source: trunk/VUT/Ogre/src/OgreVisibilityTerrainSceneManager.cpp @ 316

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Diff Rev Age Author Log Message
(edit) @259   19 years mattausch refined measurements
(edit) @254   19 years mattausch added some hack for video recording
(edit) @202   19 years mattausch stable
(edit) @192   19 years mattausch added some textures
(edit) @187   19 years mattausch added animationbug fix (deleting while animation)fixed …
(edit) @175   19 years mattausch added trees
(edit) @174   19 years mattausch
(edit) @166   19 years mattausch
(edit) @164   19 years mattausch bug fix (deleting while animation)
(edit) @160   20 years mattausch added animation
(edit) @159   20 years mattausch added flags for switching on/off transparents for item buffer and vertex …
(edit) @158   20 years mattausch removed node visibility for item buffer
(edit) @157   20 years mattausch interface for node exact visibility and item buffer (broken)
(edit) @156   20 years mattausch
(edit) @155   20 years mattausch added node traversal interface
(edit) @154   20 years mattausch added item buffer queries.
(edit) @153   20 years mattausch added item buffer queries
(edit) @150   20 years mattausch added item buffer functionality
(edit) @149   20 years mattausch queries using item buffer
(edit) @148   20 years mattausch fixed assumed visibility
(edit) @147   20 years mattausch fixed average fps + shadow maps
(edit) @141   20 years mattausch fixed visibility queries using occlusion queries fixed visualization
(edit) @139   20 years mattausch fixed bug with tight octree boxes added more flexible renderqueue (can …
(edit) @137   20 years mattausch fixed from camera visibility queries. deletion of (previously) rendered …
(edit) @135   20 years mattausch
(edit) @134   20 years mattausch fixed some bugs
(edit) @133   20 years mattausch fixed some bugs
(edit) @130   20 years mattausch added visibility queries
(edit) @129   20 years mattausch
(edit) @122   20 years mattausch
(edit) @121   20 years mattausch
(edit) @120   20 years mattausch
(edit) @119   20 years mattausch
(edit) @118   20 years mattausch
(edit) @117   20 years mattausch
(edit) @116   20 years mattausch
(edit) @115   20 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
(edit) @114   20 years mattausch
(edit) @113   20 years mattausch fixed problems with visualization
(edit) @112   20 years mattausch
(edit) @111   20 years mattausch
(edit) @107   20 years mattausch added frame interpolation
(edit) @104   20 years mattausch
(edit) @103   20 years mattausch fixed bug with shadow maps
(edit) @101   20 years mattausch corrected error when calculating distance for octree nodes
(edit) @100   20 years mattausch added visualization for octree culling camera in terrainexample is now …
(edit) @99   20 years mattausch
(edit) @96   20 years mattausch
(edit) @94   20 years mattausch
(edit) @93   20 years mattausch
(edit) @87   20 years mattausch
(edit) @86   20 years mattausch
(edit) @85   20 years mattausch corrected bug so chc is much faster than stop and wait
(edit) @74   20 years mattausch added support for release mode
(add) @59   20 years mattausch completely changed file structure plus software design
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