source: trunk/VUT/work/TestCullingTerrain @ 227

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Diff Rev Age Author Log Message
(edit) @226   19 years mattausch thrown out dependency on GAMETOOLS_PATH
(edit) @187   19 years mattausch added animationbug fix (deleting while animation)fixed …
(edit) @183   19 years mattausch added iv-reader library, testing code, and resources
(edit) @175   19 years mattausch added trees
(edit) @174   19 years mattausch
(edit) @173   19 years mattausch did some code cleanup
(edit) @172   19 years mattausch
(edit) @171   19 years mattausch fixed visibilityQueries
(edit) @164   19 years mattausch bug fix (deleting while animation)
(edit) @161   19 years mattausch added moving robots
(edit) @160   19 years mattausch added animation
(edit) @159   19 years mattausch added flags for switching on/off transparents for item buffer and vertex …
(edit) @158   19 years mattausch removed node visibility for item buffer
(edit) @156   19 years mattausch
(edit) @155   19 years mattausch added node traversal interface
(edit) @154   19 years mattausch added item buffer queries.
(edit) @153   19 years mattausch added item buffer queries
(edit) @151   19 years mattausch
(edit) @150   19 years mattausch added item buffer functionality
(edit) @147   19 years mattausch fixed average fps + shadow maps
(edit) @146   19 years mattausch added assumed visibility
(edit) @145   19 years mattausch fixed bug when canceling login fixed visibility queries using occlusion …
(edit) @144   19 years mattausch
(edit) @143   19 years mattausch updated visibility queries
(edit) @141   19 years mattausch fixed visibility queries using occlusion queries fixed visualization
(edit) @140   19 years mattausch from point queries
(edit) @139   19 years mattausch fixed bug with tight octree boxes added more flexible renderqueue (can …
(edit) @137   19 years mattausch fixed from camera visibility queries. deletion of (previously) rendered …
(edit) @136   19 years mattausch fixed from camera visibility queries. deletion of (previously) rendered …
(edit) @135   19 years mattausch
(edit) @133   19 years mattausch fixed some bugs
(edit) @130   19 years mattausch added visibility queries
(edit) @122   19 years mattausch
(edit) @121   19 years mattausch
(edit) @120   19 years mattausch
(edit) @115   19 years mattausch added depth pass algorithm + delayed transparent object rendering (so …
(edit) @114   19 years mattausch
(edit) @113   19 years mattausch fixed problems with visualization
(edit) @112   19 years mattausch
(edit) @111   19 years mattausch
(edit) @110   19 years mattausch
(edit) @109   19 years mattausch start to add shadows to demo
(edit) @108   19 years mattausch
(edit) @107   19 years mattausch added frame interpolation
(edit) @106   19 years mattausch
(edit) @105   19 years mattausch
(edit) @104   19 years mattausch
(edit) @103   19 years mattausch fixed bug with shadow maps
(edit) @100   19 years mattausch added visualization for octree culling camera in terrainexample is now …
(edit) @99   19 years mattausch
(edit) @98   19 years mattausch
(edit) @97   19 years mattausch ogre: changed from occlusion_query_nv to occlusion_query_arb (in …
(edit) @94   19 years mattausch
(edit) @93   19 years mattausch
(edit) @87   19 years mattausch
(edit) @86   20 years mattausch
(edit) @85   20 years mattausch corrected bug so chc is much faster than stop and wait
(edit) @84   20 years mattausch
(edit) @83   20 years mattausch
(edit) @82   20 years mattausch worked on the demos
(edit) @81   20 years mattausch
(edit) @80   20 years mattausch
(edit) @77   20 years mattausch
(edit) @76   20 years mattausch
(edit) @75   20 years mattausch
(edit) @74   20 years mattausch added support for release mode
(edit) @64   20 years mattausch
(add) @61   20 years mattausch
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