#include <OgreBspLevel.h>
Public Attributes | |
float | position [3] |
float | normal [3] |
int | colour |
float | texcoords [2] |
float | lightmap [2] |
Note that in this case vertex components (position, normal, texture coords etc) are held interleaved in the same buffer. However, the format here is different from the format used by Quake because older Direct3d drivers like the vertex elements to be in a particular order within the buffer. See VertexDeclaration for full details of this marvellous(not) feature.
Definition at line 114 of file OgreBspLevel.h.
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Definition at line 118 of file OgreBspLevel.h. |
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Definition at line 120 of file OgreBspLevel.h. |
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Definition at line 117 of file OgreBspLevel.h. |
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Definition at line 116 of file OgreBspLevel.h. |
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Definition at line 119 of file OgreBspLevel.h. |
Copyright © 2000-2005 by The OGRE Team
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:05:18 2006