#include <OgreGLHardwareOcclusionQuery.h>
Inheritance diagram for Ogre::GLHardwareOcclusionQuery:
Public Member Functions | |
GLHardwareOcclusionQuery () | |
Default object constructor. | |
~GLHardwareOcclusionQuery () | |
Object destructor. | |
void | beginOcclusionQuery () |
Starts the hardware occlusion query Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object OcclusionQuery* m_pOcclusionQuery; createOcclusionQuery( &m_pOcclusionQuery ); In the rendering loop: Draw all occluders m_pOcclusionQuery->startOcclusionQuery(); Draw the polygons to be tested m_pOcclusionQuery->endOcclusionQuery();. | |
void | endOcclusionQuery () |
Ends the hardware occlusion test. | |
bool | pullOcclusionQuery (unsigned int *NumOfFragments, const HW_OCCLUSIONQUERY flag) |
Pulls the hardware occlusion query too see if there is a result. | |
unsigned int | getLastQuerysPixelcount () |
Let's you get the last pixel count with out doing the hardware occlusion test. | |
bool | isStillOutstanding (void) |
void | setSkipRate (int skip) |
Remarks This function allows you to set how often the hardware occlusion really sent to the driver if you set it to 0 every hardware occlusion test is actually made. | |
int | getSkipRate () |
virtual bool | HardwareOcclusionQuery::isStillOutstanding (void)=0 |
Lets you know when query is done, or still be processed by the Hardware. | |
Protected Attributes | |
unsigned int | mPixelCount |
GLuint | mQueryID |
bool | m_bOcclusionQuery |
int | mSkipCounter |
int | mSkipInterval |
bool | mHasOcclusionSupport |
Definition at line 69 of file OgreGLHardwareOcclusionQuery.h.
|
Default object constructor.
|
|
Object destructor.
|
|
Starts the hardware occlusion query Simple usage: Create one or more OcclusionQuery object one per outstanding query or one per tested object OcclusionQuery* m_pOcclusionQuery; createOcclusionQuery( &m_pOcclusionQuery ); In the rendering loop: Draw all occluders m_pOcclusionQuery->startOcclusionQuery(); Draw the polygons to be tested m_pOcclusionQuery->endOcclusionQuery();. Results must be pulled using: UINT m_uintNumberOfPixelsVisable; pullOcclusionQuery( &m_dwNumberOfPixelsVisable ); You may not get the result directly after the first pass or frame. Objects not visible must be tested every frame, visible objects may be tested less frequently. Implements Ogre::HardwareOcclusionQuery. |
|
Ends the hardware occlusion test.
Implements Ogre::HardwareOcclusionQuery. |
|
Let's you get the last pixel count with out doing the hardware occlusion test.
Implements Ogre::HardwareOcclusionQuery. Definition at line 92 of file OgreGLHardwareOcclusionQuery.h. |
|
Implements Ogre::HardwareOcclusionQuery. Definition at line 111 of file OgreGLHardwareOcclusionQuery.h. |
|
Lets you know when query is done, or still be processed by the Hardware.
|
|
|
|
Pulls the hardware occlusion query too see if there is a result.
Implements Ogre::HardwareOcclusionQuery. |
|
Remarks This function allows you to set how often the hardware occlusion really sent to the driver if you set it to 0 every hardware occlusion test is actually made. If you set it to 2 only 50% of your queries are sent. for all visible objects. 3 will result in 33% of all queries to actually be sent and so on. New and none visible objects will be tested all the time. This functionality is here because this class can keep track on visible and none visible objects for you. Once you you set the SkipRate for any hardware occlusion instance it effects all others. Implements Ogre::HardwareOcclusionQuery. Definition at line 110 of file OgreGLHardwareOcclusionQuery.h. |
|
Definition at line 121 of file OgreGLHardwareOcclusionQuery.h. |
|
Definition at line 124 of file OgreGLHardwareOcclusionQuery.h. |
|
Definition at line 119 of file OgreGLHardwareOcclusionQuery.h. |
|
Definition at line 120 of file OgreGLHardwareOcclusionQuery.h. |
|
Definition at line 122 of file OgreGLHardwareOcclusionQuery.h. |
|
Definition at line 123 of file OgreGLHardwareOcclusionQuery.h. |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:10:12 2006