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Ogre::SDLInput Class Reference

#include <OgreSDLInput.h>

Inheritance diagram for Ogre::SDLInput:

Ogre::InputReader List of all members.

Public Member Functions

 SDLInput ()
virtual ~SDLInput ()
void initialise (RenderWindow *pWindow, bool useKeyboard=true, bool useMouse=true, bool useGameController=false)
 Initialise the input system.

void capture ()
 Captures the state of all the input devices.

void setGrabMode (GrabMode mode)
 Sets how to grab the mouse.

virtual long getMouseRelX () const
 Retrieves the relative (compared to the last input poll) mouse movement on the X (horizontal) axis.

virtual long getMouseRelY () const
 Retrieves the relative (compared to the last input poll) mouse movement on the Y (vertical) axis.

virtual long getMouseRelZ () const
 Retrieves the relative (compared to the last input poll) mouse movement on the Z (mouse wheel) axis.

virtual long getMouseAbsX () const
 Retrieves the absolute mouse position on the X (horizontal) axis.

virtual long getMouseAbsY () const
 Retrieves the absolute mouse position on the Y (vertical) axis.

virtual long getMouseAbsZ () const
 Retrieves the absolute mouse position on the Z (mouse wheel) axis.

virtual void getMouseState (MouseState &state) const
 Retrieves the current state of the mouse.

virtual bool getMouseButton (uchar button) const
 Retrieves the state of a mouse button.

void useBufferedInput (EventQueue *pEventQueue, bool keys=true, bool mouse=true)
 Tells the reader to use buffered input and update the passed in queue.

virtual void setBufferedInput (bool keys, bool mouse)
virtual bool isKeyDown (KeyCode kc) const
 Determines if the specified key is currently depressed.

virtual long getMouseRelativeX () const
 Retrieves the relative position of the mouse when capture was called relative to the last time.

virtual long getMouseRelativeY () const
 Retrieves the relative position of the mouse when capture was called relative to the last time.

virtual long getMouseRelativeZ () const
 Retrieves the relative position of the mouse when capture was called relative to the last time.

void addCursorMoveListener (MouseMotionListener *c)
 Adds a mouse motion listener to the cursor object.

void removeCursorMoveListener (MouseMotionListener *c)
 Remove a mouse motion listener to the cursor object.


Static Public Member Functions

char getKeyChar (int keyCode, long modifiers=0)

Protected Types

typedef std::set< KeyCodeBufferedKeysDownSet
 Set of all the keys currently depressed based on buffered input events.


Protected Member Functions

void mouseMoved ()
 Creates mouse moved or dragged events depending if any button is pressed.

void createMouseEvent (int id, int button)
 Creates a MouseEvent that first gets processed by the cursor, then gets pushed on the queue.

void triggerMouseButton (int nMouseCode, bool mousePressed)
 Creates mouse pressed, released, and clicked events.

void createKeyEvent (int id, int key)
void keyChanged (int key, bool down)

Protected Attributes

long mModifiers
 The modifiers are a binary flags that represent what buttons are pressed, and what key modifiers are down (e.g.

CursormCursor
 Internal Cursor object.

EventQueuemEventQueue
 EventQueue is used for buffered input support.

bool mUseBufferedKeys
 Wether to use buffering input support - buffering support relies on using an EventQueue.

bool mUseBufferedMouse
 Wether to use buffering input support - buffering support relies on using an EventQueue.

MouseState mMouseState
 The mouse state in immediate mode.

BufferedKeysDownSet mBufferedKeysDown

Private Types

typedef std::map< SDLKey,
KeyCode
InputKeyMap

Private Member Functions

void processBufferedKeyboard ()
void processBufferedMouse ()
void _grabMouse ()
void _releaseMouse ()
bool isKeyDownImmediate (KeyCode kc) const
 Return whether a key is down in immediate mode.


Private Attributes

Uint8 * mKeyboardBuffer
int mMaxKey
int mMouseX
int mMouseY
int mMouseRelativeX
int mMouseRelativeY
int mMouseRelativeZ
Real mScale
Uint8 mMouseKeys
bool _visible
bool mMouseGrabbed
bool mUseMouse
bool mGrabMouse
bool mMouseLeft
int mGrabMode
InputKeyMap _key_map
bool warpMouse

Static Private Attributes

const unsigned int mWheelStep = 60

Member Typedef Documentation

typedef std::set<KeyCode> Ogre::InputReader::BufferedKeysDownSet [protected, inherited]
 

Set of all the keys currently depressed based on buffered input events.

Definition at line 337 of file OgreInput.h.

typedef std::map<SDLKey, KeyCode> Ogre::SDLInput::InputKeyMap [private]
 

Definition at line 98 of file OgreSDLInput.h.


Constructor & Destructor Documentation

Ogre::SDLInput::SDLInput  ) 
 

virtual Ogre::SDLInput::~SDLInput  )  [virtual]
 


Member Function Documentation

void Ogre::SDLInput::_grabMouse  )  [private]
 

void Ogre::SDLInput::_releaseMouse  )  [private]
 

void Ogre::InputReader::addCursorMoveListener MouseMotionListener c  )  [inherited]
 

Adds a mouse motion listener to the cursor object.

This keeps the Cursor object hidden.

void Ogre::SDLInput::capture  )  [virtual]
 

Captures the state of all the input devices.

Remarks:
This method captures the state of all input devices and stores it internally for use when the enquiry methods are next called. This is done to ensure that all input is captured at once and therefore combinations of input are not subject to time differences when methods are called.

Implements Ogre::InputReader.

void Ogre::InputReader::createKeyEvent int  id,
int  key
[protected, inherited]
 

void Ogre::InputReader::createMouseEvent int  id,
int  button
[protected, inherited]
 

Creates a MouseEvent that first gets processed by the cursor, then gets pushed on the queue.

char Ogre::InputReader::getKeyChar int  keyCode,
long  modifiers = 0
[static, inherited]
 

virtual long Ogre::SDLInput::getMouseAbsX  )  const [virtual]
 

Retrieves the absolute mouse position on the X (horizontal) axis.

Implements Ogre::InputReader.

virtual long Ogre::SDLInput::getMouseAbsY  )  const [virtual]
 

Retrieves the absolute mouse position on the Y (vertical) axis.

Implements Ogre::InputReader.

virtual long Ogre::SDLInput::getMouseAbsZ  )  const [virtual]
 

Retrieves the absolute mouse position on the Z (mouse wheel) axis.

Implements Ogre::InputReader.

virtual bool Ogre::SDLInput::getMouseButton uchar  button  )  const [virtual]
 

Retrieves the state of a mouse button.

Implements Ogre::InputReader.

virtual long Ogre::InputReader::getMouseRelativeX  )  const [virtual, inherited]
 

Retrieves the relative position of the mouse when capture was called relative to the last time.

Definition at line 266 of file OgreInput.h.

virtual long Ogre::InputReader::getMouseRelativeY  )  const [virtual, inherited]
 

Retrieves the relative position of the mouse when capture was called relative to the last time.

Definition at line 270 of file OgreInput.h.

virtual long Ogre::InputReader::getMouseRelativeZ  )  const [virtual, inherited]
 

Retrieves the relative position of the mouse when capture was called relative to the last time.

Definition at line 274 of file OgreInput.h.

virtual long Ogre::SDLInput::getMouseRelX  )  const [virtual]
 

Retrieves the relative (compared to the last input poll) mouse movement on the X (horizontal) axis.

Implements Ogre::InputReader.

virtual long Ogre::SDLInput::getMouseRelY  )  const [virtual]
 

Retrieves the relative (compared to the last input poll) mouse movement on the Y (vertical) axis.

Implements Ogre::InputReader.

virtual long Ogre::SDLInput::getMouseRelZ  )  const [virtual]
 

Retrieves the relative (compared to the last input poll) mouse movement on the Z (mouse wheel) axis.

Implements Ogre::InputReader.

virtual void Ogre::SDLInput::getMouseState MouseState state  )  const [virtual]
 

Retrieves the current state of the mouse.

Implements Ogre::InputReader.

void Ogre::SDLInput::initialise RenderWindow pWindow,
bool  useKeyboard = true,
bool  useMouse = true,
bool  useGameController = false
[virtual]
 

Initialise the input system.

Note:
Only keyboard and mouse currently implemented.
Parameters:
pWindow The window to capture input for
useKeyboard If true, keyboard input will be supported.
useMouse If true, mouse input will be supported.
useGameController If true, joysticks/gamepads will be supported.

Implements Ogre::InputReader.

virtual bool Ogre::InputReader::isKeyDown KeyCode  kc  )  const [virtual, inherited]
 

Determines if the specified key is currently depressed.

Note:
In immediate mode, this enquiry method uses the state of the keyboard at the last 'capture' call.

bool Ogre::SDLInput::isKeyDownImmediate KeyCode  kc  )  const [private, virtual]
 

Return whether a key is down in immediate mode.

Implements Ogre::InputReader.

void Ogre::InputReader::keyChanged int  key,
bool  down
[protected, inherited]
 

void Ogre::InputReader::mouseMoved  )  [protected, inherited]
 

Creates mouse moved or dragged events depending if any button is pressed.

void Ogre::SDLInput::processBufferedKeyboard  )  [private]
 

void Ogre::SDLInput::processBufferedMouse  )  [private]
 

void Ogre::InputReader::removeCursorMoveListener MouseMotionListener c  )  [inherited]
 

Remove a mouse motion listener to the cursor object.

This keeps the Cursor object hidden.

virtual void Ogre::InputReader::setBufferedInput bool  keys,
bool  mouse
[virtual, inherited]
 

Reimplemented in Ogre::Win32Input8.

void Ogre::SDLInput::setGrabMode GrabMode  mode  ) 
 

Sets how to grab the mouse.

Possible values for mode are GRAB_MOUSE_OVER or GRAB_MOUSE_BUTTON. The first will grab the mouse if the pointer is over the application window and the latter will wait for a mouse button click to aquire the mouse. Default is GRAB_MOUSE_CLICK.

Definition at line 64 of file OgreSDLInput.h.

References mGrabMode.

void Ogre::InputReader::triggerMouseButton int  nMouseCode,
bool  mousePressed
[protected, inherited]
 

Creates mouse pressed, released, and clicked events.

void Ogre::InputReader::useBufferedInput EventQueue pEventQueue,
bool  keys = true,
bool  mouse = true
[inherited]
 

Tells the reader to use buffered input and update the passed in queue.

Remarks:
The default behaviour of the input reader is simply to capture the current state of the mouse / keyboard on demand. An alternative is to use buffered input where all events are registered on a queue.


Member Data Documentation

InputKeyMap Ogre::SDLInput::_key_map [private]
 

Definition at line 99 of file OgreSDLInput.h.

bool Ogre::SDLInput::_visible [private]
 

Definition at line 89 of file OgreSDLInput.h.

BufferedKeysDownSet Ogre::InputReader::mBufferedKeysDown [protected, inherited]
 

Definition at line 338 of file OgreInput.h.

Cursor* Ogre::InputReader::mCursor [protected, inherited]
 

Internal Cursor object.

Remarks:
This is a mathematical representation of where the cursor is, it does not draw a cursor.
See also:
CursorGuiElement.

Definition at line 323 of file OgreInput.h.

EventQueue* Ogre::InputReader::mEventQueue [protected, inherited]
 

EventQueue is used for buffered input support.

Definition at line 326 of file OgreInput.h.

int Ogre::SDLInput::mGrabMode [private]
 

Definition at line 96 of file OgreSDLInput.h.

Referenced by setGrabMode().

bool Ogre::SDLInput::mGrabMouse [private]
 

Definition at line 93 of file OgreSDLInput.h.

Uint8* Ogre::SDLInput::mKeyboardBuffer [private]
 

Definition at line 83 of file OgreSDLInput.h.

int Ogre::SDLInput::mMaxKey [private]
 

Definition at line 84 of file OgreSDLInput.h.

long Ogre::InputReader::mModifiers [protected, inherited]
 

The modifiers are a binary flags that represent what buttons are pressed, and what key modifiers are down (e.g.

shift/alt).

Definition at line 315 of file OgreInput.h.

bool Ogre::SDLInput::mMouseGrabbed [private]
 

Definition at line 91 of file OgreSDLInput.h.

Uint8 Ogre::SDLInput::mMouseKeys [private]
 

Definition at line 88 of file OgreSDLInput.h.

bool Ogre::SDLInput::mMouseLeft [private]
 

Definition at line 94 of file OgreSDLInput.h.

int Ogre::SDLInput::mMouseRelativeX [private]
 

Definition at line 86 of file OgreSDLInput.h.

int Ogre::SDLInput::mMouseRelativeY [private]
 

Definition at line 86 of file OgreSDLInput.h.

int Ogre::SDLInput::mMouseRelativeZ [private]
 

Definition at line 86 of file OgreSDLInput.h.

MouseState Ogre::InputReader::mMouseState [protected, inherited]
 

The mouse state in immediate mode.

Definition at line 334 of file OgreInput.h.

int Ogre::SDLInput::mMouseX [private]
 

Definition at line 85 of file OgreSDLInput.h.

int Ogre::SDLInput::mMouseY [private]
 

Definition at line 85 of file OgreSDLInput.h.

Real Ogre::SDLInput::mScale [private]
 

Definition at line 87 of file OgreSDLInput.h.

bool Ogre::InputReader::mUseBufferedKeys [protected, inherited]
 

Wether to use buffering input support - buffering support relies on using an EventQueue.

See also:
class EventQueue

Definition at line 331 of file OgreInput.h.

bool Ogre::InputReader::mUseBufferedMouse [protected, inherited]
 

Wether to use buffering input support - buffering support relies on using an EventQueue.

See also:
class EventQueue

Definition at line 331 of file OgreInput.h.

bool Ogre::SDLInput::mUseMouse [private]
 

Definition at line 92 of file OgreSDLInput.h.

const unsigned int Ogre::SDLInput::mWheelStep = 60 [static, private]
 

Definition at line 107 of file OgreSDLInput.h.

bool Ogre::SDLInput::warpMouse [private]
 

Definition at line 100 of file OgreSDLInput.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Feb 12 13:05:12 2006