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OgreCompositorScriptCompiler.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.stevestreeting.com/ogre/
00006 
00007 Copyright (c) 2000-2005 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
00018 
00019 You should have received a copy of the GNU General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/gpl.html.
00023 -----------------------------------------------------------------------------
00024 */
00025 
00026 #ifndef __CompositorScriptScompiler_H__
00027 #define __CompositorScriptScompiler_H__
00028 
00029 #include "OgrePrerequisites.h"
00030 #include "OgreCompiler2Pass.h"
00031 #include "OgreCompositor.h"
00032 #include "OgreRenderSystem.h"
00033 
00034 
00035 namespace Ogre {
00036 
00038     class _OgreExport CompositorScriptCompiler : public Compiler2Pass
00039     {
00040 
00041     public:
00042         CompositorScriptCompiler(void);
00043         ~CompositorScriptCompiler(void);
00044 
00047         virtual const String& getClientBNFGrammer(void) { return compositorScript_BNF; }
00048 
00051         virtual const String& getClientGrammerName(void) { static const String grammerName("Compositor Script"); return grammerName; }
00052 
00053     protected:
00054         // Token ID enumeration
00055         enum TokenID {
00056             // Terminal Tokens section
00057             ID_UNKOWN = 0, ID_OPENBRACE, ID_CLOSEBRACE,
00058             // Top level
00059             ID_COMPOSITOR,
00060             // Techniques
00061             ID_TECHNIQUE, ID_TEXTURE, ID_TARGET_WIDTH, ID_TARGET_HEIGHT,
00062             ID_PF_A8R8G8B8, ID_PF_R8G8B8A8, ID_PF_R8G8B8,
00063             ID_PF_FLOAT16_R, ID_PF_FLOAT16_RGB, ID_PF_FLOAT16_RGBA,
00064             ID_PF_FLOAT32_R, ID_PF_FLOAT32_RGB, ID_PF_FLOAT32_RGBA,
00065             // Targets
00066             ID_TARGET, ID_INPUT, ID_TARGET_OUTPUT, ID_ONLY_INITIAL,
00067             ID_VISIBILITY_MASK, ID_LOD_BIAS, ID_MATERIAL_SCHEME,
00068             ID_PREVIOUS, ID_NONE,
00069             // Passes
00070             ID_PASS,
00071             ID_MATERIAL,
00072             ID_RENDER_QUAD, ID_CLEAR, ID_STENCIL, ID_RENDER_SCENE,
00073             ID_FIRST_RQ, ID_LAST_RQ,
00074             // clear
00075             ID_CLR_BUFF, ID_CLR_COLOUR, ID_CLR_DEPTH,
00076             ID_CLR_COLOUR_VAL, ID_CLR_DEPTH_VAL, ID_CLR_STENCIL_VAL,
00077             // stencil
00078             ID_ST_CHECK, ID_ST_FUNC, ID_ST_REF_VAL, ID_ST_MASK, ID_ST_FAILOP,
00079             ID_ST_DEPTH_FAILOP, ID_ST_PASSOP, ID_ST_TWOSIDED,
00080 
00081             // compare functions
00082             ID_ST_ALWAYS_FAIL, ID_ST_ALWAYS_PASS, ID_ST_LESS,
00083             ID_ST_LESS_EQUAL, ID_ST_EQUAL, ID_ST_NOT_EQUAL,
00084             ID_ST_GREATER_EQUAL, ID_ST_GREATER,
00085 
00086             // stencil operations
00087             ID_ST_KEEP, ID_ST_ZERO, ID_ST_REPLACE, ID_ST_INCREMENT,
00088             ID_ST_DECREMENT, ID_ST_INCREMENT_WRAP, ID_ST_DECREMENT_WRAP,
00089             ID_ST_INVERT,
00090 
00091             // general
00092             ID_ON, ID_OFF, ID_TRUE, ID_FALSE
00093         };
00094 
00096         enum CompositorScriptSection
00097         {
00098             CSS_NONE,
00099             CSS_COMPOSITOR,
00100             CSS_TECHNIQUE,
00101             CSS_TARGET,
00102             CSS_PASS
00103         };
00105         struct CompositorScriptContext
00106         {
00107             CompositorScriptSection section;
00108             CompositorPtr compositor;
00109             CompositionTechnique* technique;
00110             CompositionTargetPass* target;
00111             CompositionPass* pass;
00112         };
00113 
00114         CompositorScriptContext mScriptContext;
00115 
00116         // static library database for tokens and BNF rules
00117         static TokenRule compositorScript_RulePath[];
00118         // simplified Backus - Naur Form (BNF) grammer for compositor scripts
00119         static String compositorScript_BNF;
00120 
00121         typedef void (CompositorScriptCompiler::* CSC_Action)(void);
00122         typedef std::map<size_t, CSC_Action> TokenActionMap;
00123         typedef TokenActionMap::iterator TokenActionIterator;
00128         static TokenActionMap mTokenActionMap;
00129 
00133         virtual void executeTokenAction(const size_t tokenID);
00136         virtual void setupTokenDefinitions(void);
00137         void addLexemeTokenAction(const String& lexeme, const size_t token, const CSC_Action action = 0);
00138 
00139         void logParseError(const String& error);
00140 
00141         // Token Actions which get called when tokens are created during parsing.
00142         void parseOpenBrace(void);
00143         void parseCloseBrace(void);
00144         void parseCompositor(void);
00145         void parseTechnique(void);
00146         void parseTexture(void);
00147         void parseTarget(void);
00148         void parseInput(void);
00149         void parseTargetOutput(void);
00150         void parseOnlyInitial(void);
00151         void parseVisibilityMask(void);
00152         void parseLodBias(void);
00153         void parseMaterialScheme(void);
00154         void parsePass(void);
00155         void parseMaterial(void);
00156         void parseFirstRenderQueue(void);
00157         void parseLastRenderQueue(void);
00158         void parseClearBuffers(void);
00159         void parseClearColourValue(void);
00160         void parseClearDepthValue(void);
00161         void parseClearStencilValue(void);
00162         void parseStencilCheck(void);
00163         void parseStencilFunc(void);
00164         void parseStencilRefVal(void);
00165         void parseStencilMask(void);
00166         void parseStencilFailOp(void);
00167         void parseStencilDepthFailOp(void);
00168         void parseStencilPassOp(void);
00169         void parseStencilTwoSided(void);
00170         StencilOperation extractStencilOp(void);
00171         CompareFunction extractCompareFunc(void);
00172     };
00173 }
00174 
00175 #endif

Copyright © 2000-2005 by The OGRE Team
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This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:37:39 2006