source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders/combineSsao.cg @ 3297

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Diff Rev Age Author Log Message
(edit) @3297   16 years mattausch
(edit) @3296   16 years mattausch
(edit) @3285   16 years mattausch working on viz for submission
(edit) @3271   16 years mattausch
(edit) @3247   16 years mattausch worked on obj loader played around with ssao sampling
(edit) @3246   16 years mattausch
(edit) @3232   16 years mattausch started dof implementation (not working yet!)
(edit) @3226   16 years mattausch worked on submission
(edit) @3225   16 years mattausch versio for paper submission
(edit) @3216   16 years mattausch
(edit) @3212   16 years mattausch made ssao parameters more flexible started to implement lense flare
(edit) @3209   16 years mattausch restricted ssao to 0.1 so tone mapping artifacts for completely black …
(edit) @3206   16 years mattausch
(edit) @3205   16 years mattausch as good as i cab do it right now but flickering when dynamic object enters …
(edit) @3204   16 years mattausch debug version showing a visualization of the confidence
(edit) @3203   16 years mattausch only adapting filter size left …
(edit) @3198   16 years mattausch removed some visual bugs (trees against sky), flickering much better now
(edit) @3197   16 years mattausch debug version:still some problems with house corner geometry and ssao
(edit) @3196   16 years mattausch obviously solved filtering problem, but still problems with building edges
(edit) @3195   16 years mattausch
(edit) @3193   16 years mattausch prepared meeting
(edit) @3192   16 years mattausch worked on adaptive sampling .. changed to using real number of samples for …
(edit) @3191   16 years mattausch
(edit) @3190   16 years mattausch
(edit) @3189   16 years mattausch
(edit) @3168   16 years mattausch removed bug (second aa output), normsl normalization now during mrt output
(edit) @3167   16 years mattausch
(edit) @3164   16 years mattausch good quality now for current settings
(edit) @3163   16 years mattausch getting better results using the position for the filter
(edit) @3162   16 years mattausch playing around with filter: returning to world space depth difference for …
(edit) @3161   16 years mattausch not working .…
(edit) @3160   16 years mattausch working quite well, put filter size adaptation factor from 10 to 5, still …
(edit) @3159   16 years mattausch
(edit) @3156   16 years mattausch pixel check working better now
(edit) @3155   16 years mattausch improved valid sample detection not workign yet
(edit) @3149   16 years mattausch
(edit) @3148   16 years mattausch done a little cleanup
(edit) @3143   16 years mattausch managed to remove halo by modifying depth / normal discontinuity filter
(edit) @3142   16 years mattausch changed filter, halo region very small
(edit) @3141   16 years mattausch good parameters, transition between filter and no filter not visible …
(edit) @3140   16 years mattausch would take this if it were faster
(edit) @3137   16 years mattausch working ok
(edit) @3135   16 years mattausch working ok (most of the aa is also there for not-ssao mode, so it is …
(edit) @3134   16 years mattausch filtering working more nicely now
(edit) @3133   16 years mattausch
(edit) @3132   16 years mattausch reordered functions: antialiasing comes after initial shading pass and …
(edit) @3130   16 years mattausch worked on reducing flickering try: use box filter instead of poisson …
(edit) @3129   16 years mattausch tried different techniques for smoothing the flickering for moving objects …
(edit) @3128   16 years mattausch
(edit) @3126   16 years mattausch started to include normal mapping
(edit) @3123   16 years mattausch working on ssao for dynamic objects, found error with tight bounds
(edit) @3122   16 years mattausch still problems with noise
(edit) @3120   16 years mattausch worked on filtering now trying to reduce flickering (have to reorder ssao …
(add) @3109   16 years mattausch working on incorporation of dynamic objects into ssao
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