|
|
@3134
|
16 years |
mattausch |
filtering working more nicely now
|
|
|
@3133
|
16 years |
mattausch |
|
|
|
@3132
|
16 years |
mattausch |
reordered functions: antialiasing comes after initial shading pass and …
|
|
|
@3131
|
16 years |
mattausch |
|
|
|
@3130
|
16 years |
mattausch |
worked on reducing flickering
try: use box filter instead of poisson …
|
|
|
@3129
|
16 years |
mattausch |
tried different techniques for smoothing the flickering for moving objects …
|
|
|
@3128
|
16 years |
mattausch |
|
|
|
@3127
|
16 years |
mattausch |
|
|
|
@3126
|
16 years |
mattausch |
started to include normal mapping
|
|
|
@3125
|
16 years |
mattausch |
changed tm so no values out of bounds, somehow occlusion error missing …
|
|
|
@3124
|
16 years |
mattausch |
|
|
|
@3123
|
16 years |
mattausch |
working on ssao for dynamic objects, found error with tight bounds
|
|
|
@3122
|
16 years |
mattausch |
still problems with noise
|
|
|
@3121
|
16 years |
mattausch |
reordered ssao function to redcude flikering with one kernel but not …
|
|
|
@3120
|
16 years |
mattausch |
worked on filtering now trying to reduce flickering (have to reorder ssao …
|
|
|
@3119
|
16 years |
mattausch |
|
|
|
@3118
|
16 years |
mattausch |
found error with mrts
|
|
|
@3117
|
16 years |
mattausch |
strange errors
|
|
|
@3116
|
16 years |
mattausch |
tree animation works somehow with flow vector
|
|
|
@3115
|
16 years |
mattausch |
|
|
|
@3114
|
16 years |
mattausch |
worked on dynamic objects: now ook, but have to work on render queue
|
|
|
@3113
|
16 years |
mattausch |
problm with technique system
|
|
|
@3112
|
16 years |
mattausch |
played around with indexing for offset vector, but now choosing different …
|
|
|
@3111
|
16 years |
mattausch |
worked on dynamic objects indexing not working yet
|
|
|
@3110
|
16 years |
mattausch |
worked on id for dynamic objects
|
|
|
@3109
|
16 years |
mattausch |
working on incorporation of dynamic objects into ssao
|
|
|
@3108
|
16 years |
mattausch |
eyespacedepth working at home computer
|
|
|
@3107
|
16 years |
mattausch |
added converter for vbo format from ralf
|
|
|
@3106
|
16 years |
mattausch |
reprojection working much better using 1 - eyespacedepth / …
|
|
|
@3105
|
16 years |
mattausch |
now strafing up not working anymore!!!!
|
|
|
@3104
|
16 years |
mattausch |
updated shader programs
|
|
|
@3103
|
16 years |
mattausch |
still some error with ssao on edges
bilateral filter slow
|
|
|
@3102
|
16 years |
mattausch |
orthocam not working yet
|
|
|
@3101
|
16 years |
mattausch |
depth queries not working
|
|
|
@3100
|
16 years |
mattausch |
added per sample test
|
|
|
@3099
|
16 years |
mattausch |
comparing eye linear depth
|
|
|
@3098
|
16 years |
mattausch |
detected error on edges of buildings: why doing ssao there?
|
|
|
@3097
|
16 years |
mattausch |
still problems with ssao on edges
|
|
|
@3096
|
16 years |
mattausch |
|
|
|
@3095
|
16 years |
mattausch |
probably improved temporal coherence but strange ssao
|
|
|
@3094
|
16 years |
mattausch |
some error with reprojection when moving
|
|
|
@3093
|
16 years |
mattausch |
found precision error: now working completely local
|
|
|
@3092
|
16 years |
mattausch |
error much better
|
|
|
@3091
|
16 years |
mattausch |
working on rigid objects
|
|
|
@3090
|
16 years |
mattausch |
how can i get rid of the dawn flickering on the edges of objects? …
|
|
|
@3089
|
16 years |
mattausch |
working better but stil not fully there
|
|
|
@3088
|
16 years |
mattausch |
|
|
|
@3087
|
16 years |
mattausch |
somehow working wih eye linear depth, but terrile precision (especially …
|
|
|
@3086
|
16 years |
mattausch |
|
|
|
@3085
|
16 years |
mattausch |
|
|
|
@3084
|
16 years |
mattausch |
|
|
|
@3083
|
16 years |
mattausch |
debug version
|
|
|
@3082
|
16 years |
mattausch |
debug version: working on split up of ssao and reprojection
|
|
|
@3081
|
16 years |
mattausch |
trying to get ssao to work with dynamic objects
|
|
|
@3080
|
16 years |
mattausch |
|
|
|
@3079
|
16 years |
mattausch |
|
|
|
@3078
|
16 years |
mattausch |
|
|
|
@3077
|
16 years |
mattausch |
|
|
|
@3076
|
16 years |
mattausch |
|
|
|
@3075
|
16 years |
mattausch |
|
|
|
@3074
|
16 years |
mattausch |
included vbo support for dynamic objects
|
|
|
@3073
|
16 years |
mattausch |
still not working!!
|
|
|
@3072
|
16 years |
mattausch |
fucked up depth order for some reason!!
|
|
|
@3071
|
16 years |
mattausch |
worked on dynamic objects
|
|
|
@3070
|
16 years |
mattausch |
|
|
|
@3069
|
16 years |
mattausch |
completely changing dynamic stuff
|
|
|
@3068
|
16 years |
mattausch |
working on dynamic stuff again
|
|
|
@3067
|
16 years |
mattausch |
|
|
|
@3066
|
16 years |
mattausch |
|
|
|
@3065
|
16 years |
mattausch |
found bug with near plane intersection: q? why did it work with vbo …
|
|
|
@3064
|
16 years |
mattausch |
working on dynamic bvh hierarchy: denug version
|
|
|
@3063
|
16 years |
mattausch |
|
|
|
@3062
|
16 years |
mattausch |
updating camera system: debug version
|
|
|
@3061
|
16 years |
mattausch |
|
|
|
@3060
|
16 years |
mattausch |
updated render queue: as we assume incoming nodes to be sorted front to …
|
|
|
@3059
|
16 years |
mattausch |
working on dynamic objects
|
|
|
@3058
|
16 years |
mattausch |
|
|
|
@3057
|
16 years |
mattausch |
added a shader manager
|
|
|
@3056
|
16 years |
mattausch |
|
|
|
@3055
|
16 years |
mattausch |
|
|
|
@3054
|
16 years |
mattausch |
worked on render queue
|
|
|
@3053
|
16 years |
mattausch |
debug render queue
|
|
|
@3052
|
16 years |
mattausch |
|
|
|
@3051
|
16 years |
mattausch |
included new material properties (vp, fp) into render queue
|
|
|
@3050
|
16 years |
mattausch |
|
|
|
@3049
|
16 years |
mattausch |
|
|
|
@3048
|
16 years |
mattausch |
|
|
|
@3047
|
16 years |
mattausch |
adding special technique for depth pass (not working yet)
|
|
|
@3046
|
16 years |
mattausch |
added shader for forward shadin tree animation program
|
|
|
@3045
|
16 years |
mattausch |
|
|
|
@3044
|
16 years |
mattausch |
|
|
|
@3043
|
16 years |
mattausch |
|
|
|
@3042
|
16 years |
mattausch |
added technique
|
|
|
@3041
|
16 years |
mattausch |
|
|
|
@3040
|
16 years |
mattausch |
|
|
|
@3039
|
16 years |
mattausch |
|
|
|
@3038
|
16 years |
mattausch |
unified shader stuff, but phreetham sky not working anymore for forward …
|
|
|
@3037
|
16 years |
mattausch |
|
|
|
@3036
|
16 years |
mattausch |
shader system starting to work
|
|
|
@3035
|
16 years |
mattausch |
|
|
|