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Ogre::Profiler Class Reference

The profiler allows you to measure the performance of your code. More...

#include <OgreProfiler.h>

Inheritance diagram for Ogre::Profiler:

Ogre::Singleton< Profiler > List of all members.

Public Member Functions

 Profiler ()
 ~Profiler ()
void setTimer (Timer *t)
 Sets the timer for the profiler.

TimergetTimer ()
 Retrieves the timer for the profiler.

void beginProfile (const String &profileName)
 Begins a profile.

void endProfile (const String &profileName)
 Ends a profile.

void setEnabled (bool enabled)
 Sets whether this profiler is enabled.

bool getEnabled () const
 Gets whether this profiler is enabled.

void enableProfile (const String &profileName)
 Enables a previously disabled profile.

void disableProfile (const String &profileName)
 Disables a profile.

bool watchForMax (const String &profileName)
 Returns true if the specified profile reaches a new frame time maximum.

bool watchForMin (const String &profileName)
 Returns true if the specified profile reaches a new frame time minimum.

bool watchForLimit (const String &profileName, Real limit, bool greaterThan=true)
 Returns true if the specified profile goes over or under the given limit frame time.

void logResults ()
 Outputs current profile statistics to the log.

void reset ()
 Clears the profiler statistics.

void setUpdateDisplayFrequency (uint freq)
 Sets the Profiler so the display of results are updated ever n frames.

uint getUpdateDisplayFrequency () const
 Gets the frequency that the Profiler display is updated.


Static Public Member Functions

ProfilergetSingleton (void)
 Override standard Singleton retrieval.

ProfilergetSingletonPtr (void)
 Override standard Singleton retrieval.


Protected Types

typedef std::list< ProfileInstanceProfileStack
typedef std::list< ProfileFrameProfileFrameList
typedef std::list< ProfileHistoryProfileHistoryList
typedef std::map< String,
ProfileHistoryList::iterator > 
ProfileHistoryMap
typedef std::map< String,
bool > 
DisabledProfileMap
typedef std::list< OverlayElement * > ProfileBarList

Protected Member Functions

void initialize ()
 Initializes the profiler's gui elements.

void displayResults ()
 Prints the profiling results of each frame.

void processFrameStats ()
 Processes the profiler data after each frame.

void changeEnableState ()
 Handles a change of the profiler's enabled state.

OverlayContainercreateContainer ()
 An internal function to create the container which will hold our display elements.

OverlayElementcreateTextArea (const String &name, Real width, Real height, Real top, Real left, uint fontSize, const String &caption, bool show=true)
 An internal function to create a text area.

OverlayElementcreatePanel (const String &name, Real width, Real height, Real top, Real left, const String &materialName, bool show=true)
 An internal function to create a panel.


Protected Attributes

ProfileStack mProfiles
 A stack for each individual profile per frame.

ProfileFrameList mProfileFrame
 Accumulates the results of each profile per frame (since a profile can be called more than once a frame).

ProfileHistoryList mProfileHistory
 Keeps track of the statistics of each profile.

ProfileHistoryMap mProfileHistoryMap
 We use this for quick look-ups of profiles in the history list.

DisabledProfileMap mDisabledProfiles
 Holds the names of disabled profiles.

ProfileBarList mProfileBars
 Holds the display bars for each profile results.

bool mInitialized
 Whether the GUI elements have been initialized.

uint maxProfiles
 The max number of profiles we can display.

OverlaymOverlay
 The overlay which contains our profiler results display.

OverlayContainermProfileGui
 The window that displays the profiler results.

Real mBarHeight
 The height of each bar.

Real mGuiHeight
 The height of the stats window.

Real mGuiWidth
 The width of the stats window.

Real mBarIndent
 The size of the indent for each profile display bar.

Real mGuiBorderWidth
 The width of the border between the profile window and each bar.

Real mBarLineWidth
 The width of the min, avg, and max lines in a profile display.

uint mUpdateDisplayFrequency
 The number of frames that must elapse before the current frame display is updated.

uint mCurrentFrame
 The number of elasped frame, used with mUpdateDisplayFrequency.

TimermTimer
 The timer used for profiling.

ulong mTotalFrameTime
 The total time each frame takes.

bool mEnabled
 Whether this profiler is enabled.

bool mEnableStateChangePending
 Keeps track of whether this profiler has received a request to be enabled/disabled.

bool mNewEnableState
 Keeps track of the new enabled/disabled state that the user has requested which will be applied after the frame ends.


Static Protected Attributes

Profilerms_Singleton

Detailed Description

The profiler allows you to measure the performance of your code.

Remarks:
Do not create profiles directly from this unless you want a profile to last outside of its scope (ie the main game loop). For most cases, use the macro OgreProfile(name) and braces to limit the scope. You must enable the Profile before you can used it with setEnabled(true). If you want to disable profiling in Ogre, simply set the macro OGRE_PROFILING to 0.
Author:
Amit Mathew (amitmathew (at) yahoo (dot) com)
Todo:
resolve artificial cap on number of profiles displayed

fix display ordering of profiles not called every frame

Definition at line 99 of file OgreProfiler.h.


Member Typedef Documentation

typedef std::map<String, bool> Ogre::Profiler::DisabledProfileMap [protected]
 

Definition at line 330 of file OgreProfiler.h.

typedef std::list<OverlayElement*> Ogre::Profiler::ProfileBarList [protected]
 

Definition at line 332 of file OgreProfiler.h.

typedef std::list<ProfileFrame> Ogre::Profiler::ProfileFrameList [protected]
 

Definition at line 327 of file OgreProfiler.h.

typedef std::list<ProfileHistory> Ogre::Profiler::ProfileHistoryList [protected]
 

Definition at line 328 of file OgreProfiler.h.

typedef std::map<String, ProfileHistoryList::iterator> Ogre::Profiler::ProfileHistoryMap [protected]
 

Definition at line 329 of file OgreProfiler.h.

typedef std::list<ProfileInstance> Ogre::Profiler::ProfileStack [protected]
 

Definition at line 326 of file OgreProfiler.h.


Constructor & Destructor Documentation

Ogre::Profiler::Profiler  ) 
 

Ogre::Profiler::~Profiler  ) 
 


Member Function Documentation

void Ogre::Profiler::beginProfile const String profileName  ) 
 

Begins a profile.

Remarks:
Use the macro OgreProfileBegin(name) instead of calling this directly so that profiling can be ignored in the release version of your app.

You only use the macro (or this) if you want a profile to last outside of its scope (ie the main game loop). If you use this function, make sure you use a corresponding OgreProfileEnd(name). Usually you would use the macro OgreProfile(name). This function will be ignored for a profile that has been disabled or if the profiler is disabled.

Parameters:
profileName Must be unique and must not be an empty string

void Ogre::Profiler::changeEnableState  )  [protected]
 

Handles a change of the profiler's enabled state.

OverlayContainer* Ogre::Profiler::createContainer  )  [protected]
 

An internal function to create the container which will hold our display elements.

OverlayElement* Ogre::Profiler::createPanel const String name,
Real  width,
Real  height,
Real  top,
Real  left,
const String materialName,
bool  show = true
[protected]
 

An internal function to create a panel.

OverlayElement* Ogre::Profiler::createTextArea const String name,
Real  width,
Real  height,
Real  top,
Real  left,
uint  fontSize,
const String caption,
bool  show = true
[protected]
 

An internal function to create a text area.

void Ogre::Profiler::disableProfile const String profileName  ) 
 

Disables a profile.

Remarks:
Only disables the profile if this function is not called during the profile it is trying to disable.

void Ogre::Profiler::displayResults  )  [protected]
 

Prints the profiling results of each frame.

void Ogre::Profiler::enableProfile const String profileName  ) 
 

Enables a previously disabled profile.

Remarks:
Only enables the profile if this function is not called during the profile it is trying to enable.

void Ogre::Profiler::endProfile const String profileName  ) 
 

Ends a profile.

Remarks:
Use the macro OgreProfileEnd(name) instead of calling this directly so that profiling can be ignored in the release version of your app.

This function is usually not called directly unless you want a profile to last outside of its scope. In most cases, using the macro OgreProfile(name) which will call this function automatically when it goes out of scope. Make sure the name of this profile matches its corresponding beginProfile name. This function will be ignored for a profile that has been disabled or if the profiler is disabled.

bool Ogre::Profiler::getEnabled  )  const
 

Gets whether this profiler is enabled.

Profiler& Ogre::Profiler::getSingleton void   )  [static]
 

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< Profiler >.

Profiler* Ogre::Profiler::getSingletonPtr void   )  [static]
 

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< Profiler >.

Timer* Ogre::Profiler::getTimer  ) 
 

Retrieves the timer for the profiler.

uint Ogre::Profiler::getUpdateDisplayFrequency  )  const
 

Gets the frequency that the Profiler display is updated.

void Ogre::Profiler::initialize  )  [protected]
 

Initializes the profiler's gui elements.

void Ogre::Profiler::logResults  ) 
 

Outputs current profile statistics to the log.

void Ogre::Profiler::processFrameStats  )  [protected]
 

Processes the profiler data after each frame.

void Ogre::Profiler::reset  ) 
 

Clears the profiler statistics.

void Ogre::Profiler::setEnabled bool  enabled  ) 
 

Sets whether this profiler is enabled.

Only takes effect after the the frame has ended.

Remarks:
When this is called the first time with the parameter true, it initializes the GUI for the Profiler

void Ogre::Profiler::setTimer Timer t  ) 
 

Sets the timer for the profiler.

void Ogre::Profiler::setUpdateDisplayFrequency uint  freq  ) 
 

Sets the Profiler so the display of results are updated ever n frames.

bool Ogre::Profiler::watchForLimit const String profileName,
Real  limit,
bool  greaterThan = true
 

Returns true if the specified profile goes over or under the given limit frame time.

Remarks:
If this is called during a frame, it will be reading the results from the previous frame. Therefore, it is best to use this after the frame has ended.
Parameters:
limit A number between 0 and 1 representing the percentage of frame time
greaterThan If true, this will return whether the limit is exceeded. Otherwise, it will return if the frame time has gone under this limit.

bool Ogre::Profiler::watchForMax const String profileName  ) 
 

Returns true if the specified profile reaches a new frame time maximum.

Remarks:
If this is called during a frame, it will be reading the results from the previous frame. Therefore, it is best to use this after the frame has ended.

bool Ogre::Profiler::watchForMin const String profileName  ) 
 

Returns true if the specified profile reaches a new frame time minimum.

Remarks:
If this is called during a frame, it will be reading the results from the previous frame. Therefore, it is best to use this after the frame has ended.


Member Data Documentation

uint Ogre::Profiler::maxProfiles [protected]
 

The max number of profiles we can display.

Definition at line 357 of file OgreProfiler.h.

Real Ogre::Profiler::mBarHeight [protected]
 

The height of each bar.

Definition at line 366 of file OgreProfiler.h.

Real Ogre::Profiler::mBarIndent [protected]
 

The size of the indent for each profile display bar.

Definition at line 375 of file OgreProfiler.h.

Real Ogre::Profiler::mBarLineWidth [protected]
 

The width of the min, avg, and max lines in a profile display.

Definition at line 381 of file OgreProfiler.h.

uint Ogre::Profiler::mCurrentFrame [protected]
 

The number of elasped frame, used with mUpdateDisplayFrequency.

Definition at line 388 of file OgreProfiler.h.

DisabledProfileMap Ogre::Profiler::mDisabledProfiles [protected]
 

Holds the names of disabled profiles.

Definition at line 348 of file OgreProfiler.h.

bool Ogre::Profiler::mEnabled [protected]
 

Whether this profiler is enabled.

Definition at line 397 of file OgreProfiler.h.

bool Ogre::Profiler::mEnableStateChangePending [protected]
 

Keeps track of whether this profiler has received a request to be enabled/disabled.

Definition at line 401 of file OgreProfiler.h.

Real Ogre::Profiler::mGuiBorderWidth [protected]
 

The width of the border between the profile window and each bar.

Definition at line 378 of file OgreProfiler.h.

Real Ogre::Profiler::mGuiHeight [protected]
 

The height of the stats window.

Definition at line 369 of file OgreProfiler.h.

Real Ogre::Profiler::mGuiWidth [protected]
 

The width of the stats window.

Definition at line 372 of file OgreProfiler.h.

bool Ogre::Profiler::mInitialized [protected]
 

Whether the GUI elements have been initialized.

Definition at line 354 of file OgreProfiler.h.

bool Ogre::Profiler::mNewEnableState [protected]
 

Keeps track of the new enabled/disabled state that the user has requested which will be applied after the frame ends.

Definition at line 405 of file OgreProfiler.h.

Overlay* Ogre::Profiler::mOverlay [protected]
 

The overlay which contains our profiler results display.

Definition at line 360 of file OgreProfiler.h.

ProfileBarList Ogre::Profiler::mProfileBars [protected]
 

Holds the display bars for each profile results.

Definition at line 351 of file OgreProfiler.h.

ProfileFrameList Ogre::Profiler::mProfileFrame [protected]
 

Accumulates the results of each profile per frame (since a profile can be called more than once a frame).

Definition at line 339 of file OgreProfiler.h.

OverlayContainer* Ogre::Profiler::mProfileGui [protected]
 

The window that displays the profiler results.

Definition at line 363 of file OgreProfiler.h.

ProfileHistoryList Ogre::Profiler::mProfileHistory [protected]
 

Keeps track of the statistics of each profile.

Definition at line 342 of file OgreProfiler.h.

ProfileHistoryMap Ogre::Profiler::mProfileHistoryMap [protected]
 

We use this for quick look-ups of profiles in the history list.

Definition at line 345 of file OgreProfiler.h.

ProfileStack Ogre::Profiler::mProfiles [protected]
 

A stack for each individual profile per frame.

Definition at line 335 of file OgreProfiler.h.

Profiler * Ogre::Singleton< Profiler >::ms_Singleton [static, protected, inherited]
 

Definition at line 54 of file OgreSingleton.h.

Timer* Ogre::Profiler::mTimer [protected]
 

The timer used for profiling.

Definition at line 391 of file OgreProfiler.h.

ulong Ogre::Profiler::mTotalFrameTime [protected]
 

The total time each frame takes.

Definition at line 394 of file OgreProfiler.h.

uint Ogre::Profiler::mUpdateDisplayFrequency [protected]
 

The number of frames that must elapse before the current frame display is updated.

Definition at line 385 of file OgreProfiler.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:41:48 2006