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Ogre::StaticFaceGroup Struct Reference

Collectes a group of static ie immovable faces together which have common properties like the material they use, the plane they lie on. More...

#include <OgreStaticFaceGroup.h>

List of all members.

Public Attributes

FaceGroupType fType
bool isSky
 Is this a sky surface?

int vertexStart
 Index into a buffer containing vertex definitions.

int numVertices
 The range of vertices in the buffer this facegroup references.

int elementStart
 Index into a buffer containing vertex indices.

int numElements
 The number of vertex indices.

int materialHandle
 Handle to material used by this group.

Plane plane
PatchSurfacepatchSurf
 Patch surface (only applicable when fType = FGT_PATCH).


Friends

std::ostream & operator<< (std::ostream &o, StaticFaceGroup &s)


Detailed Description

Collectes a group of static ie immovable faces together which have common properties like the material they use, the plane they lie on.

Remarks:
Whilst for discrete geometry (i.e. movable objects) groups of faces are held in the SubMesh class, for immovable objects like scenery there needs to ba little more flexibility in the grouping since the group is likely to be a small part of a huge set of geometry. In addition, because the faces are unmoving certain optimisations can be performed, e.g. precalculating a world-coordinate bounding box and normal.
Exactly how this class is used depends on the format of the large static geometry used in the level. An example would be the use of this class in the BspNode class for indoor levels. For flexibility and efficiency, it is not assumed that this class holds details of the vertices itself, or in fact that it holds the vertex indices itself. Everything is manipulated via pointers so if you want this class to point into a block of geometry data it can.

Definition at line 60 of file OgreStaticFaceGroup.h.


Friends And Related Function Documentation

std::ostream& operator<< std::ostream &  o,
StaticFaceGroup s
[friend]
 

Definition at line 104 of file OgreStaticFaceGroup.h.


Member Data Documentation

int Ogre::StaticFaceGroup::elementStart
 

Index into a buffer containing vertex indices.

This buffer may be individual to this group or shared for memory allocation efficiency.The vertex indexes are relative the the mVertexStart pointer, not to the start of the large-level buffer, allowing simple reindexing when copying data into rendering buffers. This is only applicable to FGT_FACE_LIST face group types.

Definition at line 85 of file OgreStaticFaceGroup.h.

FaceGroupType Ogre::StaticFaceGroup::fType
 

Definition at line 62 of file OgreStaticFaceGroup.h.

bool Ogre::StaticFaceGroup::isSky
 

Is this a sky surface?

Definition at line 65 of file OgreStaticFaceGroup.h.

int Ogre::StaticFaceGroup::materialHandle
 

Handle to material used by this group.

Note the use of the material handle rather than the material name - this is for efficiency since there will be many of these.

Definition at line 96 of file OgreStaticFaceGroup.h.

int Ogre::StaticFaceGroup::numElements
 

The number of vertex indices.

This is only applicable to FGT_FACE_LIST face group types.

Definition at line 90 of file OgreStaticFaceGroup.h.

int Ogre::StaticFaceGroup::numVertices
 

The range of vertices in the buffer this facegroup references.

This is really for copying purposes only, so that we know which subset of vertices to copy from our large-level buffer into the rendering buffer.

Definition at line 76 of file OgreStaticFaceGroup.h.

PatchSurface* Ogre::StaticFaceGroup::patchSurf
 

Patch surface (only applicable when fType = FGT_PATCH).

Definition at line 101 of file OgreStaticFaceGroup.h.

Plane Ogre::StaticFaceGroup::plane
 

Definition at line 98 of file OgreStaticFaceGroup.h.

int Ogre::StaticFaceGroup::vertexStart
 

Index into a buffer containing vertex definitions.

Because we're dealing with subsets of large levels this is likely to be part-way through a huge vertex buffer.

Definition at line 70 of file OgreStaticFaceGroup.h.


The documentation for this struct was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Mar 12 14:44:36 2006