source: GTP @ 3203

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Diff Rev Age Author Log Message
(edit) @3203   15 years mattausch only adapting filter size left …
(edit) @3202   15 years mattausch finally found bvh tighter bounds bug
(edit) @3201   15 years mattausch still searching for error
(edit) @3200   15 years mattausch ssao working ok but now seasrching for culling bug
(edit) @3199   15 years mattausch
(edit) @3198   15 years mattausch removed some visual bugs (trees against sky), flickering much better now
(edit) @3197   15 years mattausch debug version:still some problems with house corner geometry and ssao
(edit) @3196   15 years mattausch obviously solved filtering problem, but still problems with building edges
(edit) @3195   15 years mattausch
(edit) @3194   15 years mattausch
(edit) @3193   15 years mattausch prepared meeting
(edit) @3192   15 years mattausch worked on adaptive sampling .. changed to using real number of samples for …
(edit) @3191   15 years mattausch
(edit) @3190   15 years mattausch
(edit) @3189   15 years mattausch
(edit) @3188   15 years szirmay
(edit) @3187   15 years szirmay
(edit) @3186   15 years szirmay
(edit) @3185   15 years szirmay
(edit) @3184   15 years szirmay
(edit) @3183   15 years szirmay
(edit) @3182   15 years szirmay
(edit) @3181   15 years szirmay
(edit) @3180   15 years szirmay
(edit) @3179   15 years szirmay
(edit) @3178   15 years szirmay
(edit) @3177   15 years szirmay
(edit) @3176   15 years szirmay this will be the place for all the standalone demos
(edit) @3175   15 years mattausch
(edit) @3174   15 years szirmay I removed the post build copy event as it referred to a strange absolute …
(edit) @3173   15 years mattausch
(edit) @3172   15 years mattausch
(edit) @3171   15 years szirmay I replaced the object saving code (to obj format) as texture coordinates …
(edit) @3170   15 years mattausch
(edit) @3169   15 years mattausch have to remove culling bug at given view point
(edit) @3168   15 years mattausch removed bug (second aa output), normsl normalization now during mrt output
(edit) @3167   15 years mattausch
(edit) @3166   15 years mattausch nearly no more errors but slow
(edit) @3165   15 years mattausch good values
(edit) @3164   15 years mattausch good quality now for current settings
(edit) @3163   15 years mattausch getting better results using the position for the filter
(edit) @3162   15 years mattausch playing around with filter: returning to world space depth difference for …
(edit) @3161   15 years mattausch not working .…
(edit) @3160   15 years mattausch working quite well, put filter size adaptation factor from 10 to 5, still …
(edit) @3159   15 years mattausch
(edit) @3158   15 years mattausch sample checking working good now
(edit) @3157   15 years mattausch
(edit) @3156   15 years mattausch pixel check working better now
(edit) @3155   15 years mattausch improved valid sample detection not workign yet
(edit) @3154   15 years mattausch normal mappingt: first working version
(edit) @3153   15 years mattausch
(edit) @3152   15 years mattausch
(edit) @3151   15 years mattausch worked on ssao for interpolated normals
(edit) @3150   15 years mattausch cleaned up ssao code, removed fixed kernel + jitter and rotation stuff …
(edit) @3149   15 years mattausch
(edit) @3148   15 years mattausch done a little cleanup
(edit) @3147   15 years mattausch updated shader loading
(edit) @3146   15 years mattausch normal mapping hack not working yet. found problems with ssao if the …
(edit) @3145   15 years mattausch
(edit) @3144   15 years mattausch working on normal mapping
(edit) @3143   15 years mattausch managed to remove halo by modifying depth / normal discontinuity filter
(edit) @3142   15 years mattausch changed filter, halo region very small
(edit) @3141   15 years mattausch good parameters, transition between filter and no filter not visible …
(edit) @3140   15 years mattausch would take this if it were faster
(edit) @3139   15 years mattausch filter working ok but slow
(edit) @3138   15 years mattausch also ok with update
(edit) @3137   15 years mattausch working ok
(edit) @3136   15 years mattausch fixed antialiasing, but ssao not working at that point (depth)
(edit) @3135   15 years mattausch working ok (most of the aa is also there for not-ssao mode, so it is …
(edit) @3134   15 years mattausch filtering working more nicely now
(edit) @3133   16 years mattausch
(edit) @3132   16 years mattausch reordered functions: antialiasing comes after initial shading pass and …
(edit) @3131   16 years mattausch
(edit) @3130   16 years mattausch worked on reducing flickering try: use box filter instead of poisson …
(edit) @3129   16 years mattausch tried different techniques for smoothing the flickering for moving objects …
(edit) @3128   16 years mattausch
(edit) @3127   16 years mattausch
(edit) @3126   16 years mattausch started to include normal mapping
(edit) @3125   16 years mattausch changed tm so no values out of bounds, somehow occlusion error missing …
(edit) @3124   16 years mattausch
(edit) @3123   16 years mattausch working on ssao for dynamic objects, found error with tight bounds
(edit) @3122   16 years mattausch still problems with noise
(edit) @3121   16 years mattausch reordered ssao function to redcude flikering with one kernel but not …
(edit) @3120   16 years mattausch worked on filtering now trying to reduce flickering (have to reorder ssao …
(edit) @3119   16 years mattausch
(edit) @3118   16 years mattausch found error with mrts
(edit) @3117   16 years mattausch strange errors
(edit) @3116   16 years mattausch tree animation works somehow with flow vector
(edit) @3115   16 years mattausch
(edit) @3114   16 years mattausch worked on dynamic objects: now ook, but have to work on render queue
(edit) @3113   16 years mattausch problm with technique system
(edit) @3112   16 years mattausch played around with indexing for offset vector, but now choosing different …
(edit) @3111   16 years mattausch worked on dynamic objects indexing not working yet
(edit) @3110   16 years mattausch worked on id for dynamic objects
(edit) @3109   16 years mattausch working on incorporation of dynamic objects into ssao
(edit) @3108   16 years mattausch eyespacedepth working at home computer
(edit) @3107   16 years mattausch added converter for vbo format from ralf
(edit) @3106   16 years mattausch reprojection working much better using 1 - eyespacedepth / …
(edit) @3105   16 years mattausch now strafing up not working anymore!!!!
(edit) @3104   16 years mattausch updated shader programs
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