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Ogre::NodeAnimationTrack Class Reference

Specialised AnimationTrack for dealing with node transforms. More...

#include <OgreAnimationTrack.h>

Inheritance diagram for Ogre::NodeAnimationTrack:

Ogre::AnimationTrack List of all members.

Public Member Functions

 NodeAnimationTrack (Animation *parent, unsigned short handle)
 Constructor.

 NodeAnimationTrack (Animation *parent, unsigned short handle, Node *targetNode)
 Constructor, associates with a Node.

virtual TransformKeyFramecreateNodeKeyFrame (Real timePos)
 Creates a new KeyFrame and adds it to this animation at the given time index.

virtual NodegetAssociatedNode (void) const
 Returns a pointer to the associated Node object (if any).

virtual void setAssociatedNode (Node *node)
 Sets the associated Node object which will be automatically affected by calls to 'apply'.

virtual void applyToNode (Node *node, Real timePos, Real weight=1.0, bool accumulate=false, Real scale=1.0f)
 As the 'apply' method but applies to a specified Node instead of associated node.

virtual void setUseShortestRotationPath (bool useShortestPath)
 Sets the method of rotation calculation.

virtual bool getUseShortestRotationPath () const
 Gets the method of rotation calculation.

void getInterpolatedKeyFrame (Real timeIndex, KeyFrame *kf) const
 
Remarks:
The KeyFrame objects held by this class are transformation snapshots at discrete points in time. Normally however, you want to interpolate between these keyframes to produce smooth movement, and this method allows you to do this easily. In animation terminology this is called 'tweening'.
Parameters:
timeIndex The time (in relation to the whole animation sequence)
kf Keyframe object to store results


void apply (Real timePos, Real weight=1.0, bool accumulate=false, Real scale=1.0f)
 
Parameters:
timePos The time position in the animation to apply.
weight The influence to give to this track, 1.0 for full influence, less to blend with other animations.
acculumate Don't make weights relative to overall weights applied, make them absolute and just add.
scale The scale to apply to translations and scalings, useful for adapting an animation to a different size target.


void _keyFrameDataChanged (void) const
 

virtual TransformKeyFramegetNodeKeyFrame (unsigned short index) const
 Returns the KeyFrame at the specified index.

virtual bool hasNonZeroKeyFrames (void) const
 Method to determine if this track has any KeyFrames which are doing anything useful - can be used to determine if this track can be optimised out.

virtual void optimise (void)
 Optimise the current track by removing any duplicate keyframes.

unsigned short getHandle (void) const
 Get the handle associated with this track.

virtual unsigned short getNumKeyFrames (void) const
 Returns the number of keyframes in this animation.

virtual KeyFramegetKeyFrame (unsigned short index) const
 Returns the KeyFrame at the specified index.

virtual Real getKeyFramesAtTime (Real timePos, KeyFrame **keyFrame1, KeyFrame **keyFrame2, unsigned short *firstKeyIndex=0) const
 Gets the 2 KeyFrame objects which are active at the time given, and the blend value between them.

virtual KeyFramecreateKeyFrame (Real timePos)
 Creates a new KeyFrame and adds it to this animation at the given time index.

virtual void removeKeyFrame (unsigned short index)
 Removes a KeyFrame by it's index.

virtual void removeAllKeyFrames (void)
 Removes all the KeyFrames from this track.


Protected Types

typedef std::vector< KeyFrame * > KeyFrameList

Protected Member Functions

KeyFramecreateKeyFrameImpl (Real time)
 Specialised keyframe creation.

virtual void buildInterpolationSplines (void) const

Protected Attributes

NodemTargetNode
bool mSplineBuildNeeded
SimpleSpline mPositionSpline
SimpleSpline mScaleSpline
RotationalSpline mRotationSpline
bool mUseShortestRotationPath
 Defines if rotation is done using shortest path.

KeyFrameList mKeyFrames
Real mMaxKeyFrameTime
AnimationmParent
unsigned short mHandle

Detailed Description

Specialised AnimationTrack for dealing with node transforms.

Definition at line 224 of file OgreAnimationTrack.h.


Member Typedef Documentation

typedef std::vector<KeyFrame*> Ogre::AnimationTrack::KeyFrameList [protected, inherited]
 

Definition at line 151 of file OgreAnimationTrack.h.


Constructor & Destructor Documentation

Ogre::NodeAnimationTrack::NodeAnimationTrack Animation parent,
unsigned short  handle
 

Constructor.

Ogre::NodeAnimationTrack::NodeAnimationTrack Animation parent,
unsigned short  handle,
Node targetNode
 

Constructor, associates with a Node.


Member Function Documentation

void Ogre::NodeAnimationTrack::_keyFrameDataChanged void   )  const [virtual]
 

Reimplemented from Ogre::AnimationTrack.

void Ogre::NodeAnimationTrack::apply Real  timePos,
Real  weight = 1.0,
bool  accumulate = false,
Real  scale = 1.0f
[virtual]
 

Parameters:
timePos The time position in the animation to apply.
weight The influence to give to this track, 1.0 for full influence, less to blend with other animations.
acculumate Don't make weights relative to overall weights applied, make them absolute and just add.
scale The scale to apply to translations and scalings, useful for adapting an animation to a different size target.

Implements Ogre::AnimationTrack.

virtual void Ogre::NodeAnimationTrack::applyToNode Node node,
Real  timePos,
Real  weight = 1.0,
bool  accumulate = false,
Real  scale = 1.0f
[virtual]
 

As the 'apply' method but applies to a specified Node instead of associated node.

virtual void Ogre::NodeAnimationTrack::buildInterpolationSplines void   )  const [protected, virtual]
 

virtual KeyFrame* Ogre::AnimationTrack::createKeyFrame Real  timePos  )  [virtual, inherited]
 

Creates a new KeyFrame and adds it to this animation at the given time index.

Remarks:
It is better to create KeyFrames in time order. Creating them out of order can result in expensive reordering processing. Note that a KeyFrame at time index 0.0 is always created for you, so you don't need to create this one, just access it using getKeyFrame(0);
Parameters:
timePos The time from which this KeyFrame will apply.

KeyFrame* Ogre::NodeAnimationTrack::createKeyFrameImpl Real  time  )  [protected, virtual]
 

Specialised keyframe creation.

Implements Ogre::AnimationTrack.

virtual TransformKeyFrame* Ogre::NodeAnimationTrack::createNodeKeyFrame Real  timePos  )  [virtual]
 

Creates a new KeyFrame and adds it to this animation at the given time index.

Remarks:
It is better to create KeyFrames in time order. Creating them out of order can result in expensive reordering processing. Note that a KeyFrame at time index 0.0 is always created for you, so you don't need to create this one, just access it using getKeyFrame(0);
Parameters:
timePos The time from which this KeyFrame will apply.

virtual Node* Ogre::NodeAnimationTrack::getAssociatedNode void   )  const [virtual]
 

Returns a pointer to the associated Node object (if any).

unsigned short Ogre::AnimationTrack::getHandle void   )  const [inherited]
 

Get the handle associated with this track.

Definition at line 66 of file OgreAnimationTrack.h.

void Ogre::NodeAnimationTrack::getInterpolatedKeyFrame Real  timeIndex,
KeyFrame kf
const [virtual]
 

Remarks:
The KeyFrame objects held by this class are transformation snapshots at discrete points in time. Normally however, you want to interpolate between these keyframes to produce smooth movement, and this method allows you to do this easily. In animation terminology this is called 'tweening'.
Parameters:
timeIndex The time (in relation to the whole animation sequence)
kf Keyframe object to store results

Implements Ogre::AnimationTrack.

virtual KeyFrame* Ogre::AnimationTrack::getKeyFrame unsigned short  index  )  const [virtual, inherited]
 

Returns the KeyFrame at the specified index.

virtual Real Ogre::AnimationTrack::getKeyFramesAtTime Real  timePos,
KeyFrame **  keyFrame1,
KeyFrame **  keyFrame2,
unsigned short *  firstKeyIndex = 0
const [virtual, inherited]
 

Gets the 2 KeyFrame objects which are active at the time given, and the blend value between them.

Remarks:
At any point in time in an animation, there are either 1 or 2 keyframes which are 'active', 1 if the time index is exactly on a keyframe, 2 at all other times i.e. the keyframe before and the keyframe after.
This method returns those keyframes given a time index, and also returns a parametric value indicating the value of 't' representing where the time index falls between them. E.g. if it returns 0, the time index is exactly on keyFrame1, if it returns 0.5 it is half way between keyFrame1 and keyFrame2 etc.
Parameters:
timePos The time index in seconds.
keyFrame1 Pointer to a KeyFrame pointer which will receive the pointer to the keyframe just before or at this time index.
keyFrame2 Pointer to a KeyFrame pointer which will receive the pointer to the keyframe just after this time index.
firstKeyIndex Pointer to an unsigned short which, if supplied, will receive the index of the 'from' keyframe incase the caller needs it.
Returns:
Parametric value indicating how far along the gap between the 2 keyframes the timePos value is, e.g. 0.0 for exactly at 1, 0.25 for a quarter etc. By definition the range of this value is: 0.0 <= returnValue < 1.0 .

virtual TransformKeyFrame* Ogre::NodeAnimationTrack::getNodeKeyFrame unsigned short  index  )  const [virtual]
 

Returns the KeyFrame at the specified index.

virtual unsigned short Ogre::AnimationTrack::getNumKeyFrames void   )  const [virtual, inherited]
 

Returns the number of keyframes in this animation.

virtual bool Ogre::NodeAnimationTrack::getUseShortestRotationPath  )  const [virtual]
 

Gets the method of rotation calculation.

virtual bool Ogre::NodeAnimationTrack::hasNonZeroKeyFrames void   )  const [virtual]
 

Method to determine if this track has any KeyFrames which are doing anything useful - can be used to determine if this track can be optimised out.

Reimplemented from Ogre::AnimationTrack.

virtual void Ogre::NodeAnimationTrack::optimise void   )  [virtual]
 

Optimise the current track by removing any duplicate keyframes.

Reimplemented from Ogre::AnimationTrack.

virtual void Ogre::AnimationTrack::removeAllKeyFrames void   )  [virtual, inherited]
 

Removes all the KeyFrames from this track.

virtual void Ogre::AnimationTrack::removeKeyFrame unsigned short  index  )  [virtual, inherited]
 

Removes a KeyFrame by it's index.

virtual void Ogre::NodeAnimationTrack::setAssociatedNode Node node  )  [virtual]
 

Sets the associated Node object which will be automatically affected by calls to 'apply'.

virtual void Ogre::NodeAnimationTrack::setUseShortestRotationPath bool  useShortestPath  )  [virtual]
 

Sets the method of rotation calculation.


Member Data Documentation

unsigned short Ogre::AnimationTrack::mHandle [protected, inherited]
 

Definition at line 155 of file OgreAnimationTrack.h.

KeyFrameList Ogre::AnimationTrack::mKeyFrames [protected, inherited]
 

Definition at line 152 of file OgreAnimationTrack.h.

Real Ogre::AnimationTrack::mMaxKeyFrameTime [protected, inherited]
 

Definition at line 153 of file OgreAnimationTrack.h.

Animation* Ogre::AnimationTrack::mParent [protected, inherited]
 

Definition at line 154 of file OgreAnimationTrack.h.

SimpleSpline Ogre::NodeAnimationTrack::mPositionSpline [mutable, protected]
 

Definition at line 288 of file OgreAnimationTrack.h.

RotationalSpline Ogre::NodeAnimationTrack::mRotationSpline [mutable, protected]
 

Definition at line 290 of file OgreAnimationTrack.h.

SimpleSpline Ogre::NodeAnimationTrack::mScaleSpline [mutable, protected]
 

Definition at line 289 of file OgreAnimationTrack.h.

bool Ogre::NodeAnimationTrack::mSplineBuildNeeded [mutable, protected]
 

Definition at line 287 of file OgreAnimationTrack.h.

Node* Ogre::NodeAnimationTrack::mTargetNode [protected]
 

Definition at line 285 of file OgreAnimationTrack.h.

bool Ogre::NodeAnimationTrack::mUseShortestRotationPath [mutable, protected]
 

Defines if rotation is done using shortest path.

Definition at line 292 of file OgreAnimationTrack.h.


The documentation for this class was generated from the following file:

Copyright © 2000-2005 by The OGRE Team
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Sun Mar 12 14:38:05 2006