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source:
trunk
/
VUT
/
Ogre
/
src
/
OgreSceneNodeHierarchyInterface.cpp
@
445
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Diff
Rev
Age
Author
Log Message
(edit)
@370
19 years
mattausch
fixed specular bug in trees added batched query manager added t …
(edit)
@345
19 years
mattausch
fixed bug in chc when traversing node two times because of priority queue. …
(edit)
@174
19 years
mattausch
(edit)
@158
19 years
mattausch
removed node visibility for item buffer
(edit)
@155
19 years
mattausch
added node traversal interface
(edit)
@154
19 years
mattausch
added item buffer queries.
(edit)
@139
19 years
mattausch
fixed bug with tight octree boxes added more flexible renderqueue (can …
(edit)
@130
19 years
mattausch
added visibility queries
(edit)
@115
19 years
mattausch
added depth pass algorithm + delayed transparent object rendering (so …
(edit)
@112
19 years
mattausch
(edit)
@103
20 years
mattausch
fixed bug with shadow maps
(edit)
@100
20 years
mattausch
added visualization for octree culling camera in terrainexample is now …
(edit)
@94
20 years
mattausch
(edit)
@87
20 years
mattausch
(edit)
@85
20 years
mattausch
corrected bug so chc is much faster than stop and wait
(edit)
@74
20 years
mattausch
added support for release mode
(add)
@59
20 years
mattausch
completely changed file structure plus software design
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