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source:
trunk
/
VUT
/
Ogre
/
include
/
OgreVisibilityOctreeSceneManager.h
@
140
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Diff
Rev
Age
Author
Log Message
(edit)
@139
20 years
mattausch
fixed bug with tight octree boxes added more flexible renderqueue (can …
(edit)
@130
20 years
mattausch
added visibility queries
(edit)
@122
20 years
mattausch
(edit)
@119
20 years
mattausch
(edit)
@118
20 years
mattausch
(edit)
@115
20 years
mattausch
added depth pass algorithm + delayed transparent object rendering (so …
(edit)
@114
20 years
mattausch
(edit)
@113
20 years
mattausch
fixed problems with visualization
(edit)
@112
20 years
mattausch
(edit)
@100
20 years
mattausch
added visualization for octree culling camera in terrainexample is now …
(edit)
@99
20 years
mattausch
(edit)
@93
20 years
mattausch
(edit)
@92
20 years
mattausch
exchanged halfbounding box with full bounding box
(edit)
@87
20 years
mattausch
(edit)
@78
20 years
mattausch
corrected bug in solution files
(add)
@59
20 years
mattausch
completely changed file structure plus software design
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