source: GTP/trunk/App/Demos/Vis/FriendlyCulling/src/shaders @ 3321

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Diff Rev Age Author Log Message
(edit) @3321   15 years mattausch
(edit) @3320   15 years mattausch
(edit) @3319   15 years mattausch
(edit) @3318   15 years mattausch played around with reprojection, cleaned up code
(edit) @3317   15 years mattausch
(edit) @3316   15 years mattausch surpressed blur, worked on object placing in sibenik (why performance …
(edit) @3314   15 years mattausch reverted to old sampling scheme
(edit) @3313   15 years mattausch reverted back to before poisson sampling scheme
(edit) @3311   15 years mattausch worked on sampling method for hierarchical poisson
(edit) @3310   15 years mattausch debug version
(edit) @3309   15 years mattausch working on changed sampling scheme for temporal coherence
(edit) @3307   15 years mattausch working on sampling
(edit) @3306   15 years mattausch found error with border
(edit) @3305   15 years mattausch removed filter radius
(edit) @3304   15 years mattausch tried out scaling vs reduction of samples
(edit) @3303   15 years mattausch filter working fine!
(edit) @3302   15 years mattausch
(edit) @3301   15 years mattausch working on separable filter but not working yet
(edit) @3299   15 years mattausch working on seperable filtering
(edit) @3298   15 years mattausch star filter working well, now trying to make it separable
(edit) @3297   15 years mattausch
(edit) @3296   15 years mattausch
(edit) @3295   15 years mattausch
(edit) @3291   15 years mattausch
(edit) @3285   15 years mattausch working on viz for submission
(edit) @3284   15 years mattausch
(edit) @3271   15 years mattausch
(edit) @3247   15 years mattausch worked on obj loader played around with ssao sampling
(edit) @3246   15 years mattausch
(edit) @3235   15 years mattausch
(edit) @3232   15 years mattausch started dof implementation (not working yet!)
(edit) @3231   15 years mattausch worked on sampling pattern
(edit) @3230   15 years mattausch fast and cool not using kernel for high convergence
(edit) @3227   15 years mattausch worked on sampling / convergence
(edit) @3226   15 years mattausch worked on submission
(edit) @3225   15 years mattausch versio for paper submission
(edit) @3221   16 years mattausch added some statistics stuff, but ssao slower than before (probably because …
(edit) @3216   16 years mattausch
(edit) @3215   16 years mattausch worked on lense flare, cleaned up code a little bit
(edit) @3214   16 years mattausch worked on lense flare
(edit) @3213   16 years mattausch lense flare starting to work
(edit) @3212   16 years mattausch made ssao parameters more flexible started to implement lense flare
(edit) @3210   16 years mattausch
(edit) @3209   16 years mattausch restricted ssao to 0.1 so tone mapping artifacts for completely black …
(edit) @3208   16 years mattausch working quite well with adaptive sampling
(edit) @3207   16 years mattausch
(edit) @3206   16 years mattausch
(edit) @3205   16 years mattausch as good as i cab do it right now but flickering when dynamic object enters …
(edit) @3204   16 years mattausch debug version showing a visualization of the confidence
(edit) @3203   16 years mattausch only adapting filter size left …
(edit) @3199   16 years mattausch
(edit) @3198   16 years mattausch removed some visual bugs (trees against sky), flickering much better now
(edit) @3197   16 years mattausch debug version:still some problems with house corner geometry and ssao
(edit) @3196   16 years mattausch obviously solved filtering problem, but still problems with building edges
(edit) @3195   16 years mattausch
(edit) @3193   16 years mattausch prepared meeting
(edit) @3192   16 years mattausch worked on adaptive sampling .. changed to using real number of samples for …
(edit) @3191   16 years mattausch
(edit) @3190   16 years mattausch
(edit) @3189   16 years mattausch
(edit) @3175   16 years mattausch
(edit) @3172   16 years mattausch
(edit) @3170   16 years mattausch
(edit) @3168   16 years mattausch removed bug (second aa output), normsl normalization now during mrt output
(edit) @3167   16 years mattausch
(edit) @3164   16 years mattausch good quality now for current settings
(edit) @3163   16 years mattausch getting better results using the position for the filter
(edit) @3162   16 years mattausch playing around with filter: returning to world space depth difference for …
(edit) @3161   16 years mattausch not working .…
(edit) @3160   16 years mattausch working quite well, put filter size adaptation factor from 10 to 5, still …
(edit) @3159   16 years mattausch
(edit) @3158   16 years mattausch sample checking working good now
(edit) @3157   16 years mattausch
(edit) @3156   16 years mattausch pixel check working better now
(edit) @3155   16 years mattausch improved valid sample detection not workign yet
(edit) @3154   16 years mattausch normal mappingt: first working version
(edit) @3153   16 years mattausch
(edit) @3152   16 years mattausch
(edit) @3151   16 years mattausch worked on ssao for interpolated normals
(edit) @3150   16 years mattausch cleaned up ssao code, removed fixed kernel + jitter and rotation stuff …
(edit) @3149   16 years mattausch
(edit) @3148   16 years mattausch done a little cleanup
(edit) @3147   16 years mattausch updated shader loading
(edit) @3146   16 years mattausch normal mapping hack not working yet. found problems with ssao if the …
(edit) @3144   16 years mattausch working on normal mapping
(edit) @3143   16 years mattausch managed to remove halo by modifying depth / normal discontinuity filter
(edit) @3142   16 years mattausch changed filter, halo region very small
(edit) @3141   16 years mattausch good parameters, transition between filter and no filter not visible …
(edit) @3140   16 years mattausch would take this if it were faster
(edit) @3138   16 years mattausch also ok with update
(edit) @3137   16 years mattausch working ok
(edit) @3136   16 years mattausch fixed antialiasing, but ssao not working at that point (depth)
(edit) @3135   16 years mattausch working ok (most of the aa is also there for not-ssao mode, so it is …
(edit) @3134   16 years mattausch filtering working more nicely now
(edit) @3133   16 years mattausch
(edit) @3132   16 years mattausch reordered functions: antialiasing comes after initial shading pass and …
(edit) @3131   16 years mattausch
(edit) @3130   16 years mattausch worked on reducing flickering try: use box filter instead of poisson …
(edit) @3129   16 years mattausch tried different techniques for smoothing the flickering for moving objects …
(edit) @3128   16 years mattausch
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