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OgreEventProcessor.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 /***************************************************************************
00026 OgreEventProcessor.h  -  
00027     The EventProcessor controls getting events, storing them in a queue, and 
00028     dispatching events.
00029     It contains an InputDevice which creates InputEvents. The events are then
00030     stored FIFO in the EventQueue. 
00031 
00032     The EventProcessor is a frame listener, so each frame, it empties the entire
00033     queue to the list of dispatchers.
00034 
00035     Each dispatcher corresponds to a registered TargetManager.
00036 
00037     The TargetManagers need to be registered with the Processor before initialise is called.
00038 
00039     After intialise is called, the Processor will start processing events once startProcessingEvents is called.
00040 
00041     The Processor acts like a default EventTarget, so it can process events that no dispatcher consumes.
00042     You can listen default actions to the processor by e.g.
00043         mProcessor->addMouseListener(defaultMouseMovement);
00044 
00045     WARNING: The event objects are created in InputReader when they are submitted to the queue
00046     , yet destroyed in the Event Processor when they are taken off the queue.
00047     Deleting objects in different locations to where they are created is usually undesirable, however,
00048     since the Processor, queue and InputReader are tightly coupled (only the Processor is visible to the outside)
00049     this can be an exception.
00050     The reason for this is for performance... The alternative, is to do 2 more event copies when sending events to the queue,
00051     so the queue manages creating (copying the event from the inputReader) and deleting objects once popped - however
00052     this would require the events to be copied twice.. So I have avoided this by having the same event object passed around
00053     and not copied.
00054 -------------------
00055 begin                : Nov 19 2002
00056 copyright            : (C) 2002 by Kenny Sabir
00057 email                : kenny@sparksuit.com
00058 ***************************************************************************/
00059 
00060 #ifndef __EventProcessor_H__
00061 #define __EventProcessor_H__
00062 
00063 #include <list>
00064 #include "OgrePrerequisites.h"
00065 #include "OgreSingleton.h"
00066 #include "OgreFrameListener.h"
00067 #include "OgreMouseTarget.h"
00068 #include "OgreKeyTarget.h"
00069 #include "OgreMouseMotionTarget.h"
00070 
00071 namespace Ogre {
00090     class _OgreExport EventProcessor : public FrameListener, public MouseTarget, public MouseMotionTarget, public Singleton<EventProcessor>, public KeyTarget
00091     {
00092     protected:
00093         EventQueue* mEventQueue;
00098         void cleanup();
00099         InputReader* mInputDevice;
00100         typedef std::list<EventDispatcher*> DispatcherList;
00101         typedef std::list<EventTarget*> EventTargetList;
00102         DispatcherList mDispatcherList;
00103         EventTargetList mEventTargetList;
00104         bool mRegisteredAsFrameListener;
00105 
00106     public:
00107         EventProcessor();
00108         virtual ~EventProcessor();
00109 
00113         void startProcessingEvents(bool registerListener=true);
00114 
00119         void stopProcessingEvents();
00120 
00126         void initialise(RenderWindow* ren);
00127 
00132         void processEvent(InputEvent* e);
00133 
00138         void addCursorMoveListener(MouseMotionListener* c);
00139 
00144         void removeCursorMoveListener(MouseMotionListener* c);
00145 
00151         void addTargetManager(TargetManager* targetManager);
00152 
00158         void addEventTarget(EventTarget* eventTarget);
00159 
00165         bool frameStarted(const FrameEvent& evt);
00166 
00167         // PositionTarget methods
00171         Real getTop() const;
00172 
00176         Real getLeft() const;
00177 
00181         PositionTarget* getPositionTargetParent() const;
00182 
00183 
00184 
00185         bool isKeyEnabled() const
00186         { return true; }
00187 
00188         inline InputReader* getInputReader()
00189         { return mInputDevice; }
00205         static EventProcessor& getSingleton(void);
00221         static EventProcessor* getSingletonPtr(void);
00222     };
00223 
00224 
00225 
00226 }
00227 
00228 
00229 #endif //__EventProcessor_H__

Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Feb 12 12:59:44 2006