#include <OgreRenderTargetTexture.h>
Inheritance diagram for Ogre::RenderTargetTexture:
Public Types | |
enum | StatFlags { SF_NONE = 0, SF_FPS = 1, SF_AVG_FPS = 2, SF_BEST_FPS = 4, SF_WORST_FPS = 8, SF_TRIANGLE_COUNT = 16, SF_ALL = 0xFFFF } |
Public Member Functions | |
virtual bool | isRenderTarget () const |
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virtual void | setTextureType (TextureType ttype) |
Sets the type of texture; can only be changed before load(). | |
virtual TextureType | getTextureType (void) const |
Gets the type of texture. | |
virtual size_t | getNumMipmaps (void) const |
Gets the number of mipmaps to be used for this texture. | |
virtual void | setNumMipmaps (size_t num) |
Sets the number of mipmaps to be used for this texture. | |
virtual bool | getMipmapsHardwareGenerated (void) const |
Are mipmaps hardware generated? | |
virtual float | getGamma (void) const |
Returns the gamma adjustment factor applied to this texture. | |
virtual void | setGamma (float g) |
Sets the gamma adjustment factor applied to this texture. | |
virtual unsigned int | getHeight (void) const |
Returns the height of the texture. | |
virtual unsigned int | getWidth (void) const |
Returns the width of the texture. | |
virtual unsigned int | getDepth (void) const |
Returns the depth of the texture (only applicable for 3D textures). | |
virtual unsigned int | getSrcHeight (void) const |
Returns the height of the original input texture (may differ due to hardware requirements). | |
virtual unsigned int | getSrcWidth (void) const |
Returns the width of the original input texture (may differ due to hardware requirements). | |
virtual unsigned int | getSrcDepth (void) const |
Returns the original depth of the input texture (only applicable for 3D textures). | |
virtual void | setHeight (unsigned int h) |
Set the height of the texture; can only do this before load();. | |
virtual void | setWidth (unsigned int w) |
Set the width of the texture; can only do this before load();. | |
virtual void | setDepth (unsigned int d) |
Set the depth of the texture (only applicable for 3D textures); ; can only do this before load();. | |
virtual int | getUsage () const |
Returns the TextureUsage indentifier for this Texture. | |
virtual void | setUsage (int u) |
Sets the TextureUsage indentifier for this Texture; only useful before load(). | |
virtual void | createInternalResources (void) |
Creates the internal texture resources for this texture. | |
virtual void | freeInternalResources (void) |
Frees internal texture resources for this texture. | |
virtual void | copyToTexture (TexturePtr &target) |
Copies (and maybe scales to fit) the contents of this texture to another texture. | |
virtual void | loadImage (const Image &img)=0 |
Loads the data from an image. | |
virtual void | loadRawData (DataStreamPtr &stream, ushort uWidth, ushort uHeight, PixelFormat eFormat) |
Loads the data from a raw stream. | |
virtual void | enable32Bit (bool setting=true) |
virtual PixelFormat | getFormat () const |
Returns the pixel format for the texture surface. | |
virtual void | setFormat (PixelFormat pf) |
Sets the pixel format for the texture surface; can only be set before load(). | |
virtual bool | hasAlpha (void) const |
Returns true if the texture has an alpha layer. | |
virtual size_t | getNumFaces () const |
Return the number of faces this texture has. | |
virtual HardwarePixelBufferSharedPtr | getBuffer (size_t face=0, size_t mipmap=0)=0 |
Return hardware pixel buffer for a surface. | |
virtual void | load (void) |
Loads the resource, if it is not already. | |
virtual void | reload (void) |
Reloads the resource, if it is already loaded. | |
bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. | |
bool | isManuallyLoaded (void) const |
Is this resource manually loaded? | |
virtual void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. | |
size_t | getSize (void) const |
Retrieves info about the size of the resource. | |
virtual void | touch (void) |
'Touches' the resource to indicate it has been used. | |
const String & | getName (void) const |
Gets resource name. | |
ResourceHandle | getHandle (void) const |
bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. | |
const String & | getGroup (void) |
Gets the group which this resource is a member of. | |
ResourceManager * | getCreator (void) |
Gets the manager which created this resource. | |
const String & | getOrigin (void) const |
Get the origin of this resource, e.g. | |
void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. | |
const ParamDictionary * | getParamDictionary (void) const |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. | |
virtual bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. | |
virtual void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. | |
virtual String | getParameter (const String &name) const |
Generic parameter retrieval method. | |
virtual void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. | |
virtual const String & | getName (void) const |
Retrieve target's name. | |
virtual void | getMetrics (unsigned int &width, unsigned int &height, unsigned int &colourDepth) |
Retrieve information about the render target. | |
virtual unsigned int | getWidth (void) const |
virtual unsigned int | getHeight (void) const |
virtual unsigned int | getColourDepth (void) const |
virtual void | update (void) |
Tells the target to update it's contents. | |
virtual Viewport * | addViewport (Camera *cam, int ZOrder=0, float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f) |
Adds a viewport to the rendering target. | |
virtual unsigned short | getNumViewports (void) const |
Returns the number of viewports attached to this target. | |
virtual Viewport * | getViewport (unsigned short index) |
Retrieves a pointer to the viewport with the given index. | |
virtual void | removeViewport (int ZOrder) |
Removes a viewport at a given ZOrder. | |
virtual void | removeAllViewports (void) |
Removes all viewports on this target. | |
virtual void | getStatistics (float &lastFPS, float &avgFPS, float &bestFPS, float &worstFPS) const |
Retieves details of current rendering performance. | |
virtual const FrameStats & | getStatistics (void) const |
virtual float | getLastFPS () const |
Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered. | |
virtual float | getAverageFPS () const |
Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering. | |
virtual float | getBestFPS () const |
Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering. | |
virtual float | getWorstFPS () const |
Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering. | |
virtual float | getBestFrameTime () const |
Individual stats access - gets the best frame time. | |
virtual float | getWorstFrameTime () const |
Individual stats access - gets the worst frame time. | |
virtual void | resetStatistics (void) |
Resets saved frame-rate statistices. | |
virtual void | getCustomAttribute (const String &name, void *pData) |
Gets a custom (maybe platform-specific) attribute. | |
virtual void | setDebugText (const String &text) |
Adds debug text to this window. | |
const String & | getDebugText () const |
Returns the debug text. | |
virtual void | addListener (RenderTargetListener *listener) |
Add a listener to this RenderTarget which will be called back before & after rendering. | |
virtual void | removeListener (RenderTargetListener *listener) |
Removes a RenderTargetListener previously registered using addListener. | |
virtual void | removeAllListeners (void) |
Removes all listeners from this instance. | |
virtual void | setPriority (uchar priority) |
Sets the priority of this render target in relation to the others. | |
virtual uchar | getPriority () const |
Gets the priority of a render target. | |
virtual bool | isActive () const |
Used to retrieve or set the active state of the render target. | |
virtual void | setActive (bool state) |
Used to set the active state of the render target. | |
virtual void | setAutoUpdated (bool autoupdate) |
Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used. | |
virtual bool | isAutoUpdated (void) const |
Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used. | |
virtual void | writeContentsToFile (const String &filename)=0 |
Writes the current contents of the render target to the named file. | |
virtual String | writeContentsToTimestampedFile (const String &filenamePrefix, const String &filenameSuffix) |
Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file. | |
virtual bool | requiresTextureFlipping () const=0 |
virtual size_t | getTriangleCount (void) const |
Gets the number of triangles rendered in the last update() call. | |
virtual void | _notifyCameraRemoved (const Camera *cam) |
Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer. | |
virtual bool | isPrimary (void) const |
Indicates whether this target is the primary window. | |
Static Public Member Functions | |
void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. | |
Protected Types | |
typedef std::map< int, Viewport *, std::less< int > > | ViewportList |
typedef std::vector< RenderTargetListener * > | RenderTargetListenerList |
Protected Member Functions | |
size_t | calculateSize (void) const |
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virtual void | _loadImages (const std::vector< const Image * > &images) |
Generic method to load the texture from a set of images. | |
virtual void | createInternalResourcesImpl (void)=0 |
Implementation of creating internal texture resources. | |
virtual void | freeInternalResourcesImpl (void)=0 |
Implementation of freeing internal texture resources. | |
void | unloadImpl (void) |
Default implementation of unload which calls freeInternalResources. | |
virtual void | loadImpl (void)=0 |
Internal implementation of the 'load' action, only called if this resource is not being loaded from a ManualResourceLoader. | |
bool | createParamDictionary (const String &className) |
Internal method for creating a parameter dictionary for the class, if it does not already exist. | |
void | updateStats (void) |
virtual void | firePreUpdate (void) |
internal method for firing events | |
virtual void | firePostUpdate (void) |
internal method for firing events | |
virtual void | fireViewportPreUpdate (Viewport *vp) |
internal method for firing events | |
virtual void | fireViewportPostUpdate (Viewport *vp) |
internal method for firing events | |
Protected Attributes | |
unsigned long | mHeight |
unsigned long | mWidth |
unsigned long | mDepth |
size_t | mNumRequestedMipmaps |
size_t | mNumMipmaps |
bool | mMipmapsHardwareGenerated |
float | mGamma |
TextureType | mTextureType |
PixelFormat | mFormat |
int | mUsage |
unsigned short | mSrcBpp |
unsigned long | mSrcWidth |
unsigned long | mSrcHeight |
unsigned long | mSrcDepth |
unsigned short | mFinalBpp |
bool | mHasAlpha |
bool | mInternalResourcesCreated |
ResourceManager * | mCreator |
Creator. | |
String | mName |
Unique name of the resource. | |
String | mGroup |
The name of the resource group. | |
ResourceHandle | mHandle |
Numeric handle for more efficient look up than name. | |
bool | mIsLoaded |
Is the resource currently loaded? | |
size_t | mSize |
The size of the resource in bytes. | |
bool | mIsManual |
Is this file manually loaded? | |
String | mOrigin |
Origin of this resource (e.g. script name) - optional. | |
ManualResourceLoader * | mLoader |
Optional manual loader; if provided, data is loaded from here instead of a file. | |
String | mParamDictName |
Class name for this instance to be used as a lookup (must be initialised by subclasses). | |
String | mName |
The name of this target. | |
uchar | mPriority |
The priority of the render target. | |
unsigned int | mWidth |
unsigned int | mHeight |
unsigned int | mColourDepth |
bool | mIsDepthBuffered |
FrameStats | mStats |
Timer * | mTimer |
String | mDebugText |
unsigned long | mLastSecond |
unsigned long | mLastTime |
size_t | mFrameCount |
bool | mActive |
bool | mAutoUpdate |
ViewportList | mViewportList |
List of viewports, map on Z-order. | |
RenderTargetListenerList | mListeners |
Static Protected Attributes | |
ParamDictionaryMap | msDictionary |
Dictionary of parameters. |
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Definition at line 319 of file OgreRenderTarget.h. |
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Definition at line 315 of file OgreRenderTarget.h. |
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Definition at line 58 of file OgreRenderTarget.h. |
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Generic method to load the texture from a set of images. This can be used by the specific implementation for convience. Implementations might decide not to use this function if they can use their own image loading functions.
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Utility method to notify a render target that a camera has been removed, incase it was referring to it as a viewer.
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Notify this resource of it's origin.
Definition at line 214 of file OgreResource.h. References Ogre::String. |
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Add a listener to this RenderTarget which will be called back before & after rendering.
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Adds a viewport to the rendering target.
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Implements Ogre::Resource. |
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Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. MaterialManager) initializes. |
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Method for copying this object's parameters to another object.
Definition at line 296 of file OgreStringInterface.h. References Ogre::ParamDictionary::mParamDefs, and Ogre::StringInterface::setParameter(). |
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Copies (and maybe scales to fit) the contents of this texture to another texture.
Reimplemented in Ogre::D3DTexture, and Ogre::D3D9Texture. Definition at line 201 of file OgreTexture.h. |
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Creates the internal texture resources for this texture.
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Implementation of creating internal texture resources.
Implemented in Ogre::D3DTexture, Ogre::D3D9Texture, and Ogre::GLTexture. |
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Internal method for creating a parameter dictionary for the class, if it does not already exist.
Definition at line 172 of file OgreStringInterface.h. References Ogre::String. |
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Definition at line 212 of file OgreTexture.h. |
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internal method for firing events
Reimplemented in Ogre::RenderTexture. |
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internal method for firing events
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internal method for firing events
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internal method for firing events
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Frees internal texture resources for this texture.
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Implementation of freeing internal texture resources.
Implemented in Ogre::D3DTexture, Ogre::D3D9Texture, and Ogre::GLTexture. |
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Individual stats access - gets the average frames per second (FPS) since call to Root::startRendering.
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Individual stats access - gets the best frames per second (FPS) since call to Root::startRendering.
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Individual stats access - gets the best frame time.
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Return hardware pixel buffer for a surface. This buffer can then be used to copy data from and to a particular level of the texture.
Implemented in Ogre::D3DTexture, Ogre::D3D9Texture, and Ogre::GLTexture. |
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Gets the manager which created this resource.
Definition at line 205 of file OgreResource.h. |
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Gets a custom (maybe platform-specific) attribute.
Reimplemented in Ogre::D3D7RenderWindow, Ogre::D3D7RenderTexture, Ogre::D3D9RenderWindow, Ogre::D3D9RenderTexture, Ogre::GLXWindow, Ogre::GTKWindow, and Ogre::Win32Window. |
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Returns the debug text.
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Returns the depth of the texture (only applicable for 3D textures).
Definition at line 140 of file OgreTexture.h. |
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Returns the pixel format for the texture surface.
Definition at line 218 of file OgreTexture.h. References Ogre::PixelFormat. |
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Returns the gamma adjustment factor applied to this texture.
Definition at line 122 of file OgreTexture.h. |
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Gets the group which this resource is a member of.
Definition at line 202 of file OgreResource.h. References Ogre::String. |
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Definition at line 188 of file OgreResource.h. References Ogre::ResourceHandle. |
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Returns the height of the texture.
Definition at line 132 of file OgreTexture.h. |
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Individual stats access - gets the number of frames per second (FPS) based on the last frame rendered.
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Retrieve information about the render target.
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Are mipmaps hardware generated?
Definition at line 118 of file OgreTexture.h. |
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Retrieve target's name.
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Gets resource name.
Definition at line 183 of file OgreResource.h. References Ogre::String. |
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Return the number of faces this texture has. This will be 6 for a cubemap texture and 1 for a 1D, 2D or 3D one. |
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Gets the number of mipmaps to be used for this texture.
Definition at line 106 of file OgreTexture.h. |
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Returns the number of viewports attached to this target.
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Get the origin of this resource, e.g. a script file name.
Definition at line 212 of file OgreResource.h. References Ogre::String. |
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Definition at line 209 of file OgreStringInterface.h. |
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Retrieves the parameter dictionary for this class.
Definition at line 196 of file OgreStringInterface.h. |
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Generic parameter retrieval method.
Definition at line 265 of file OgreStringInterface.h. References Ogre::ParamCommand::doGet(), Ogre::ParamDictionary::getParamCommand(), and Ogre::String. |
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Retrieves a list of parameters valid for this object.
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Gets the priority of a render target.
Definition at line 239 of file OgreRenderTarget.h. References Ogre::uchar. |
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Retrieves info about the size of the resource.
Definition at line 172 of file OgreResource.h. |
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Returns the original depth of the input texture (only applicable for 3D textures).
Definition at line 152 of file OgreTexture.h. |
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Returns the height of the original input texture (may differ due to hardware requirements).
Definition at line 144 of file OgreTexture.h. |
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Returns the width of the original input texture (may differ due to hardware requirements).
Definition at line 148 of file OgreTexture.h. |
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Retieves details of current rendering performance.
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Gets the type of texture.
Definition at line 102 of file OgreTexture.h. References Ogre::TextureType. |
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Gets the number of triangles rendered in the last update() call.
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Returns the TextureUsage indentifier for this Texture.
Definition at line 169 of file OgreTexture.h. |
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Retrieves a pointer to the viewport with the given index.
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Returns the width of the texture.
Definition at line 136 of file OgreTexture.h. |
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Individual stats access - gets the worst frames per second (FPS) since call to Root::startRendering.
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Individual stats access - gets the worst frame time.
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Returns true if the texture has an alpha layer.
Definition at line 227 of file OgreTexture.h. |
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Used to retrieve or set the active state of the render target.
Reimplemented in Ogre::RenderWindow, Ogre::D3D7RenderWindow, Ogre::GLXWindow, Ogre::GTKWindow, and Ogre::SDLWindow. |
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Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.
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Returns true if the Resource has been loaded, false otherwise.
Definition at line 195 of file OgreResource.h. References OGRE_LOCK_AUTO_MUTEX. |
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Is this resource manually loaded?
Definition at line 160 of file OgreResource.h. |
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Indicates whether this target is the primary window. The primary window is special in that it is destroyed when ogre is shut down, and cannot be destroyed directly. This is the case because it holds the context for vertex, index buffers and textures. Reimplemented in Ogre::RenderWindow. |
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Returns true if the Resource is reloadable, false otherwise.
Definition at line 153 of file OgreResource.h. |
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Definition at line 14 of file OgreRenderTargetTexture.h. |
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Loads the resource, if it is not already.
Reimplemented in Ogre::Mesh, and Ogre::GLSLGpuProgram. |
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Loads the data from an image.
Implemented in Ogre::D3DTexture, Ogre::D3D9Texture, and Ogre::GLTexture. |
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Internal implementation of the 'load' action, only called if this resource is not being loaded from a ManualResourceLoader.
Implemented in Ogre::Font, Ogre::GpuProgram, Ogre::HighLevelGpuProgram, Ogre::Material, Ogre::Mesh, Ogre::PatchMesh, Ogre::Skeleton, Ogre::SkeletonInstance, Ogre::BspLevel, Ogre::D3DTexture, Ogre::D3D9GpuProgram, Ogre::D3D9Texture, and Ogre::GLTexture. |
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Loads the data from a raw stream.
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Reloads the resource, if it is already loaded.
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Removes all listeners from this instance.
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Removes all viewports on this target.
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Removes a RenderTargetListener previously registered using addListener.
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Removes a viewport at a given ZOrder.
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Resets saved frame-rate statistices.
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Used to set the active state of the render target.
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Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.
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Adds debug text to this window.
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Set the depth of the texture (only applicable for 3D textures); ; can only do this before load();.
Definition at line 165 of file OgreTexture.h. |
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Sets the pixel format for the texture surface; can only be set before load().
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Sets the gamma adjustment factor applied to this texture.
Definition at line 128 of file OgreTexture.h. |
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Set the height of the texture; can only do this before load();.
Definition at line 156 of file OgreTexture.h. |
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Sets the number of mipmaps to be used for this texture.
Definition at line 112 of file OgreTexture.h. |
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Generic parameter setting method.
Referenced by Ogre::StringInterface::copyParametersTo(). |
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Generic multiple parameter setting method.
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Sets the priority of this render target in relation to the others.
Definition at line 237 of file OgreRenderTarget.h. References Ogre::uchar. |
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Sets the type of texture; can only be changed before load().
Definition at line 98 of file OgreTexture.h. |
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Sets the TextureUsage indentifier for this Texture; only useful before load().
Definition at line 181 of file OgreTexture.h. |
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Set the width of the texture; can only do this before load();.
Definition at line 160 of file OgreTexture.h. |
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'Touches' the resource to indicate it has been used.
Reimplemented in Ogre::Material. |
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Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented in Ogre::GLSLGpuProgram. |
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Default implementation of unload which calls freeInternalResources.
Implements Ogre::Resource. |
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Tells the target to update it's contents.
Reimplemented in Ogre::RenderWindow, and Ogre::D3D9RenderWindow. |
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Writes the current contents of the render target to the named file.
Implemented in Ogre::D3D7RenderWindow, Ogre::D3D7RenderTexture, Ogre::D3D9RenderWindow, Ogre::D3D9RenderTexture, Ogre::GLXWindow, Ogre::GTKWindow, Ogre::GLRenderTexture, Ogre::SDLWindow, and Ogre::Win32Window. |
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Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.
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Reimplemented in Ogre::D3D7RenderWindow, and Ogre::SDLWindow. Definition at line 310 of file OgreRenderTarget.h. |
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Definition at line 311 of file OgreRenderTarget.h. |
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Definition at line 298 of file OgreRenderTarget.h. |
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Creator.
Definition at line 73 of file OgreResource.h. |
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Definition at line 305 of file OgreRenderTarget.h. |
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Definition at line 252 of file OgreTexture.h. |
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Definition at line 265 of file OgreTexture.h. |
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Definition at line 260 of file OgreTexture.h. |
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Definition at line 308 of file OgreRenderTarget.h. |
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Definition at line 257 of file OgreTexture.h. |
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The name of the resource group.
Definition at line 77 of file OgreResource.h. |
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Numeric handle for more efficient look up than name.
Definition at line 79 of file OgreResource.h. |
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Definition at line 266 of file OgreTexture.h. |
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Definition at line 297 of file OgreRenderTarget.h. |
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Definition at line 250 of file OgreTexture.h. |
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Definition at line 268 of file OgreTexture.h. |
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Definition at line 299 of file OgreRenderTarget.h. |
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Is the resource currently loaded?
Definition at line 81 of file OgreResource.h. |
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Is this file manually loaded?
Definition at line 85 of file OgreResource.h. |
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Definition at line 306 of file OgreRenderTarget.h. |
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Definition at line 307 of file OgreRenderTarget.h. |
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Definition at line 320 of file OgreRenderTarget.h. |
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Optional manual loader; if provided, data is loaded from here instead of a file.
Definition at line 89 of file OgreResource.h. |
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Definition at line 256 of file OgreTexture.h. |
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The name of this target.
Definition at line 292 of file OgreRenderTarget.h. |
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Unique name of the resource.
Definition at line 75 of file OgreResource.h. |
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Definition at line 255 of file OgreTexture.h. |
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Definition at line 254 of file OgreTexture.h. |
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Origin of this resource (e.g. script name) - optional.
Definition at line 87 of file OgreResource.h. |
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Class name for this instance to be used as a lookup (must be initialised by subclasses).
Definition at line 160 of file OgreStringInterface.h. |
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The priority of the render target.
Definition at line 294 of file OgreRenderTarget.h. |
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Dictionary of parameters.
Definition at line 157 of file OgreStringInterface.h. |
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The size of the resource in bytes.
Definition at line 83 of file OgreResource.h. |
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Definition at line 263 of file OgreTexture.h. |
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Definition at line 264 of file OgreTexture.h. |
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Definition at line 264 of file OgreTexture.h. |
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Definition at line 264 of file OgreTexture.h. |
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Definition at line 302 of file OgreRenderTarget.h. |
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Definition at line 259 of file OgreTexture.h. |
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Definition at line 304 of file OgreRenderTarget.h. |
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Definition at line 261 of file OgreTexture.h. |
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List of viewports, map on Z-order.
Definition at line 317 of file OgreRenderTarget.h. |
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Definition at line 296 of file OgreRenderTarget.h. |
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Definition at line 251 of file OgreTexture.h. |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:02:39 2006