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Ogre::MovablePlane Class Reference

Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply. More...

#include <OgreMovablePlane.h>

Inheritance diagram for Ogre::MovablePlane:

Ogre::Plane Ogre::MovableObject Ogre::ShadowCaster Ogre::AnimableObject List of all members.

Public Types

enum  Side { NO_SIDE, POSITIVE_SIDE, NEGATIVE_SIDE }
 The "positive side" of the plane is the half space to which the plane normal points. More...

typedef std::vector< ShadowRenderable * > ShadowRenderableList
typedef VectorIterator< ShadowRenderableListShadowRenderableListIterator

Public Member Functions

 MovablePlane (const String &name)
 MovablePlane (const Plane &rhs)
 MovablePlane (const Vector3 &rkNormal, Real fConstant)
 Construct a plane through a normal, and a distance to move the plane along the normal.

 MovablePlane (const Vector3 &rkNormal, const Vector3 &rkPoint)
 MovablePlane (const Vector3 &rkPoint0, const Vector3 &rkPoint1, const Vector3 &rkPoint2)
 ~MovablePlane ()
void _notifyCurrentCamera (Camera *cam)
 Overridden from MovableObject.

const AxisAlignedBoxgetBoundingBox (void) const
 Overridden from MovableObject.

Real getBoundingRadius (void) const
 Overridden from MovableObject.

void _updateRenderQueue (RenderQueue *queue)
 Overridden from MovableObject.

const StringgetMovableType (void) const
 Overridden from MovableObject.

const Plane_getDerivedPlane (void) const
 Get the derived plane as transformed by its parent node.

Side getSide (const Vector3 &rkPoint) const
Real getDistance (const Vector3 &rkPoint) const
 This is a pseudodistance.

void redefine (const Vector3 &rkPoint0, const Vector3 &rkPoint1, const Vector3 &rkPoint2)
 Redefine this plane based on 3 points.

Vector3 projectVector (const Vector3 &v)
 Project a vector onto the plane.

bool operator== (const Plane &rhs) const
 Comparison operator.

virtual void _notifyCreator (MovableObjectFactory *fact)
 Notify the object of it's creator (internal use only).

virtual void _notifyManager (SceneManager *man)
 Notify the object of it's manager (internal use only).

virtual SceneManager_getManager (void) const
 Get the manager of this object, if any (internal use only).

virtual const StringgetName (void) const
 Returns the name of this object.

virtual NodegetParentNode (void) const
 Returns the node to which this object is attached.

virtual SceneNodegetParentSceneNode (void) const
 Returns the scene node to which this object is attached.

virtual void _notifyAttached (Node *parent, bool isTagPoint=false)
 Internal method called to notify the object that it has been attached to a node.

virtual bool isAttached (void) const
 Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool isInScene (void) const
 Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

virtual const AxisAlignedBoxgetWorldBoundingBox (bool derive=false) const
 Retrieves the axis-aligned bounding box for this object in world coordinates.

virtual const SpheregetWorldBoundingSphere (bool derive=false) const
 Retrieves the worldspace bounding sphere for this object.

virtual void setVisible (bool visible)
 Tells this object whether to be visible or not, if it has a renderable component.

virtual bool isVisible (void) const
 Returns whether or not this object is supposed to be visible or not.

virtual void setRenderingDistance (Real dist)
 Sets the distance at which the object is no longer rendered.

virtual Real getRenderingDistance (void) const
 Gets the distance at which batches are no longer rendered.

virtual void setUserObject (UserDefinedObject *obj)
 Call this to associate your own custom user object instance with this MovableObject.

virtual UserDefinedObjectgetUserObject (void)
 Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.

virtual void setUserAny (const Any &anything)
 Sets any kind of user value on this object.

virtual const AnygetUserAny (void) const
 Retrieves the custom user value associated with this object.

virtual void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this entity will be rendered through.

virtual uint8 getRenderQueueGroup (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details.

virtual Matrix4 _getParentNodeFullTransform (void) const
 return the full transformation of the parent sceneNode or the attachingPoint node

virtual void setQueryFlags (uint32 flags)
 Sets the query flags for this object.

virtual void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

virtual void removeQueryFlags (unsigned long flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

virtual uint32 getQueryFlags (void) const
 Returns the query flags relevant for this object.

virtual void setVisibilityFlags (uint32 flags)
 Sets the visiblity flags for this object.

virtual void addVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

virtual void removeVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

virtual uint32 getVisibilityFlags (void) const
 Returns the visibility flags relevant for this object.

EdgeDatagetEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows.

ShadowRenderableListIterator getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
 Define a default implementation of method from ShadowCaster which implements no shadows.

const AxisAlignedBoxgetLightCapBounds (void) const
 Overridden member from ShadowCaster.

const AxisAlignedBoxgetDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
 Overridden member from ShadowCaster.

void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows.

bool getCastShadows (void) const
 Returns whether shadow casting is enabled for this object.

Real getPointExtrusionDistance (const Light *l) const
 Get the distance to extrude for a point/spot light.

virtual uint32 getTypeFlags (void) const
 Get the 'type flags' for this MovableObject.

const StringVectorgetAnimableValueNames (void) const
 Gets a list of animable value names for this object.

virtual AnimableValuePtr createAnimableValue (const String &valueName)
 Create a reference-counted AnimableValuePtr for the named value.


Static Public Member Functions

void setDefaultQueryFlags (uint32 flags)
 Set the default query flags for all future MovableObject instances.

uint32 getDefaultQueryFlags (uint32 flags)
 Get the default query flags for all future MovableObject instances.

void setDefaultVisibilityFlags (uint32 flags)
 Set the default visibility flags for all future MovableObject instances.

uint32 getDefaultVisibilityFlags (uint32 flags)
 Get the default visibility flags for all future MovableObject instances.

void extrudeVertices (HardwareVertexBufferSharedPtr vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
 Utility method for extruding vertices based on a light.


Public Attributes

Vector3 normal
Real d

Protected Types

typedef std::map< String,
StringVector
AnimableDictionaryMap

Protected Member Functions

Real getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
 Helper moethod for calculating extrusion distance.

virtual void updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
 Tells the caster to perform the tasks necessary to update the edge data's light listing.

virtual void generateShadowVolume (EdgeData *edgeData, HardwareIndexBufferSharedPtr indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
 Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

virtual void extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
 Utility method for extruding a bounding box.

virtual const StringgetAnimableDictionaryName (void) const
 Get the name of the animable dictionary for this class.

void createAnimableDictionary (void) const
 Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

StringVectorgetAnimableValueNames (void)
 Get an updateable reference to animable value list.

virtual void initialiseAnimableDictionary (StringVector &vec) const
 Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.


Protected Attributes

Plane mDerivedPlane
Vector3 mLastTranslate
Quaternion mLastRotate
AxisAlignedBox mNullBB
bool mDirty
String mName
 Name of this object.

MovableObjectFactorymCreator
 Creator of this object (if created by a factory).

SceneManagermManager
 SceneManager holding this object (if applicable).

NodemParentNode
 node to which this object is attached

bool mParentIsTagPoint
bool mVisible
 Is this object visible?

Real mUpperDistance
 Upper distance to still render.

Real mSquaredUpperDistance
bool mBeyondFarDistance
 Hidden because of distance?

Any mUserAny
 User defined link to another object / value / whatever.

uint8 mRenderQueueID
 The render queue to use when rendering this object.

bool mRenderQueueIDSet
 Flags whether the RenderQueue's default should be used.

uint32 mQueryFlags
 Flags determining whether this object is included / excluded from scene queries.

uint32 mVisibilityFlags
 Flags determining whether this object is visible (compared to SceneManager mask).

AxisAlignedBox mWorldAABB
 Cached world AABB of this object.

Sphere mWorldBoundingSphere
AxisAlignedBox mWorldDarkCapBounds
 World space AABB of this object's dark cap.

bool mCastShadows
 Does this object cast shadows?


Static Protected Attributes

String msMovableType
uint32 msDefaultQueryFlags
 Default query flags.

uint32 msDefaultVisibilityFlags
 Default visibility flags.

AnimableDictionaryMap msAnimableDictionary
 Static map of class name to list of animable value names.


Friends

_OgreExport friend std::ostream & operator<< (std::ostream &o, Plane &p)

Detailed Description

Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply.

Remarks:
This plane is not here for rendering purposes, it's to allow you to attach planes to the scene in order to have them move and follow nodes on their own, which is useful if you're using the plane for some kind of calculation, e.g. reflection.

Definition at line 49 of file OgreMovablePlane.h.


Member Typedef Documentation

typedef std::map<String, StringVector> Ogre::AnimableObject::AnimableDictionaryMap [protected, inherited]
 

Definition at line 202 of file OgreAnimable.h.

typedef std::vector<ShadowRenderable*> Ogre::ShadowCaster::ShadowRenderableList [inherited]
 

Definition at line 121 of file OgreShadowCaster.h.

typedef VectorIterator<ShadowRenderableList> Ogre::ShadowCaster::ShadowRenderableListIterator [inherited]
 

Definition at line 122 of file OgreShadowCaster.h.


Member Enumeration Documentation

enum Ogre::Plane::Side [inherited]
 

The "positive side" of the plane is the half space to which the plane normal points.

The "negative side" is the other half space. The flag "no side" indicates the plane itself.

Enumeration values:
NO_SIDE 
POSITIVE_SIDE 
NEGATIVE_SIDE 

Definition at line 66 of file OgrePlane.h.


Constructor & Destructor Documentation

Ogre::MovablePlane::MovablePlane const String name  ) 
 

Ogre::MovablePlane::MovablePlane const Plane rhs  ) 
 

Ogre::MovablePlane::MovablePlane const Vector3 rkNormal,
Real  fConstant
 

Construct a plane through a normal, and a distance to move the plane along the normal.

Ogre::MovablePlane::MovablePlane const Vector3 rkNormal,
const Vector3 rkPoint
 

Ogre::MovablePlane::MovablePlane const Vector3 rkPoint0,
const Vector3 rkPoint1,
const Vector3 rkPoint2
 

Ogre::MovablePlane::~MovablePlane  ) 
 

Definition at line 67 of file OgreMovablePlane.h.


Member Function Documentation

const Plane& Ogre::MovablePlane::_getDerivedPlane void   )  const
 

Get the derived plane as transformed by its parent node.

virtual SceneManager* Ogre::MovableObject::_getManager void   )  const [virtual, inherited]
 

Get the manager of this object, if any (internal use only).

Definition at line 111 of file OgreMovableObject.h.

virtual Matrix4 Ogre::MovableObject::_getParentNodeFullTransform void   )  const [virtual, inherited]
 

return the full transformation of the parent sceneNode or the attachingPoint node

virtual void Ogre::MovableObject::_notifyAttached Node parent,
bool  isTagPoint = false
[virtual, inherited]
 

Internal method called to notify the object that it has been attached to a node.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::_notifyCreator MovableObjectFactory fact  )  [virtual, inherited]
 

Notify the object of it's creator (internal use only).

Definition at line 107 of file OgreMovableObject.h.

void Ogre::MovablePlane::_notifyCurrentCamera Camera cam  )  [virtual]
 

Overridden from MovableObject.

Reimplemented from Ogre::MovableObject.

Definition at line 69 of file OgreMovablePlane.h.

virtual void Ogre::MovableObject::_notifyManager SceneManager man  )  [virtual, inherited]
 

Notify the object of it's manager (internal use only).

Definition at line 109 of file OgreMovableObject.h.

void Ogre::MovablePlane::_updateRenderQueue RenderQueue queue  )  [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

Definition at line 75 of file OgreMovablePlane.h.

virtual void Ogre::MovableObject::addQueryFlags uint32  flags  )  [virtual, inherited]
 

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 268 of file OgreMovableObject.h.

References Ogre::uint32.

virtual void Ogre::MovableObject::addVisibilityFlags uint32  flags  )  [virtual, inherited]
 

As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 296 of file OgreMovableObject.h.

References Ogre::uint32.

void Ogre::AnimableObject::createAnimableDictionary void   )  const [protected, inherited]
 

Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

Definition at line 215 of file OgreAnimable.h.

References Ogre::StringVector.

virtual AnimableValuePtr Ogre::AnimableObject::createAnimableValue const String valueName  )  [virtual, inherited]
 

Create a reference-counted AnimableValuePtr for the named value.

Remarks:
You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 281 of file OgreAnimable.h.

References Ogre::AnimableValuePtr, OGRE_EXCEPT, and Ogre::String.

virtual void Ogre::ShadowCaster::extrudeBounds AxisAlignedBox box,
const Vector4 lightPos,
Real  extrudeDist
const [protected, virtual, inherited]
 

Utility method for extruding a bounding box.

Parameters:
box Original bounding box, will be updated in-place
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude

void Ogre::ShadowCaster::extrudeVertices HardwareVertexBufferSharedPtr  vertexBuffer,
size_t  originalVertexCount,
const Vector4 lightPos,
Real  extrudeDist
[static, inherited]
 

Utility method for extruding vertices based on a light.

Remarks:
Unfortunately, because D3D cannot handle homogenous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.
Parameters:
vertexBuffer The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
originalVertexCount The count of the original number of vertices, ie the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude

virtual void Ogre::ShadowCaster::generateShadowVolume EdgeData edgeData,
HardwareIndexBufferSharedPtr  indexBuffer,
const Light light,
ShadowRenderableList shadowRenderables,
unsigned long  flags
[protected, virtual, inherited]
 

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters:
edgeData The edge information to use
indexBuffer The buffer into which to write data into; current contents are assumed to be discardable.
light The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
shadowRenderables A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
flags Additional controller flags, see ShadowRenderableFlags

virtual const String& Ogre::AnimableObject::getAnimableDictionaryName void   )  const [protected, virtual, inherited]
 

Get the name of the animable dictionary for this class.

Remarks:
Subclasses must override this if they want to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 210 of file OgreAnimable.h.

References Ogre::String.

const StringVector& Ogre::AnimableObject::getAnimableValueNames void   )  const [inherited]
 

Gets a list of animable value names for this object.

Definition at line 256 of file OgreAnimable.h.

References OGRE_EXCEPT, and Ogre::StringVector.

StringVector& Ogre::AnimableObject::getAnimableValueNames void   )  [protected, inherited]
 

Get an updateable reference to animable value list.

Definition at line 228 of file OgreAnimable.h.

References OGRE_EXCEPT, and Ogre::StringVector.

const AxisAlignedBox& Ogre::MovablePlane::getBoundingBox void   )  const [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

Definition at line 71 of file OgreMovablePlane.h.

Real Ogre::MovablePlane::getBoundingRadius void   )  const [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

Definition at line 73 of file OgreMovablePlane.h.

References Ogre::Real.

bool Ogre::MovableObject::getCastShadows void   )  const [virtual, inherited]
 

Returns whether shadow casting is enabled for this object.

Implements Ogre::ShadowCaster.

Definition at line 339 of file OgreMovableObject.h.

const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds const Light light,
Real  dirLightExtrusionDist
const [virtual, inherited]
 

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

uint32 Ogre::MovableObject::getDefaultQueryFlags uint32  flags  )  [static, inherited]
 

Get the default query flags for all future MovableObject instances.

Definition at line 283 of file OgreMovableObject.h.

References Ogre::uint32.

uint32 Ogre::MovableObject::getDefaultVisibilityFlags uint32  flags  )  [static, inherited]
 

Get the default visibility flags for all future MovableObject instances.

Definition at line 311 of file OgreMovableObject.h.

References Ogre::uint32.

Real Ogre::Plane::getDistance const Vector3 rkPoint  )  const [inherited]
 

This is a pseudodistance.

The sign of the return value is positive if the point is on the positive side of the plane, negative if the point is on the negative side, and zero if the point is on the plane.

The absolute value of the return value is the true distance only when the plane normal is a unit length vector.

Referenced by Ogre::PlaneBoundedVolume::intersects().

EdgeData* Ogre::MovableObject::getEdgeList void   )  [virtual, inherited]
 

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Definition at line 314 of file OgreMovableObject.h.

Real Ogre::ShadowCaster::getExtrusionDistance const Vector3 objectPos,
const Light light
const [protected, inherited]
 

Helper moethod for calculating extrusion distance.

const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds void   )  const [virtual, inherited]
 

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

const String& Ogre::MovablePlane::getMovableType void   )  const [virtual]
 

Overridden from MovableObject.

Implements Ogre::MovableObject.

virtual const String& Ogre::MovableObject::getName void   )  const [virtual, inherited]
 

Returns the name of this object.

Reimplemented in Ogre::Camera.

Definition at line 114 of file OgreMovableObject.h.

References Ogre::String.

virtual Node* Ogre::MovableObject::getParentNode void   )  const [virtual, inherited]
 

Returns the node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. Both are Node subclasses so this method will return either.

virtual SceneNode* Ogre::MovableObject::getParentSceneNode void   )  const [virtual, inherited]
 

Returns the scene node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true.

Real Ogre::MovableObject::getPointExtrusionDistance const Light l  )  const [virtual, inherited]
 

Get the distance to extrude for a point/spot light.

Implements Ogre::ShadowCaster.

virtual uint32 Ogre::MovableObject::getQueryFlags void   )  const [virtual, inherited]
 

Returns the query flags relevant for this object.

Definition at line 275 of file OgreMovableObject.h.

References Ogre::uint32.

virtual Real Ogre::MovableObject::getRenderingDistance void   )  const [virtual, inherited]
 

Gets the distance at which batches are no longer rendered.

Definition at line 208 of file OgreMovableObject.h.

References Ogre::Real.

virtual uint8 Ogre::MovableObject::getRenderQueueGroup void   )  const [virtual, inherited]
 

Gets the queue group for this entity, see setRenderQueueGroup for full details.

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator ShadowTechnique  shadowTechnique,
const Light light,
HardwareIndexBufferSharedPtr indexBuffer,
bool  extrudeVertices,
Real  extrusionDist,
unsigned long  flags = 0
[virtual, inherited]
 

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Side Ogre::Plane::getSide const Vector3 rkPoint  )  const [inherited]
 

Referenced by Ogre::PlaneBoundedVolume::intersects().

virtual uint32 Ogre::MovableObject::getTypeFlags void   )  const [virtual, inherited]
 

Get the 'type flags' for this MovableObject.

Remarks:
A type flag identifies the type of the MovableObject as a bitpattern. This is used for categorical inclusion / exclusion in SceneQuery objects. By default, this method returns all ones for objects not created by a MovableObjectFactory (hence always including them); otherwise it returns the value assigned to the MovableObjectFactory. Custom objects which don't use MovableObjectFactory will need to override this if they want to be included in queries.

Reimplemented in Ogre::BillboardSet, Ogre::Entity, Ogre::Light, Ogre::ParticleSystem, Ogre::StaticGeometry::Region, and Ogre::TerrainRenderable.

virtual const Any& Ogre::MovableObject::getUserAny void   )  const [virtual, inherited]
 

Retrieves the custom user value associated with this object.

Definition at line 236 of file OgreMovableObject.h.

virtual UserDefinedObject* Ogre::MovableObject::getUserObject void   )  [virtual, inherited]
 

Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.

Definition at line 220 of file OgreMovableObject.h.

virtual uint32 Ogre::MovableObject::getVisibilityFlags void   )  const [virtual, inherited]
 

Returns the visibility flags relevant for this object.

Definition at line 303 of file OgreMovableObject.h.

References Ogre::uint32.

virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox bool  derive = false  )  const [virtual, inherited]
 

Retrieves the axis-aligned bounding box for this object in world coordinates.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity.

virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere bool  derive = false  )  const [virtual, inherited]
 

Retrieves the worldspace bounding sphere for this object.

Reimplemented in Ogre::Entity.

virtual void Ogre::AnimableObject::initialiseAnimableDictionary StringVector vec  )  const [protected, virtual, inherited]
 

Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

Reimplemented in Ogre::Light.

Definition at line 248 of file OgreAnimable.h.

References Ogre::StringVector.

virtual bool Ogre::MovableObject::isAttached void   )  const [virtual, inherited]
 

Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool Ogre::MovableObject::isInScene void   )  const [virtual, inherited]
 

Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

virtual bool Ogre::MovableObject::isVisible void   )  const [virtual, inherited]
 

Returns whether or not this object is supposed to be visible or not.

Remarks:
Takes into account both upper rendering distance and visible flag.

Reimplemented in Ogre::StaticGeometry::Region.

bool Ogre::Plane::operator== const Plane rhs  )  const [inherited]
 

Comparison operator.

Definition at line 101 of file OgrePlane.h.

References Ogre::Plane::d, and Ogre::Plane::normal.

Vector3 Ogre::Plane::projectVector const Vector3 v  )  [inherited]
 

Project a vector onto the plane.

Remarks:
This gives you the element of the input vector that is perpendicular to the normal of the plane. You can get the element which is parallel to the normal of the plane by subtracting the result of this method from the original vector, since parallel + perpendicular = original.
Parameters:
v The input vector

void Ogre::Plane::redefine const Vector3 rkPoint0,
const Vector3 rkPoint1,
const Vector3 rkPoint2
[inherited]
 

Redefine this plane based on 3 points.

virtual void Ogre::MovableObject::removeQueryFlags unsigned long  flags  )  [virtual, inherited]
 

As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 272 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::removeVisibilityFlags uint32  flags  )  [virtual, inherited]
 

As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 300 of file OgreMovableObject.h.

References Ogre::uint32.

void Ogre::MovableObject::setCastShadows bool  enabled  )  [inherited]
 

Sets whether or not this object will cast shadows.

Remarks:
This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.
Note:
This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 337 of file OgreMovableObject.h.

void Ogre::MovableObject::setDefaultQueryFlags uint32  flags  )  [static, inherited]
 

Set the default query flags for all future MovableObject instances.

Definition at line 279 of file OgreMovableObject.h.

References Ogre::uint32.

void Ogre::MovableObject::setDefaultVisibilityFlags uint32  flags  )  [static, inherited]
 

Set the default visibility flags for all future MovableObject instances.

Definition at line 307 of file OgreMovableObject.h.

References Ogre::uint32.

virtual void Ogre::MovableObject::setQueryFlags uint32  flags  )  [virtual, inherited]
 

Sets the query flags for this object.

Remarks:
When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 264 of file OgreMovableObject.h.

References Ogre::uint32.

virtual void Ogre::MovableObject::setRenderingDistance Real  dist  )  [virtual, inherited]
 

Sets the distance at which the object is no longer rendered.

Parameters:
dist Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered).

Definition at line 202 of file OgreMovableObject.h.

References Ogre::Real.

virtual void Ogre::MovableObject::setRenderQueueGroup uint8  queueID  )  [virtual, inherited]
 

Sets the render queue group this entity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters:
queueID Enumerated value of the queue group to use.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::setUserAny const Any anything  )  [virtual, inherited]
 

Sets any kind of user value on this object.

Remarks:
This method allows you to associate any user value you like with this MovableObject. This can be a pointer back to one of your own classes for instance.
Note:
This value is shared with setUserObject so don't use both!

Definition at line 232 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setUserObject UserDefinedObject obj  )  [virtual, inherited]
 

Call this to associate your own custom user object instance with this MovableObject.

Remarks:
By simply making your game / application object a subclass of UserDefinedObject, you can establish a link between an OGRE instance of MovableObject and your own application classes. Call this method to establish the link.

Definition at line 216 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setVisibilityFlags uint32  flags  )  [virtual, inherited]
 

Sets the visiblity flags for this object.

Remarks:
As well as a simple true/false value for visibility (as seen in setVisible), you can also set visiblity flags which when 'and'ed with the SceneManager's visibility mask can also make an object invisible.

Definition at line 292 of file OgreMovableObject.h.

References Ogre::uint32.

virtual void Ogre::MovableObject::setVisible bool  visible  )  [virtual, inherited]
 

Tells this object whether to be visible or not, if it has a renderable component.

Note:
An alternative approach of making an object invisible is to detach it from it's SceneNode, or to remove the SceneNode entirely. Detaching a node means that structurally the scene graph changes. Once this change has taken place, the objects / nodes that have been removed have less overhead to the visbility detection pass than simply making the object invisible, so if you do this and leave the objects out of the tree for a long time, it's faster. However, the act of detaching / reattaching nodes is in itself more expensive than setting an object visibility flag, since in the latter case structural changes are not made. Therefore, small or frequent visbility changes are best done using this method; large or more longer term changes are best done by detaching.

Reimplemented in Ogre::Light.

virtual void Ogre::ShadowCaster::updateEdgeListLightFacing EdgeData edgeData,
const Vector4 lightPos
[protected, virtual, inherited]
 

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters:
edgeData The edge information to update
lightPos 4D vector representing the light, a directional light has w=0.0


Friends And Related Function Documentation

_OgreExport friend std::ostream& operator<< std::ostream &  o,
Plane p
[friend, inherited]
 


Member Data Documentation

Real Ogre::Plane::d [inherited]
 

Definition at line 99 of file OgrePlane.h.

Referenced by Ogre::Matrix4::operator *(), and Ogre::Plane::operator==().

bool Ogre::MovableObject::mBeyondFarDistance [protected, inherited]
 

Hidden because of distance?

Definition at line 68 of file OgreMovableObject.h.

bool Ogre::MovableObject::mCastShadows [protected, inherited]
 

Does this object cast shadows?

Definition at line 86 of file OgreMovableObject.h.

MovableObjectFactory* Ogre::MovableObject::mCreator [protected, inherited]
 

Creator of this object (if created by a factory).

Definition at line 56 of file OgreMovableObject.h.

Plane Ogre::MovablePlane::mDerivedPlane [mutable, protected]
 

Definition at line 52 of file OgreMovablePlane.h.

bool Ogre::MovablePlane::mDirty [mutable, protected]
 

Definition at line 56 of file OgreMovablePlane.h.

Quaternion Ogre::MovablePlane::mLastRotate [mutable, protected]
 

Definition at line 54 of file OgreMovablePlane.h.

Vector3 Ogre::MovablePlane::mLastTranslate [mutable, protected]
 

Definition at line 53 of file OgreMovablePlane.h.

SceneManager* Ogre::MovableObject::mManager [protected, inherited]
 

SceneManager holding this object (if applicable).

Definition at line 58 of file OgreMovableObject.h.

String Ogre::MovableObject::mName [protected, inherited]
 

Name of this object.

Reimplemented in Ogre::Camera.

Definition at line 54 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovablePlane::mNullBB [protected]
 

Definition at line 55 of file OgreMovablePlane.h.

bool Ogre::MovableObject::mParentIsTagPoint [protected, inherited]
 

Definition at line 61 of file OgreMovableObject.h.

Node* Ogre::MovableObject::mParentNode [protected, inherited]
 

node to which this object is attached

Definition at line 60 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::mQueryFlags [protected, inherited]
 

Flags determining whether this object is included / excluded from scene queries.

Definition at line 76 of file OgreMovableObject.h.

uint8 Ogre::MovableObject::mRenderQueueID [protected, inherited]
 

The render queue to use when rendering this object.

Definition at line 72 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueueIDSet [protected, inherited]
 

Flags whether the RenderQueue's default should be used.

Definition at line 74 of file OgreMovableObject.h.

AnimableDictionaryMap Ogre::AnimableObject::msAnimableDictionary [static, protected, inherited]
 

Static map of class name to list of animable value names.

Definition at line 204 of file OgreAnimable.h.

uint32 Ogre::MovableObject::msDefaultQueryFlags [static, protected, inherited]
 

Default query flags.

Definition at line 90 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::msDefaultVisibilityFlags [static, protected, inherited]
 

Default visibility flags.

Definition at line 92 of file OgreMovableObject.h.

String Ogre::MovablePlane::msMovableType [static, protected]
 

Definition at line 57 of file OgreMovablePlane.h.

Real Ogre::MovableObject::mSquaredUpperDistance [protected, inherited]
 

Definition at line 66 of file OgreMovableObject.h.

Real Ogre::MovableObject::mUpperDistance [protected, inherited]
 

Upper distance to still render.

Definition at line 65 of file OgreMovableObject.h.

Any Ogre::MovableObject::mUserAny [protected, inherited]
 

User defined link to another object / value / whatever.

Definition at line 70 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::mVisibilityFlags [protected, inherited]
 

Flags determining whether this object is visible (compared to SceneManager mask).

Definition at line 78 of file OgreMovableObject.h.

bool Ogre::MovableObject::mVisible [protected, inherited]
 

Is this object visible?

Definition at line 63 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldAABB [mutable, protected, inherited]
 

Cached world AABB of this object.

Reimplemented in Ogre::ParticleSystem.

Definition at line 80 of file OgreMovableObject.h.

Sphere Ogre::MovableObject::mWorldBoundingSphere [mutable, protected, inherited]
 

Definition at line 82 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldDarkCapBounds [mutable, protected, inherited]
 

World space AABB of this object's dark cap.

Definition at line 84 of file OgreMovableObject.h.

Vector3 Ogre::Plane::normal [inherited]
 

Definition at line 98 of file OgrePlane.h.

Referenced by Ogre::Matrix4::operator *(), and Ogre::Plane::operator==().


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:40:35 2006