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OgreTechnique.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #ifndef __Technique_H__
00026 #define __Technique_H__
00027 
00028 #include "OgrePrerequisites.h"
00029 #include "OgreIteratorWrappers.h"
00030 #include "OgreBlendMode.h"
00031 #include "OgreCommon.h"
00032 #include "OgrePass.h"
00033 
00034 namespace Ogre {
00041     class _OgreExport Technique
00042     {
00043     protected:
00044         // illumination pass state type
00045         enum IlluminationPassesState
00046         {
00047             IPS_COMPILE_DISABLED = -1,
00048             IPS_NOT_COMPILED = 0,
00049             IPS_COMPILED = 1
00050         };
00051 
00052         typedef std::vector<Pass*> Passes;
00054         Passes mPasses;
00056         IlluminationPassList mIlluminationPasses;
00057         Material* mParent; // raw pointer since we don't want child to stop parent's destruction
00058         bool mIsSupported;
00059         IlluminationPassesState mIlluminationPassesCompilationPhase;
00060         unsigned short mLodIndex;
00061 
00063         void clearIlluminationPasses(void);
00064     public:
00066         Technique(Material* parent);
00068         Technique(Material* parent, const Technique& oth);
00069         ~Technique();
00075         bool isSupported(void) const;
00077         void _compile(bool autoManageTextureUnits);
00079         void _compileIlluminationPasses(void);
00080 
00081 
00092         Pass* createPass(void);
00094         Pass* getPass(unsigned short index);
00096         unsigned short getNumPasses(void) const;
00098         void removePass(unsigned short index);
00100         void removeAllPasses(void);
00101         typedef VectorIterator<Passes> PassIterator;
00103         const PassIterator getPassIterator(void);
00104         typedef VectorIterator<IlluminationPassList> IlluminationPassIterator;
00106         const IlluminationPassIterator getIlluminationPassIterator(void);
00108         Material* getParent(void) const { return mParent; }
00109 
00111         Technique& operator=(const Technique& rhs);
00112 
00114         const String& getResourceGroup(void) const;
00115 
00124         bool isTransparent(void) const;
00125 
00127         void _load(void);
00129         void _unload(void);
00130 
00131         // Is this loaded?
00132         bool isLoaded(void) const;
00133 
00135         void _notifyNeedsRecompile(void);
00136 
00137 
00138         // -------------------------------------------------------------------------------
00139         // The following methods are to make migration from previous versions simpler
00140         // and to make code easier to write when dealing with simple materials
00141         // They set the properties which have been moved to Pass for all Techniques and all Passes
00142 
00151         void setAmbient(Real red, Real green, Real blue);
00152 
00161         void setAmbient(const ColourValue& ambient);
00162 
00171         void setDiffuse(Real red, Real green, Real blue, Real alpha);
00172 
00181         void setDiffuse(const ColourValue& diffuse);
00182 
00191         void setSpecular(Real red, Real green, Real blue, Real alpha);
00192 
00201         void setSpecular(const ColourValue& specular);
00202 
00211         void setShininess(Real val);
00212 
00221         void setSelfIllumination(Real red, Real green, Real blue);
00222 
00231         void setSelfIllumination(const ColourValue& selfIllum);
00232 
00241         void setDepthCheckEnabled(bool enabled);
00242 
00251         void setDepthWriteEnabled(bool enabled);
00252 
00261         void setDepthFunction( CompareFunction func );
00262 
00271         void setColourWriteEnabled(bool enabled);
00272 
00281         void setCullingMode( CullingMode mode );
00282 
00291         void setManualCullingMode( ManualCullingMode mode );
00292 
00301         void setLightingEnabled(bool enabled);
00302 
00311         void setShadingMode( ShadeOptions mode );
00312 
00321         void setFog(
00322             bool overrideScene,
00323             FogMode mode = FOG_NONE,
00324             const ColourValue& colour = ColourValue::White,
00325             Real expDensity = 0.001, Real linearStart = 0.0, Real linearEnd = 1.0 );
00326 
00335         void setDepthBias(ushort bias);
00336 
00345         void setTextureFiltering(TextureFilterOptions filterType);
00354         void setTextureAnisotropy(unsigned int maxAniso);
00355 
00364         void setSceneBlending( const SceneBlendType sbt );
00365 
00374         void setSceneBlending( const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor);
00375 
00392         void setLodIndex(unsigned short index);
00394         unsigned short getLodIndex(void) const { return mLodIndex; }
00395 
00397         bool isDepthWriteEnabled(void) const;
00398 
00400         bool isDepthCheckEnabled(void) const;
00401 
00402     };
00403 
00404 
00405 }
00406 #endif

Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Feb 12 12:59:53 2006