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Ogre::LightFactory Class Reference

Factory object for creating Light instances. More...

#include <OgreLight.h>

Inheritance diagram for Ogre::LightFactory:

Ogre::MovableObjectFactory List of all members.

Public Member Functions

 LightFactory ()
 ~LightFactory ()
const StringgetType (void) const
 Get the type of the object to be created.

void destroyInstance (MovableObject *obj)
 Destroy an instance of the object.

virtual MovableObjectcreateInstance (const String &name, SceneManager *manager, const NameValuePairList *params=0)
 Create a new instance of the object.

virtual bool requestTypeFlags (void) const
 Does this factory require the allocation of a 'type flag', used to selectively include / exclude this type from scene queries?

void _notifyTypeFlags (unsigned long flag)
 Notify this factory of the type mask to apply.

unsigned long getTypeFlags (void) const
 Gets the type flag for this factory.


Static Public Attributes

String FACTORY_TYPE_NAME

Protected Member Functions

MovableObjectcreateInstanceImpl (const String &name, const NameValuePairList *params)
 Internal implementation of create method - must be overridden.


Protected Attributes

unsigned long mTypeFlag
 Type flag, allocated if requested.


Detailed Description

Factory object for creating Light instances.

Definition at line 391 of file OgreLight.h.


Constructor & Destructor Documentation

Ogre::LightFactory::LightFactory  ) 
 

Definition at line 396 of file OgreLight.h.

Ogre::LightFactory::~LightFactory  ) 
 

Definition at line 397 of file OgreLight.h.


Member Function Documentation

void Ogre::MovableObjectFactory::_notifyTypeFlags unsigned long  flag  )  [inherited]
 

Notify this factory of the type mask to apply.

Remarks:
This should normally only be called by Root in response to a 'true' result from requestTypeMask. However, you can actually use it yourself if you're careful; for example to assign the same mask to a number of different types of object, should you always wish them to be treated the same in queries.

Definition at line 415 of file OgreMovableObject.h.

virtual MovableObject* Ogre::MovableObjectFactory::createInstance const String name,
SceneManager manager,
const NameValuePairList params = 0
[virtual, inherited]
 

Create a new instance of the object.

Parameters:
name The name of the new object
manager The SceneManager instance that will be holding the instance once created.
params Name/value pair list of additional parameters required to construct the object (defined per subtype). Optional.

MovableObject* Ogre::LightFactory::createInstanceImpl const String name,
const NameValuePairList params
[protected, virtual]
 

Internal implementation of create method - must be overridden.

Implements Ogre::MovableObjectFactory.

void Ogre::LightFactory::destroyInstance MovableObject obj  )  [virtual]
 

Destroy an instance of the object.

Implements Ogre::MovableObjectFactory.

const String& Ogre::LightFactory::getType void   )  const [virtual]
 

Get the type of the object to be created.

Implements Ogre::MovableObjectFactory.

unsigned long Ogre::MovableObjectFactory::getTypeFlags void   )  const [inherited]
 

Gets the type flag for this factory.

Remarks:
A type flag is like a query flag, except that it applies to all instances of a certain type of object.

Definition at line 422 of file OgreMovableObject.h.

virtual bool Ogre::MovableObjectFactory::requestTypeFlags void   )  const [virtual, inherited]
 

Does this factory require the allocation of a 'type flag', used to selectively include / exclude this type from scene queries?

Remarks:
The default implementation here is to return 'false', ie not to request a unique type mask from Root. For objects that never need to be excluded in SceneQuery results, that's fine, since the default implementation of MovableObject::getTypeFlags is to return all ones, hence matching any query type mask. However, if you want the objects created by this factory to be filterable by queries using a broad type, you have to give them a (preferably unique) type mask - and given that you don't know what other MovableObject types are registered, Root will allocate you one.

Definition at line 406 of file OgreMovableObject.h.


Member Data Documentation

String Ogre::LightFactory::FACTORY_TYPE_NAME [static]
 

Definition at line 399 of file OgreLight.h.

unsigned long Ogre::MovableObjectFactory::mTypeFlag [protected, inherited]
 

Type flag, allocated if requested.

Definition at line 369 of file OgreMovableObject.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:39:34 2006