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Ogre::AnimationState Class Reference

Represents the state of an animation and the weight of it's influence. More...

#include <OgreAnimationState.h>

Inheritance diagram for Ogre::AnimationState:

Ogre::ControllerValue< Real > List of all members.

Public Member Functions

 AnimationState ()
 Default constructor for STL only.

virtual ~AnimationState ()
 Destructor - is here because class has virtual functions and some compilers would whine if it won't exist.

 AnimationState (const String &animName, Real timePos, Real length, Real weight=1.0, bool enabled=false)
 Normal constructor with all params supplied.

const StringgetAnimationName () const
 Gets the name of the animation to which this state applies.

void setAnimationName (const String &name)
 Sets the name of the animation to which this state applies.

Real getTimePosition (void) const
 Gets the time position for this animation.

void setTimePosition (Real timePos)
 Sets the time position for this animation.

Real getLength () const
 Gets the total length of this animation (may be shorter than whole animation).

void setLength (Real len)
 Sets the total length of this animation (may be shorter than whole animation).

Real getWeight (void) const
 Gets the weight (influence) of this animation.

void setWeight (Real weight)
 Sets the weight (influence) of this animation.

void addTime (Real offset)
 Modifies the time position, adjusting for animation length.

bool getEnabled (void) const
 Returns true if this animation is currently enabled.

void setEnabled (bool enabled)
 Sets whether this animation is enabled.

bool operator== (const AnimationState &rhs) const
 Equality operator.

bool operator!= (const AnimationState &rhs) const
Real getValue (void) const
 ControllerValue implementation.

void setValue (Real value)
 ControllerValue implementation.

void setLoop (bool loop)
 Sets whether or not an animation loops at the start and end of the animation if the time continues to be altered.

bool getLoop (void) const
 Gets whether or not this animation loops.

void copyStateFrom (const AnimationState &animState)
 Copies the states from another animation state, preserving the animation name (unlike operator=) but copying everything else.


Protected Attributes

String mAnimationName
Real mTimePos
Real mLength
Real mInvLength
Real mWeight
bool mEnabled
bool mLoop

Detailed Description

Represents the state of an animation and the weight of it's influence.

Remarks:
Other classes can hold instances of this class to store the state of any animations they are using. This class implements the ControllerValue interface to enable automatic update of animation state through controllers.

Definition at line 44 of file OgreAnimationState.h.


Constructor & Destructor Documentation

Ogre::AnimationState::AnimationState  ) 
 

Default constructor for STL only.

virtual Ogre::AnimationState::~AnimationState  )  [virtual]
 

Destructor - is here because class has virtual functions and some compilers would whine if it won't exist.

Ogre::AnimationState::AnimationState const String animName,
Real  timePos,
Real  length,
Real  weight = 1.0,
bool  enabled = false
 

Normal constructor with all params supplied.


Member Function Documentation

void Ogre::AnimationState::addTime Real  offset  ) 
 

Modifies the time position, adjusting for animation length.

Remarks:
This method loops at the edges if animation looping is enabled.

void Ogre::AnimationState::copyStateFrom const AnimationState animState  ) 
 

Copies the states from another animation state, preserving the animation name (unlike operator=) but copying everything else.

Parameters:
animState Reference to animation state which will use as source.

const String& Ogre::AnimationState::getAnimationName  )  const
 

Gets the name of the animation to which this state applies.

bool Ogre::AnimationState::getEnabled void   )  const
 

Returns true if this animation is currently enabled.

Real Ogre::AnimationState::getLength  )  const
 

Gets the total length of this animation (may be shorter than whole animation).

bool Ogre::AnimationState::getLoop void   )  const
 

Gets whether or not this animation loops.

Definition at line 98 of file OgreAnimationState.h.

Real Ogre::AnimationState::getTimePosition void   )  const
 

Gets the time position for this animation.

Real Ogre::AnimationState::getValue void   )  const [virtual]
 

ControllerValue implementation.

Implements Ogre::ControllerValue< Real >.

Real Ogre::AnimationState::getWeight void   )  const
 

Gets the weight (influence) of this animation.

bool Ogre::AnimationState::operator!= const AnimationState rhs  )  const
 

bool Ogre::AnimationState::operator== const AnimationState rhs  )  const
 

Equality operator.

void Ogre::AnimationState::setAnimationName const String name  ) 
 

Sets the name of the animation to which this state applies.

void Ogre::AnimationState::setEnabled bool  enabled  ) 
 

Sets whether this animation is enabled.

void Ogre::AnimationState::setLength Real  len  ) 
 

Sets the total length of this animation (may be shorter than whole animation).

void Ogre::AnimationState::setLoop bool  loop  ) 
 

Sets whether or not an animation loops at the start and end of the animation if the time continues to be altered.

Definition at line 96 of file OgreAnimationState.h.

void Ogre::AnimationState::setTimePosition Real  timePos  ) 
 

Sets the time position for this animation.

void Ogre::AnimationState::setValue Real  value  )  [virtual]
 

ControllerValue implementation.

Implements Ogre::ControllerValue< Real >.

void Ogre::AnimationState::setWeight Real  weight  ) 
 

Sets the weight (influence) of this animation.


Member Data Documentation

String Ogre::AnimationState::mAnimationName [protected]
 

Definition at line 107 of file OgreAnimationState.h.

bool Ogre::AnimationState::mEnabled [protected]
 

Definition at line 112 of file OgreAnimationState.h.

Real Ogre::AnimationState::mInvLength [protected]
 

Definition at line 110 of file OgreAnimationState.h.

Real Ogre::AnimationState::mLength [protected]
 

Definition at line 109 of file OgreAnimationState.h.

bool Ogre::AnimationState::mLoop [protected]
 

Definition at line 113 of file OgreAnimationState.h.

Real Ogre::AnimationState::mTimePos [protected]
 

Definition at line 108 of file OgreAnimationState.h.

Real Ogre::AnimationState::mWeight [protected]
 

Definition at line 111 of file OgreAnimationState.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
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Last modified Sun Feb 12 13:00:05 2006