source: @ 3037

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @3037   16 years mattausch
(edit) @3036   16 years mattausch shader system starting to work
(edit) @3035   16 years mattausch
(edit) @3034   16 years mattausch
(edit) @3033   16 years mattausch
(edit) @3032   16 years mattausch
(edit) @3031   16 years mattausch shader working but slow
(edit) @3030   16 years mattausch
(edit) @3029   16 years mattausch
(edit) @3028   16 years mattausch debug version: what to do with shader programs??
(edit) @3027   16 years mattausch implemented shader program wrapper
(edit) @3026   16 years mattausch
(edit) @3025   16 years mattausch worked on cg shader wrapper class
(edit) @3024   16 years mattausch
(edit) @3023   16 years mattausch
(edit) @3022   16 years mattausch
(edit) @3021   16 years mattausch removed leaks. added class for shaders
(edit) @3020   16 years mattausch removed most leaks
(edit) @3019   16 years mattausch detected memory leaks mainly in shadowmapping!! strange problems with …
(edit) @3018   16 years mattausch
(edit) @3017   16 years mattausch
(edit) @3016   16 years mattausch
(edit) @3015   16 years mattausch
(edit) @3014   16 years mattausch removed eyepos from sssao shader, played around with maxdepth
(edit) @3013   16 years mattausch
(edit) @3012   16 years mattausch
(edit) @3011   16 years mattausch
(edit) @3010   16 years mattausch
(edit) @3009   16 years mattausch
(edit) @3008   16 years mattausch improved performance by > 20 frames
(edit) @3007   16 years mattausch improving performance
(edit) @3006   16 years mattausch tried downsampling
(edit) @3005   16 years mattausch
(edit) @3004   16 years mattausch komisch
(edit) @3003   16 years mattausch
(edit) @3002   16 years mattausch started using downsampling
(edit) @3001   16 years mattausch reverted back from trying to use less components in fbo for faster …
(edit) @3000   16 years mattausch something shitty
(edit) @2999   16 years mattausch trying to use smaller fbo
(edit) @2998   16 years mattausch
(edit) @2997   16 years mattausch
(edit) @2996   16 years mattausch
(edit) @2995   16 years mattausch
(edit) @2994   16 years mattausch started to use a downsampling fbo
(edit) @2993   16 years mattausch
(edit) @2992   16 years mattausch tone mapping working with using reconstructed depth
(edit) @2991   16 years mattausch what todo with tone mapping: manually donwsample?? or manually downsample …
(edit) @2990   16 years mattausch recovering world pos from eye space depth => better gi performance
(edit) @2989   16 years mattausch was able to make eye space depth working …
(edit) @2988   16 years mattausch eye linear depth not working
(edit) @2987   16 years mattausch
(edit) @2986   16 years mattausch debug version trying to retrieve position from linear eye space depth
(edit) @2985   16 years mattausch trying out linear depth instead of positions
(edit) @2984   16 years mattausch added eye space depth
(edit) @2983   16 years mattausch
(edit) @2982   16 years mattausch problematic: merging
(edit) @2981   16 years mattausch debug version
(edit) @2980   16 years mattausch
(edit) @2979   16 years mattausch
(edit) @2978   16 years mattausch
(edit) @2977   16 years mattausch tonemapping working but suddenly slow!
(edit) @2976   16 years mattausch cannot read mipmap, but stayed on gpu
(edit) @2975   16 years mattausch
(edit) @2974   16 years mattausch
(edit) @2973   16 years mattausch
(edit) @2972   16 years mattausch
(edit) @2971   16 years mattausch tuned tone mapping parameters
(edit) @2970   16 years mattausch tone mapper working better
(edit) @2969   16 years mattausch tonemapping still strange
(edit) @2968   16 years mattausch
(edit) @2967   16 years mattausch
(edit) @2966   16 years mattausch started reinhard tonemapping implementation but slow
(edit) @2965   16 years mattausch removed dirttexture stuff. started tonemapping stuff
(edit) @2964   16 years mattausch
(edit) @2963   16 years mattausch debug version trying to find out how to speed up app
(edit) @2962   16 years mattausch started to work on dynamic objects
(edit) @2961   16 years mattausch
(edit) @2960   16 years mattausch
(edit) @2959   16 years mattausch preetham working but big hack
(edit) @2958   16 years mattausch preetham not working for deferred
(edit) @2957   16 years mattausch preetham working
(edit) @2956   16 years mattausch
(edit) @2955   16 years mattausch
(edit) @2954   16 years mattausch implemented sun color
(edit) @2953   16 years mattausch started different stuff
(edit) @2952   16 years mattausch
(edit) @2951   16 years mattausch strted to implement animation
(edit) @2950   16 years mattausch shitty again
(edit) @2949   16 years mattausch depth pass: something is working
(edit) @2948   16 years mattausch depth pass for shadows not working at all
(edit) @2947   16 years mattausch
(edit) @2946   16 years mattausch
(edit) @2945   16 years mattausch
(edit) @2944   16 years mattausch nopt not working yet
(edit) @2943   16 years mattausch shadows working nicely
(edit) @2942   16 years mattausch lispsm finally working!!
(edit) @2941   16 years mattausch changing camera stuff, not working yet
(edit) @2940   16 years mattausch
(edit) @2939   16 years mattausch lispsm working for standard case (light dir perpendicular to scene), but …
(edit) @2938   16 years mattausch better, still not there
Note: See TracRevisionLog for help on using the revision log.