Timeline


and

10/10/08:

17:33 Changeset [3024] by mattausch
17:18 Changeset [3023] by mattausch
13:59 Changeset [3022] by mattausch
13:53 Changeset [3021] by mattausch
removed leaks. added class for shaders
09:13 Changeset [3020] by mattausch
removed most leaks

10/09/08:

18:36 Changeset [3019] by mattausch
detected memory leaks mainly in shadowmapping!! strange problems with …
11:48 Changeset [3018] by mattausch
11:19 Changeset [3017] by mattausch

10/08/08:

17:39 Changeset [3016] by mattausch
14:55 Changeset [3015] by mattausch
14:26 Changeset [3014] by mattausch
removed eyepos from sssao shader, played around with maxdepth
11:04 Changeset [3013] by mattausch
10:45 Changeset [3012] by mattausch
02:35 Changeset [3011] by mattausch

10/07/08:

03:02 Changeset [3010] by mattausch

10/06/08:

17:39 Changeset [3009] by mattausch
16:00 Changeset [3008] by mattausch
improved performance by > 20 frames
15:50 Changeset [3007] by mattausch
improving performance
03:02 Changeset [3006] by mattausch
tried downsampling

10/05/08:

23:13 Changeset [3005] by mattausch

10/03/08:

20:30 Changeset [3004] by mattausch
komisch
18:42 Changeset [3003] by mattausch
17:16 Changeset [3002] by mattausch
started using downsampling
16:49 Changeset [3001] by mattausch
reverted back from trying to use less components in fbo for faster …
16:25 Changeset [3000] by mattausch
something shitty
14:35 Changeset [2999] by mattausch
trying to use smaller fbo
10:11 Changeset [2998] by mattausch
10:09 Changeset [2997] by mattausch
02:53 Changeset [2996] by mattausch
02:46 Changeset [2995] by mattausch

10/02/08:

18:34 Changeset [2994] by mattausch
started to use a downsampling fbo
17:54 Changeset [2993] by mattausch
17:34 Changeset [2992] by mattausch
tone mapping working with using reconstructed depth
16:34 Changeset [2991] by mattausch
what todo with tone mapping: manually donwsample?? or manually downsample …
14:21 Changeset [2990] by mattausch
recovering world pos from eye space depth => better gi performance
12:22 Changeset [2989] by mattausch
was able to make eye space depth working …
10:05 Changeset [2988] by mattausch
eye linear depth not working

10/01/08:

17:39 Changeset [2987] by mattausch
16:44 Changeset [2986] by mattausch
debug version trying to retrieve position from linear eye space depth
11:35 Changeset [2985] by mattausch
trying out linear depth instead of positions
01:10 Changeset [2984] by mattausch
added eye space depth
00:51 Changeset [2983] by mattausch
00:40 Changeset [2982] by mattausch
problematic: merging

09/30/08:

00:32 Changeset [2981] by mattausch
debug version

09/29/08:

10:33 Changeset [2980] by mattausch

09/28/08:

23:36 Changeset [2979] by mattausch

09/26/08:

22:36 Changeset [2978] by mattausch
18:41 Changeset [2977] by mattausch
tonemapping working but suddenly slow!
18:31 Changeset [2976] by mattausch
cannot read mipmap, but stayed on gpu
10:31 Changeset [2975] by mattausch

09/25/08:

18:37 Changeset [2974] by mattausch
11:05 Changeset [2973] by mattausch

09/24/08:

18:06 Changeset [2972] by mattausch
15:11 Changeset [2971] by mattausch
tuned tone mapping parameters
14:59 Changeset [2970] by mattausch
tone mapper working better
11:12 Changeset [2969] by mattausch
tonemapping still strange
11:08 Changeset [2968] by mattausch

09/23/08:

18:02 Changeset [2967] by mattausch
15:41 Changeset [2966] by mattausch
started reinhard tonemapping implementation but slow
12:11 Changeset [2965] by mattausch
removed dirttexture stuff. started tonemapping stuff

09/22/08:

18:33 Changeset [2964] by mattausch
10:10 Changeset [2963] by mattausch
debug version trying to find out how to speed up app
00:20 Changeset [2962] by mattausch
started to work on dynamic objects

09/21/08:

23:42 Changeset [2961] by mattausch

09/20/08:

23:35 Changeset [2960] by mattausch

09/19/08:

23:13 Changeset [2959] by mattausch
preetham working but big hack
17:40 Changeset [2958] by mattausch
preetham not working for deferred
11:41 Changeset [2957] by mattausch
preetham working

09/18/08:

08:13 Changeset [2956] by mattausch
08:06 Changeset [2955] by mattausch

09/17/08:

19:35 Changeset [2954] by mattausch
implemented sun color
11:11 Changeset [2953] by mattausch
started different stuff

09/16/08:

16:03 Changeset [2952] by mattausch
12:38 Changeset [2951] by mattausch
strted to implement animation

09/15/08:

21:04 Changeset [2950] by mattausch
shitty again
20:40 Changeset [2949] by mattausch
depth pass: something is working
16:57 Changeset [2948] by mattausch
depth pass for shadows not working at all
10:13 Changeset [2947] by mattausch
09:28 Changeset [2946] by mattausch
01:43 Changeset [2945] by mattausch
00:07 Changeset [2944] by mattausch
nopt not working yet

09/13/08:

15:00 Changeset [2943] by mattausch
shadows working nicely
14:03 Changeset [2942] by mattausch
lispsm finally working!!
13:20 Changeset [2941] by mattausch
changing camera stuff, not working yet
12:31 Changeset [2940] by mattausch

09/12/08:

22:02 Changeset [2939] by mattausch
lispsm working for standard case (light dir perpendicular to scene), but …
18:38 Changeset [2938] by mattausch
better, still not there
18:22 Changeset [2937] by mattausch
better somewhat
18:07 Changeset [2936] by mattausch
totally broken
13:50 Changeset [2935] by mattausch
something still strange with the focussing
13:20 Changeset [2934] by mattausch
10:39 Changeset [2933] by mattausch
03:09 Changeset [2932] by mattausch

09/11/08:

17:31 Changeset [2931] by mattausch
14:52 Changeset [2930] by mattausch
worked on ssao sampling
10:10 Changeset [2929] by mattausch

09/10/08:

17:35 Changeset [2928] by mattausch
10:50 Changeset [2927] by mattausch
08:45 Changeset [2926] by mattausch
08:29 Changeset [2925] by mattausch
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