Timeline
10/10/08:
- 17:33 Changeset [3024] by
- 17:18 Changeset [3023] by
- 13:59 Changeset [3022] by
- 13:53 Changeset [3021] by
- removed leaks. added class for shaders
- 09:13 Changeset [3020] by
- removed most leaks
10/09/08:
- 18:36 Changeset [3019] by
- detected memory leaks mainly in shadowmapping!! strange problems with …
- 11:48 Changeset [3018] by
- 11:19 Changeset [3017] by
10/08/08:
- 17:39 Changeset [3016] by
- 14:55 Changeset [3015] by
- 14:26 Changeset [3014] by
- removed eyepos from sssao shader, played around with maxdepth
- 11:04 Changeset [3013] by
- 10:45 Changeset [3012] by
- 02:35 Changeset [3011] by
10/07/08:
10/06/08:
- 17:39 Changeset [3009] by
- 16:00 Changeset [3008] by
- improved performance by > 20 frames
- 15:50 Changeset [3007] by
- improving performance
- 03:02 Changeset [3006] by
- tried downsampling
10/05/08:
10/03/08:
- 20:30 Changeset [3004] by
- komisch
- 18:42 Changeset [3003] by
- 17:16 Changeset [3002] by
- started using downsampling
- 16:49 Changeset [3001] by
- reverted back from trying to use less components in fbo for faster …
- 16:25 Changeset [3000] by
- something shitty
- 14:35 Changeset [2999] by
- trying to use smaller fbo
- 10:11 Changeset [2998] by
- 10:09 Changeset [2997] by
- 02:53 Changeset [2996] by
- 02:46 Changeset [2995] by
10/02/08:
- 18:34 Changeset [2994] by
- started to use a downsampling fbo
- 17:54 Changeset [2993] by
- 17:34 Changeset [2992] by
- tone mapping working with using reconstructed depth
- 16:34 Changeset [2991] by
- what todo with tone mapping: manually donwsample?? or manually downsample …
- 14:21 Changeset [2990] by
- recovering world pos from eye space depth => better gi performance
- 12:22 Changeset [2989] by
- was able to make eye space depth working …
- 10:05 Changeset [2988] by
- eye linear depth not working
10/01/08:
- 17:39 Changeset [2987] by
- 16:44 Changeset [2986] by
- debug version trying to retrieve position from linear eye space depth
- 11:35 Changeset [2985] by
- trying out linear depth instead of positions
- 01:10 Changeset [2984] by
- added eye space depth
- 00:51 Changeset [2983] by
- 00:40 Changeset [2982] by
- problematic: merging
09/30/08:
- 00:32 Changeset [2981] by
- debug version
09/29/08:
09/28/08:
09/26/08:
- 22:36 Changeset [2978] by
- 18:41 Changeset [2977] by
- tonemapping working but suddenly slow!
- 18:31 Changeset [2976] by
- cannot read mipmap, but stayed on gpu
- 10:31 Changeset [2975] by
09/25/08:
09/24/08:
- 18:06 Changeset [2972] by
- 15:11 Changeset [2971] by
- tuned tone mapping parameters
- 14:59 Changeset [2970] by
- tone mapper working better
- 11:12 Changeset [2969] by
- tonemapping still strange
- 11:08 Changeset [2968] by
09/23/08:
- 18:02 Changeset [2967] by
- 15:41 Changeset [2966] by
- started reinhard tonemapping implementation but slow
- 12:11 Changeset [2965] by
- removed dirttexture stuff. started tonemapping stuff
09/22/08:
- 18:33 Changeset [2964] by
- 10:10 Changeset [2963] by
- debug version trying to find out how to speed up app
- 00:20 Changeset [2962] by
- started to work on dynamic objects
09/21/08:
09/20/08:
09/19/08:
- 23:13 Changeset [2959] by
- preetham working but big hack
- 17:40 Changeset [2958] by
- preetham not working for deferred
- 11:41 Changeset [2957] by
- preetham working
09/18/08:
09/17/08:
- 19:35 Changeset [2954] by
- implemented sun color
- 11:11 Changeset [2953] by
- started different stuff
09/16/08:
- 16:03 Changeset [2952] by
- 12:38 Changeset [2951] by
- strted to implement animation
09/15/08:
- 21:04 Changeset [2950] by
- shitty again
- 20:40 Changeset [2949] by
- depth pass: something is working
- 16:57 Changeset [2948] by
- depth pass for shadows not working at all
- 10:13 Changeset [2947] by
- 09:28 Changeset [2946] by
- 01:43 Changeset [2945] by
- 00:07 Changeset [2944] by
- nopt not working yet
09/13/08:
- 15:00 Changeset [2943] by
- shadows working nicely
- 14:03 Changeset [2942] by
- lispsm finally working!!
- 13:20 Changeset [2941] by
- changing camera stuff, not working yet
- 12:31 Changeset [2940] by
09/12/08:
- 22:02 Changeset [2939] by
- lispsm working for standard case (light dir perpendicular to scene), but …
- 18:38 Changeset [2938] by
- better, still not there
- 18:22 Changeset [2937] by
- better somewhat
- 18:07 Changeset [2936] by
- totally broken
- 13:50 Changeset [2935] by
- something still strange with the focussing
- 13:20 Changeset [2934] by
- 10:39 Changeset [2933] by
- 03:09 Changeset [2932] by
09/11/08:
- 17:31 Changeset [2931] by
- 14:52 Changeset [2930] by
- worked on ssao sampling
- 10:10 Changeset [2929] by
09/10/08:
- 17:35 Changeset [2928] by
- 10:50 Changeset [2927] by
- 08:45 Changeset [2926] by
- 08:29 Changeset [2925] by
Note: See TracTimeline
for information about the timeline view.