) const
 Returns whether or not this buffer is currently locked.

void suppressHardwareUpdate (bool suppress)
 Pass true to suppress hardware upload of shadow buffer changes.


Protected Member Functions

void * lockImpl (size_t offset, size_t length, LockOptions options)
 See HardwareBuffer.

void unlockImpl (void)
 See HardwareBuffer.


Protected Attributes

unsigned char * mpData
size_t mNumVertices
size_t mVertexSize
size_t mSizeInBytes
Usage mUsage
bool mIsLocked
size_t mLockStart
size_t mLockSize
bool mSystemMemory
bool mUseShadowBuffer
HardwareBuffermpShadowBuffer
bool mShadowUpdated
bool mSuppressHardwareUpdate

Detailed Description

Specialisation of HardwareVertexBuffer for emulation.

Definition at line 37 of file OgreGLDefaultHardwareBufferManager.h.


Member Enumeration Documentation

enum Ogre::HardwareBuffer::LockOptions [inherited]
 

Locking options.

Enumeration values:
HBL_NORMAL  Normal mode, ie allows read/write and contents are preserved.
HBL_DISCARD  Discards the entire buffer while locking; this allows optimisation to be performed because synchronisation issues are relaxed.

Only allowed on buffers created with the HBU_DYNAMIC flag.

HBL_READ_ONLY  Lock the buffer for reading only.

Not allowed in buffers which are created with HBU_WRITE_ONLY. Mandatory on statuc buffers, ie those created without the HBU_DYNAMIC flag.

HBL_NO_OVERWRITE  As HBL_NORMAL, except the application guarantees not to overwrite any region of the buffer which has already been used in this frame, can allow some optimisation on some APIs.

Definition at line 111 of file OgreHardwareBuffer.h.

enum Ogre::HardwareBuffer::Usage [inherited]
 

Enums describing buffer usage; not mutually exclusive.

Enumeration values:
HBU_STATIC  Static buffer which the application rarely modifies once created.

Modifying the contents of this buffer will involve a performance hit.

HBU_DYNAMIC  Indicates the application would like to modify this buffer with the CPU fairly often.

Buffers created with this flag will typically end up in AGP memory rather than video memory.

HBU_WRITE_ONLY  Indicates the application will never read the contents of the buffer back, it will only ever write data.

Locking a buffer with this flag will ALWAYS return a pointer to new, blank memory rather than the memory associated with the contents of the buffer; this avoids DMA stalls because you can write to a new memory area while the previous one is being used.

HBU_DISCARDABLE  Indicates that the application will be refilling the contents of the buffer regularly (not just updating, but generating the contents from scratch), and therefore does not mind if the contents of the buffer are lost somehow and need to be recreated.

This allows and additional level of optimisation on the buffer. This option only really makes sense when combined with HBU_DYNAMIC_WRITE_ONLY.

HBU_STATIC_WRITE_ONLY  Combination of HBU_STATIC and HBU_WRITE_ONLY.
HBU_DYNAMIC_WRITE_ONLY  Combination of HBU_DYNAMIC and HBU_WRITE_ONLY.

If you use this, strongly consider using HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE instead if you update the entire contents of the buffer very regularly.

HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE  Combination of HBU_DYNAMIC, HBU_WRITE_ONLY and HBU_DISCARDABLE.

Definition at line 69 of file OgreHardwareBuffer.h.


Constructor & Destructor Documentation

Ogre::GLDefaultHardwareVertexBuffer::GLDefaultHardwareVertexBuffer size_t  vertexSize,
size_t  numVertices,
HardwareBuffer::Usage  usage
 

Ogre::GLDefaultHardwareVertexBuffer::~GLDefaultHardwareVertexBuffer  ) 
 


Member Function Documentation

virtual void Ogre::HardwareBuffer::_updateFromShadow void   )  [virtual, inherited]
 

Updates the real buffer from the shadow buffer, if required.

Definition at line 275 of file OgreHardwareBuffer.h.

virtual void Ogre::HardwareBuffer::copyData HardwareBuffer srcBuffer,
size_t  srcOffset,
size_t  dstOffset,
size_t  length,
bool  discardWholeBuffer = false
[virtual, inherited]
 

Copy data from another buffer into this one.

Remarks:
Note that the source buffer must not be created with the usage HBU_WRITE_ONLY otherwise this will fail.
Parameters:
srcBuffer The buffer from which to read the copied data
srcOffset Offset in the source buffer at which to start reading
dstOffset Offset in the destination buffer to start writing
length Length of the data to copy, in bytes.
discardWholeBuffer If true, will discard the entire contents of this buffer before copying

Definition at line 265 of file OgreHardwareBuffer.h.

References Ogre::HardwareBuffer::lock(), and Ogre::HardwareBuffer::unlock().

void* Ogre::GLDefaultHardwareVertexBuffer::getDataPtr size_t  offset  )  const
 

Definition at line 61 of file OgreGLDefaultHardwareBufferManager.h.

size_t Ogre::HardwareVertexBuffer::getNumVertices void   )  const [inherited]
 

Get the number of vertices in this buffer.

Definition at line 51 of file OgreHardwareVertexBuffer.h.

size_t Ogre::HardwareBuffer::getSizeInBytes void   )  const [inherited]
 

Returns the size of this buffer in bytes.

Definition at line 300 of file OgreHardwareBuffer.h.

Usage Ogre::HardwareBuffer::getUsage void   )  const [inherited]
 

Returns the Usage flags with which this buffer was created.

Definition at line 302 of file OgreHardwareBuffer.h.

size_t Ogre::HardwareVertexBuffer::getVertexSize void   )  const [inherited]
 

Gets the size in bytes of a single vertex in this buffer.

Definition at line 49 of file OgreHardwareVertexBuffer.h.

bool Ogre::HardwareBuffer::hasShadowBuffer void   )  const [inherited]
 

Returns whether this buffer has a system memory shadow for quicker reading.

Definition at line 306 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::isLocked void   )  const [inherited]
 

Returns whether or not this buffer is currently locked.

Definition at line 308 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::isSystemMemory void   )  const [inherited]
 

Returns whether this buffer is held in system memory.

Definition at line 304 of file OgreHardwareBuffer.h.

void* Ogre::HardwareBuffer::lock LockOptions  options  )  [inherited]
 

Lock the entire buffer for (potentially) reading / writing.

Parameters:
options Locking options
Returns:
Pointer to the locked memory

Definition at line 201 of file OgreHardwareBuffer.h.

void* Ogre::GLDefaultHardwareVertexBuffer::lock size_t  offset,
size_t  length,
LockOptions  options
[virtual]
 

Override HardwareBuffer to turn off all shadowing.

Reimplemented from Ogre::HardwareBuffer.

void* Ogre::GLDefaultHardwareVertexBuffer::lockImpl size_t  offset,
size_t  length,
LockOptions  options
[protected, virtual]
 

See HardwareBuffer.

Implements Ogre::HardwareBuffer.

void Ogre::GLDefaultHardwareVertexBuffer::readData size_t  offset,
size_t  length,
void *  pDest
[virtual]
 

See HardwareBuffer.

Implements Ogre::HardwareBuffer.

void Ogre::HardwareBuffer::suppressHardwareUpdate bool  suppress  )  [inherited]
 

Pass true to suppress hardware upload of shadow buffer changes.

Definition at line 312 of file OgreHardwareBuffer.h.

void Ogre::GLDefaultHardwareVertexBuffer::unlock void   )  [virtual]
 

Override HardwareBuffer to turn off all shadowing.

Reimplemented from Ogre::HardwareBuffer.

void Ogre::GLDefaultHardwareVertexBuffer::unlockImpl void   )  [protected, virtual]
 

See HardwareBuffer.

Implements Ogre::HardwareBuffer.

void Ogre::GLDefaultHardwareVertexBuffer::writeData size_t  offset,
size_t  length,
const void *  pSource,
bool  discardWholeBuffer = false
[virtual]
 

See HardwareBuffer.

Implements Ogre::HardwareBuffer.


Member Data Documentation

bool Ogre::HardwareBuffer::mIsLocked [protected, inherited]
 

Definition at line 133 of file OgreHardwareBuffer.h.

size_t Ogre::HardwareBuffer::mLockSize [protected, inherited]
 

Definition at line 135 of file OgreHardwareBuffer.h.

size_t Ogre::HardwareBuffer::mLockStart [protected, inherited]
 

Definition at line 134 of file OgreHardwareBuffer.h.

size_t Ogre::HardwareVertexBuffer::mNumVertices [protected, inherited]
 

Definition at line 40 of file OgreHardwareVertexBuffer.h.

unsigned char* Ogre::GLDefaultHardwareVertexBuffer::mpData [protected]
 

Definition at line 40 of file OgreGLDefaultHardwareBufferManager.h.

HardwareBuffer* Ogre::HardwareBuffer::mpShadowBuffer [protected, inherited]
 

Definition at line 138 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::mShadowUpdated [protected, inherited]
 

Definition at line 139 of file OgreHardwareBuffer.h.

size_t Ogre::HardwareBuffer::mSizeInBytes [protected, inherited]
 

Definition at line 131 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::mSuppressHardwareUpdate [protected, inherited]
 

Definition at line 140 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::mSystemMemory [protected, inherited]
 

Definition at line 136 of file OgreHardwareBuffer.h.

Usage Ogre::HardwareBuffer::mUsage [protected, inherited]
 

Definition at line 132 of file OgreHardwareBuffer.h.

bool Ogre::HardwareBuffer::mUseShadowBuffer [protected, inherited]
 

Definition at line 137 of file OgreHardwareBuffer.h.

size_t Ogre::HardwareVertexBuffer::mVertexSize [protected, inherited]
 

Definition at line 41 of file OgreHardwareVertexBuffer.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:51:54 2006