00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2005 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef _Node_H__ 00026 #define _Node_H__ 00027 00028 #include "OgrePrerequisites.h" 00029 00030 #include "OgreMatrix3.h" 00031 #include "OgreMatrix4.h" 00032 #include "OgreQuaternion.h" 00033 #include "OgreString.h" 00034 #include "OgreRenderable.h" 00035 #include "OgreIteratorWrappers.h" 00036 00037 namespace Ogre { 00038 00039 00050 class _OgreExport Node : public Renderable 00051 { 00052 public: 00055 enum TransformSpace 00056 { 00058 TS_LOCAL, 00060 TS_PARENT, 00062 TS_WORLD 00063 }; 00064 typedef HashMap<String, Node*> ChildNodeMap; 00065 typedef MapIterator<ChildNodeMap> ChildNodeIterator; 00066 typedef ConstMapIterator<ChildNodeMap> ConstChildNodeIterator; 00067 00068 protected: 00070 Node* mParent; 00072 ChildNodeMap mChildren; 00073 00074 typedef std::set<Node*> ChildUpdateSet; 00076 mutable ChildUpdateSet mChildrenToUpdate; 00078 mutable bool mNeedParentUpdate; 00080 mutable bool mNeedChildUpdate; 00082 mutable bool mParentNotified ; 00083 00085 String mName; 00086 00088 static unsigned long msNextGeneratedNameExt; 00089 00091 Quaternion mOrientation; 00092 00094 Vector3 mPosition; 00095 00097 Vector3 mScale; 00098 00100 bool mInheritScale; 00101 00103 mutable MaterialPtr mpMaterial; 00104 00106 virtual void setParent(Node* parent); 00107 00115 mutable Quaternion mDerivedOrientation; 00116 00124 mutable Vector3 mDerivedPosition; 00125 00133 mutable Vector3 mDerivedScale; 00134 00141 virtual void _updateFromParent(void) const; 00142 00144 virtual Node* createChildImpl(void) = 0; 00145 00147 virtual Node* createChildImpl(const String& name) = 0; 00148 00155 void makeTransform( 00156 const Vector3& position, 00157 const Vector3& scale, 00158 const Quaternion& orientation, 00159 Matrix4& destMatrix ) const; 00160 00166 void makeInverseTransform( 00167 const Vector3& position, 00168 const Vector3& scale, 00169 const Quaternion& orientation, 00170 Matrix4& destMatrix ); 00171 00173 Vector3 mInitialPosition; 00175 Quaternion mInitialOrientation; 00177 Vector3 mInitialScale; 00178 00179 // Weight of applied animations so far, used for blending 00180 Real mAccumAnimWeight; 00181 // The total weighted translation from the initial state so far 00182 Vector3 mTransFromInitial; 00183 // The total weighted rotation from the initial state so far 00184 Quaternion mRotFromInitial; 00185 // The total weighted scale from the initial state so far 00186 Vector3 mScaleFromInitial; 00187 00189 mutable Matrix4 mCachedTransform; 00190 mutable bool mCachedTransformOutOfDate; 00191 00192 00193 public: 00198 Node(); 00203 Node(const String& name); 00204 00205 virtual ~Node(); 00206 00208 const String& getName(void) const; 00209 00212 virtual Node* getParent(void) const; 00213 00216 virtual const Quaternion & getOrientation() const; 00217 00220 virtual void setOrientation( const Quaternion& q ); 00221 00224 virtual void setOrientation( Real w, Real x, Real y, Real z); 00225 00228 virtual void resetOrientation(void); 00229 00232 virtual void setPosition(const Vector3& pos); 00233 00236 virtual void setPosition(Real x, Real y, Real z); 00237 00240 virtual const Vector3 & getPosition(void) const; 00241 00255 virtual void setScale(const Vector3& scale); 00256 00270 virtual void setScale(Real x, Real y, Real z); 00271 00274 virtual const Vector3 & getScale(void) const; 00275 00289 virtual void setInheritScale(bool inherit); 00290 00295 virtual bool getInheritScale(void) const; 00296 00306 virtual void scale(const Vector3& scale); 00307 00317 virtual void scale(Real x, Real y, Real z); 00318 00328 virtual void translate(const Vector3& d, TransformSpace relativeTo = TS_PARENT); 00342 virtual void translate(Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT); 00362 virtual void translate(const Matrix3& axes, const Vector3& move, TransformSpace relativeTo = TS_PARENT); 00382 virtual void translate(const Matrix3& axes, Real x, Real y, Real z, TransformSpace relativeTo = TS_PARENT); 00383 00386 virtual void roll(const Radian& angle, TransformSpace relativeTo = TS_LOCAL); 00387 #ifndef OGRE_FORCE_ANGLE_TYPES 00388 inline void roll(Real degrees, TransformSpace relativeTo = TS_LOCAL) { 00389 roll ( Angle(degrees), relativeTo ); 00390 } 00391 #endif//OGRE_FORCE_ANGLE_TYPES 00392 00395 virtual void pitch(const Radian& angle, TransformSpace relativeTo = TS_LOCAL); 00396 #ifndef OGRE_FORCE_ANGLE_TYPES 00397 inline void pitch(Real degrees, TransformSpace relativeTo = TS_LOCAL) { 00398 pitch ( Angle(degrees), relativeTo ); 00399 } 00400 #endif//OGRE_FORCE_ANGLE_TYPES 00401 00404 virtual void yaw(const Radian& angle, TransformSpace relativeTo = TS_LOCAL); 00405 #ifndef OGRE_FORCE_ANGLE_TYPES 00406 inline void yaw(Real degrees, TransformSpace relativeTo = TS_LOCAL) { 00407 yaw ( Angle(degrees), relativeTo ); 00408 } 00409 #endif//OGRE_FORCE_ANGLE_TYPES 00410 00413 virtual void rotate(const Vector3& axis, const Radian& angle, TransformSpace relativeTo = TS_LOCAL); 00414 #ifndef OGRE_FORCE_ANGLE_TYPES 00415 inline void rotate(const Vector3& axis, Real degrees, TransformSpace relativeTo = TS_LOCAL) { 00416 rotate ( axis, Angle(degrees), relativeTo ); 00417 } 00418 #endif//OGRE_FORCE_ANGLE_TYPES 00419 00422 virtual void rotate(const Quaternion& q, TransformSpace relativeTo = TS_LOCAL); 00423 00426 virtual Matrix3 getLocalAxes(void) const; 00427 00434 virtual Node* createChild( 00435 const Vector3& translate = Vector3::ZERO, 00436 const Quaternion& rotate = Quaternion::IDENTITY ); 00437 00447 virtual Node* createChild(const String& name, const Vector3& translate = Vector3::ZERO, const Quaternion& rotate = Quaternion::IDENTITY); 00448 00453 virtual void addChild(Node* child); 00454 00457 virtual unsigned short numChildren(void) const; 00458 00463 virtual Node* getChild(unsigned short index) const; 00464 00467 virtual Node* getChild(const String& name) const; 00468 00479 virtual ChildNodeIterator getChildIterator(void); 00480 00491 virtual ConstChildNodeIterator getChildIterator(void) const; 00492 00500 virtual Node* removeChild(unsigned short index); 00508 virtual Node* removeChild(Node* child); 00509 00515 virtual Node* removeChild(const String& name); 00519 virtual void removeAllChildren(void); 00520 00523 virtual const Quaternion & _getDerivedOrientation(void) const; 00524 00527 virtual const Vector3 & _getDerivedPosition(void) const; 00528 00531 virtual const Vector3 & _getDerivedScale(void) const; 00532 00542 virtual Matrix4 _getFullTransform(void) const; 00543 00556 virtual void _update(bool updateChildren, bool parentHasChanged); 00557 00564 const MaterialPtr& getMaterial(void) const; 00571 void getRenderOperation(RenderOperation& op); 00578 void getWorldTransforms(Matrix4* xform) const; 00580 const Quaternion& getWorldOrientation(void) const; 00582 const Vector3& getWorldPosition(void) const; 00583 00594 virtual void setInitialState(void); 00595 00597 virtual void resetToInitialState(void); 00598 00603 virtual const Vector3& getInitialPosition(void) const; 00604 00606 virtual const Quaternion& getInitialOrientation(void) const; 00607 00609 virtual const Vector3& getInitialScale(void) const; 00610 00619 virtual void _weightedTransform(Real weight, const Vector3& translate, 00620 const Quaternion& rotate, const Vector3& scale); 00621 00623 Real getSquaredViewDepth(const Camera* cam) const; 00624 00630 virtual void needUpdate(); 00632 virtual void requestUpdate(Node* child); 00634 virtual void cancelUpdate(Node* child); 00635 00637 const LightList& getLights(void) const; 00638 00639 00640 00641 }; 00642 00643 } //namespace 00644 00645 #endif
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 12:59:48 2006