source: trunk/VUT/Ogre/include/OgreVisibilitySceneManager.h @ 140

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Diff Rev Age Author Log Message
(edit) @115   20 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
(edit) @112   20 years mattausch
(edit) @103   20 years mattausch fixed bug with shadow maps
(edit) @99   20 years mattausch
(edit) @87   20 years mattausch
(add) @59   20 years mattausch completely changed file structure plus software design
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