source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/Material.cpp @ 3362

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Diff Rev Age Author Log Message
(edit) @3147   16 years mattausch updated shader loading
(edit) @3114   16 years mattausch worked on dynamic objects: now ook, but have to work on render queue
(edit) @3068   16 years mattausch working on dynamic stuff again
(edit) @3065   16 years mattausch found bug with near plane intersection: q? why did it work with vbo …
(edit) @3058   16 years mattausch
(edit) @3054   16 years mattausch worked on render queue
(edit) @3050   16 years mattausch
(edit) @3048   16 years mattausch
(edit) @3047   16 years mattausch adding special technique for depth pass (not working yet)
(edit) @3045   16 years mattausch
(edit) @3042   16 years mattausch added technique
(edit) @3039   16 years mattausch
(edit) @3038   16 years mattausch unified shader stuff, but phreetham sky not working anymore for forward …
(edit) @3036   16 years mattausch shader system starting to work
(edit) @3034   16 years mattausch
(edit) @3031   16 years mattausch shader working but slow
(edit) @3028   16 years mattausch debug version: what to do with shader programs??
(edit) @2965   16 years mattausch removed dirttexture stuff. started tonemapping stuff
(edit) @2964   16 years mattausch
(edit) @2960   16 years mattausch
(edit) @2959   16 years mattausch preetham working but big hack
(edit) @2955   16 years mattausch
(edit) @2844   16 years mattausch lod starting to work
(edit) @2825   16 years mattausch
(edit) @2822   16 years mattausch worked on deferred shading
(edit) @2819   16 years mattausch
(edit) @2818   16 years mattausch worked on deferred shading
(edit) @2795   16 years mattausch
(copy) @2785   16 years mattausch
copied from GTP/trunk/App/Demos/Vis/CHC_revisited/src/Material.cpp:
(copy) @2782   16 years mattausch
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