Path Map Module Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
HitRecResult record for a ray-casting operation
IntersectableBase interface for all object types that can be ray-traced. The most important implementing classes are TriangleMesh and Transformed (usually referring to a TriangleMesh). A KDTree will build a hierarchy of Intersectables. TraingleMesh::Patch is also an implementing class, and a TriangleMesh contains a KDTree of patches
KDTree
KDTree::TraverseStackStack to implement the recursive traversal algorithm
MaterialMaterial class for ray tracing. A material that can be assigned to Intersectables. Implements [lambert + phong + ideal reflection + refraction + emission] model. Descendants may override this by texturing (TexturedMaterial) or procedural texturing
PathMapEffectMain class for the PRM computation and usage application. This class encapsulates all resources needed for computing PRMs and using them in the final rendering. PRM resources may be generated, saved to files, or restored
PathMapEffect::MethodClever enum for supported final rendering methods
PathMapEffect::RenderMeshStruct containing all mesh related data. Will be filled from X files in PathMapEffect constructor
RadionClass that describes a virtual light source on a diffuse surface
RayClass that describes a ray to be traced
TexturedMaterialA Material that can be assigned to an Intersectable (typically a TriangleMesh), and contains a texture. The texture must be square (equal height and width), 32bpp, BGRA
Transformation3D linear transformation + translation class. Used by the ray-tracing system to store entity modelling transformations. Class Transformed is an Intersecable that refers to an Intersectable and contains a Transformation
TriangleMeshRay-tracable representaion of a mesh TriangleMesh encapsulates a kd-tree containing triangles. It can be constructed using the vertex and index buffers of a mesh. Ray-intersection and random surface sampling are supported
TriangleMesh::PatchA triangle with ray-intersection
Vector3D vector class with overloaded operators. Used for positions, directions, colors, etc. It has the same memory layout as D3DXVECTOR3
WoodMaterialA procedural material

Generated on Thu Apr 27 17:17:41 2006 for Path Map Module by  doxygen 1.4.6-NO