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Ogre::CompositionPass Class Reference

Object representing one pass or operation in a composition sequence. More...

#include <OgreCompositionPass.h>

List of all members.

Public Types

enum  PassType { PT_CLEAR, PT_STENCIL, PT_RENDERSCENE, PT_RENDERQUAD }
 Enumeration that enumerates the various composition pass types. More...


Public Member Functions

 CompositionPass (CompositionTargetPass *parent)
 ~CompositionPass ()
void setType (PassType type)
 Set the type of composition pass.

PassType getType () const
 Get the type of composition pass.

void setIdentifier (uint32 id)
 Set an identifier for this pass.

uint32 getIdentifier () const
 Get the identifier for this pass.

void setMaterial (MaterialPtr mat)
 Set the material used by this pass.

void setMaterialName (const String &name)
 Set the material used by this pass.

MaterialPtr getMaterial () const
 Get the material used by this pass.

void setFirstRenderQueue (uint8 id)
 Set the first render queue to be rendered in this pass (inclusive).

uint8 getFirstRenderQueue ()
 Get the first render queue to be rendered in this pass (inclusive).

void setLastRenderQueue (uint8 id)
 Set the last render queue to be rendered in this pass (inclusive).

uint8 getLastRenderQueue ()
 Get the last render queue to be rendered in this pass (inclusive).

void setClearBuffers (uint32 val)
 Set the viewport clear buffers (defaults to FBT_COLOUR|FBT_DEPTH).

uint32 getClearBuffers ()
 Get the viewport clear buffers.

void setClearColour (ColourValue val)
 Set the viewport clear colour (defaults to 0,0,0,0).

const ColourValuegetClearColour ()
 Get the viewport clear colour (defaults to 0,0,0,0).

void setClearDepth (Real depth)
 Set the viewport clear depth (defaults to 1.0).

Real getClearDepth ()
 Get the viewport clear depth (defaults to 1.0).

void setClearStencil (uint32 value)
 Set the viewport clear stencil value (defaults to 0).

uint32 getClearStencil ()
 Get the viewport clear stencil value (defaults to 0).

void setStencilCheck (bool value)
 Set stencil check on or off.

bool getStencilCheck ()
 Get stencil check enable.

void setStencilFunc (CompareFunction value)
 Set stencil compare function.

CompareFunction getStencilFunc ()
 Get stencil compare function.

void setStencilRefValue (uint32 value)
 Set stencil reference value.

uint32 getStencilRefValue ()
 Get stencil reference value.

void setStencilMask (uint32 value)
 Set stencil mask.

uint32 getStencilMask ()
 Get stencil mask.

void setStencilFailOp (StencilOperation value)
 Set stencil fail operation.

StencilOperation getStencilFailOp ()
 Get stencil fail operation.

void setStencilDepthFailOp (StencilOperation value)
 Set stencil depth fail operation.

StencilOperation getStencilDepthFailOp ()
 Get stencil depth fail operation.

void setStencilPassOp (StencilOperation value)
 Set stencil pass operation.

StencilOperation getStencilPassOp ()
 Get stencil pass operation.

void setStencilTwoSidedOperation (bool value)
 Set two sided stencil operation.

bool getStencilTwoSidedOperation ()
 Get two sided stencil operation.

void setInput (size_t id, const String &input="")
 Set an input local texture.

const StringgetInput (size_t id)
 Get the value of an input.

size_t getNumInputs ()
 Get the number of inputs used.

void clearAllInputs ()
 Clear all inputs.

CompositionTargetPassgetParent ()
 Get parent object.


Private Attributes

CompositionTargetPassmParent
 Parent technique.

PassType mType
 Type of composition pass.

uint32 mIdentifier
 Identifier for this pass.

MaterialPtr mMaterial
 Material used for rendering.

uint8 mFirstRenderQueue
 [first,last] render queue to render this pass (in case of PT_RENDERSCENE)

uint8 mLastRenderQueue
uint32 mClearBuffers
 Clear buffers (in case of PT_CLEAR).

ColourValue mClearColour
 Clear colour (in case of PT_CLEAR).

Real mClearDepth
 Clear depth (in case of PT_CLEAR).

uint32 mClearStencil
 Clear stencil value (in case of PT_CLEAR).

String mInputs [OGRE_MAX_TEXTURE_LAYERS]
 Inputs (for material used for rendering the quad) An empty string signifies that no input is used.

bool mStencilCheck
 Stencil operation parameters.

CompareFunction mStencilFunc
uint32 mStencilRefValue
uint32 mStencilMask
StencilOperation mStencilFailOp
StencilOperation mStencilDepthFailOp
StencilOperation mStencilPassOp
bool mStencilTwoSidedOperation


Detailed Description

Object representing one pass or operation in a composition sequence.

This provides a method to conviently interleave RenderSystem commands between Render Queues.

Definition at line 37 of file OgreCompositionPass.h.


Member Enumeration Documentation

enum Ogre::CompositionPass::PassType
 

Enumeration that enumerates the various composition pass types.

Enumeration values:
PT_CLEAR 
PT_STENCIL 
PT_RENDERSCENE 
PT_RENDERQUAD 

Definition at line 45 of file OgreCompositionPass.h.


Constructor & Destructor Documentation

Ogre::CompositionPass::CompositionPass CompositionTargetPass parent  ) 
 

Ogre::CompositionPass::~CompositionPass  ) 
 


Member Function Documentation

void Ogre::CompositionPass::clearAllInputs  ) 
 

Clear all inputs.

Note:
applies when PassType is RENDERQUAD

uint32 Ogre::CompositionPass::getClearBuffers  ) 
 

Get the viewport clear buffers.

Note:
applies when PassType is CLEAR

const ColourValue& Ogre::CompositionPass::getClearColour  ) 
 

Get the viewport clear colour (defaults to 0,0,0,0).

Note:
applies when PassType is CLEAR

Real Ogre::CompositionPass::getClearDepth  ) 
 

Get the viewport clear depth (defaults to 1.0).

Note:
applies when PassType is CLEAR

uint32 Ogre::CompositionPass::getClearStencil  ) 
 

Get the viewport clear stencil value (defaults to 0).

Note:
applies when PassType is CLEAR

uint8 Ogre::CompositionPass::getFirstRenderQueue  ) 
 

Get the first render queue to be rendered in this pass (inclusive).

Note:
applies when PassType is RENDERSCENE

uint32 Ogre::CompositionPass::getIdentifier  )  const
 

Get the identifier for this pass.

const String& Ogre::CompositionPass::getInput size_t  id  ) 
 

Get the value of an input.

Parameters:
id Input to get. Must be in 0..OGRE_MAX_TEXTURE_LAYERS-1.
Note:
applies when PassType is RENDERQUAD

uint8 Ogre::CompositionPass::getLastRenderQueue  ) 
 

Get the last render queue to be rendered in this pass (inclusive).

Note:
applies when PassType is RENDERSCENE

MaterialPtr Ogre::CompositionPass::getMaterial  )  const
 

Get the material used by this pass.

Note:
applies when PassType is RENDERQUAD

size_t Ogre::CompositionPass::getNumInputs  ) 
 

Get the number of inputs used.

Note:
applies when PassType is RENDERQUAD

CompositionTargetPass* Ogre::CompositionPass::getParent  ) 
 

Get parent object.

Note:
applies when PassType is RENDERQUAD

bool Ogre::CompositionPass::getStencilCheck  ) 
 

Get stencil check enable.

Note:
applies when PassType is STENCIL

StencilOperation Ogre::CompositionPass::getStencilDepthFailOp  ) 
 

Get stencil depth fail operation.

Note:
applies when PassType is STENCIL

StencilOperation Ogre::CompositionPass::getStencilFailOp  ) 
 

Get stencil fail operation.

Note:
applies when PassType is STENCIL

CompareFunction Ogre::CompositionPass::getStencilFunc  ) 
 

Get stencil compare function.

Note:
applies when PassType is STENCIL

uint32 Ogre::CompositionPass::getStencilMask  ) 
 

Get stencil mask.

Note:
applies when PassType is STENCIL

StencilOperation Ogre::CompositionPass::getStencilPassOp  ) 
 

Get stencil pass operation.

Note:
applies when PassType is STENCIL

uint32 Ogre::CompositionPass::getStencilRefValue  ) 
 

Get stencil reference value.

Note:
applies when PassType is STENCIL

bool Ogre::CompositionPass::getStencilTwoSidedOperation  ) 
 

Get two sided stencil operation.

Note:
applies when PassType is STENCIL

PassType Ogre::CompositionPass::getType  )  const
 

Get the type of composition pass.

void Ogre::CompositionPass::setClearBuffers uint32  val  ) 
 

Set the viewport clear buffers (defaults to FBT_COLOUR|FBT_DEPTH).

Parameters:
val is a combination of FBT_COLOUR, FBT_DEPTH, FBT_STENCIL.
Note:
applies when PassType is CLEAR

void Ogre::CompositionPass::setClearColour ColourValue  val  ) 
 

Set the viewport clear colour (defaults to 0,0,0,0).

Note:
applies when PassType is CLEAR

void Ogre::CompositionPass::setClearDepth Real  depth  ) 
 

Set the viewport clear depth (defaults to 1.0).

Note:
applies when PassType is CLEAR

void Ogre::CompositionPass::setClearStencil uint32  value  ) 
 

Set the viewport clear stencil value (defaults to 0).

Note:
applies when PassType is CLEAR

void Ogre::CompositionPass::setFirstRenderQueue uint8  id  ) 
 

Set the first render queue to be rendered in this pass (inclusive).

Note:
applies when PassType is RENDERSCENE

void Ogre::CompositionPass::setIdentifier uint32  id  ) 
 

Set an identifier for this pass.

This identifier can be used to "listen in" on this pass with an CompositorInstance::Listener.

void Ogre::CompositionPass::setInput size_t  id,
const String input = ""
 

Set an input local texture.

An empty string clears the input.

Parameters:
id Input to set. Must be in 0..OGRE_MAX_TEXTURE_LAYERS-1
input Which texture to bind to this input. An empty string clears the input.
Note:
applies when PassType is RENDERQUAD

void Ogre::CompositionPass::setLastRenderQueue uint8  id  ) 
 

Set the last render queue to be rendered in this pass (inclusive).

Note:
applies when PassType is RENDERSCENE

void Ogre::CompositionPass::setMaterial MaterialPtr  mat  ) 
 

Set the material used by this pass.

Note:
applies when PassType is RENDERQUAD

void Ogre::CompositionPass::setMaterialName const String name  ) 
 

Set the material used by this pass.

Note:
applies when PassType is RENDERQUAD

void Ogre::CompositionPass::setStencilCheck bool  value  ) 
 

Set stencil check on or off.

Note:
applies when PassType is STENCIL

void Ogre::CompositionPass::setStencilDepthFailOp StencilOperation  value  ) 
 

Set stencil depth fail operation.

Note:
applies when PassType is STENCIL

void Ogre::CompositionPass::setStencilFailOp StencilOperation  value  ) 
 

Set stencil fail operation.

Note:
applies when PassType is STENCIL

void Ogre::CompositionPass::setStencilFunc CompareFunction  value  ) 
 

Set stencil compare function.

Note:
applies when PassType is STENCIL

void Ogre::CompositionPass::setStencilMask uint32  value  ) 
 

Set stencil mask.

Note:
applies when PassType is STENCIL

void Ogre::CompositionPass::setStencilPassOp StencilOperation  value  ) 
 

Set stencil pass operation.

Note:
applies when PassType is STENCIL

void Ogre::CompositionPass::setStencilRefValue uint32  value  ) 
 

Set stencil reference value.

Note:
applies when PassType is STENCIL

void Ogre::CompositionPass::setStencilTwoSidedOperation bool  value  ) 
 

Set two sided stencil operation.

Note:
applies when PassType is STENCIL

void Ogre::CompositionPass::setType PassType  type  ) 
 

Set the type of composition pass.


Member Data Documentation

uint32 Ogre::CompositionPass::mClearBuffers [private]
 

Clear buffers (in case of PT_CLEAR).

Definition at line 239 of file OgreCompositionPass.h.

ColourValue Ogre::CompositionPass::mClearColour [private]
 

Clear colour (in case of PT_CLEAR).

Definition at line 241 of file OgreCompositionPass.h.

Real Ogre::CompositionPass::mClearDepth [private]
 

Clear depth (in case of PT_CLEAR).

Definition at line 243 of file OgreCompositionPass.h.

uint32 Ogre::CompositionPass::mClearStencil [private]
 

Clear stencil value (in case of PT_CLEAR).

Definition at line 245 of file OgreCompositionPass.h.

uint8 Ogre::CompositionPass::mFirstRenderQueue [private]
 

[first,last] render queue to render this pass (in case of PT_RENDERSCENE)

Definition at line 236 of file OgreCompositionPass.h.

uint32 Ogre::CompositionPass::mIdentifier [private]
 

Identifier for this pass.

Definition at line 232 of file OgreCompositionPass.h.

String Ogre::CompositionPass::mInputs[OGRE_MAX_TEXTURE_LAYERS] [private]
 

Inputs (for material used for rendering the quad) An empty string signifies that no input is used.

Definition at line 248 of file OgreCompositionPass.h.

uint8 Ogre::CompositionPass::mLastRenderQueue [private]
 

Definition at line 237 of file OgreCompositionPass.h.

MaterialPtr Ogre::CompositionPass::mMaterial [private]
 

Material used for rendering.

Definition at line 234 of file OgreCompositionPass.h.

CompositionTargetPass* Ogre::CompositionPass::mParent [private]
 

Parent technique.

Definition at line 228 of file OgreCompositionPass.h.

bool Ogre::CompositionPass::mStencilCheck [private]
 

Stencil operation parameters.

Definition at line 250 of file OgreCompositionPass.h.

StencilOperation Ogre::CompositionPass::mStencilDepthFailOp [private]
 

Definition at line 255 of file OgreCompositionPass.h.

StencilOperation Ogre::CompositionPass::mStencilFailOp [private]
 

Definition at line 254 of file OgreCompositionPass.h.

CompareFunction Ogre::CompositionPass::mStencilFunc [private]
 

Definition at line 251 of file OgreCompositionPass.h.

uint32 Ogre::CompositionPass::mStencilMask [private]
 

Definition at line 253 of file OgreCompositionPass.h.

StencilOperation Ogre::CompositionPass::mStencilPassOp [private]
 

Definition at line 256 of file OgreCompositionPass.h.

uint32 Ogre::CompositionPass::mStencilRefValue [private]
 

Definition at line 252 of file OgreCompositionPass.h.

bool Ogre::CompositionPass::mStencilTwoSidedOperation [private]
 

Definition at line 257 of file OgreCompositionPass.h.

PassType Ogre::CompositionPass::mType [private]
 

Type of composition pass.

Definition at line 230 of file OgreCompositionPass.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:38:26 2006