Timeline
10/29/08:
10/27/08:
- 18:39 Changeset [3076] by
- 03:36 Changeset [3075] by
- 03:26 Changeset [3074] by
- included vbo support for dynamic objects
- 01:12 Changeset [3073] by
- still not working!!
- 00:25 Changeset [3072] by
- fucked up depth order for some reason!!
10/26/08:
- 20:39 Changeset [3071] by
- worked on dynamic objects
- 18:29 Changeset [3070] by
10/24/08:
- 17:04 Changeset [3069] by
- completely changing dynamic stuff
- 16:39 Changeset [3068] by
- working on dynamic stuff again
- 13:24 Changeset [3067] by
- 13:17 Changeset [3066] by
- 12:29 Changeset [3065] by
- found bug with near plane intersection: q? why did it work with vbo …
10/23/08:
- 23:10 Changeset [3064] by
- working on dynamic bvh hierarchy: denug version
- 16:37 Changeset [3063] by
- 14:53 Changeset [3062] by
- updating camera system: debug version
- 12:26 Changeset [3061] by
10/21/08:
- 23:20 Changeset [3060] by
- updated render queue: as we assume incoming nodes to be sorted front to …
- 20:41 Changeset [3059] by
- working on dynamic objects
- 19:03 Changeset [3058] by
- 18:10 Changeset [3057] by
- added a shader manager
- 17:41 Changeset [3056] by
- 17:29 Changeset [3055] by
- 16:04 Changeset [3054] by
- worked on render queue
- 12:47 Changeset [3053] by
- debug render queue
- 03:55 Changeset [3052] by
10/20/08:
- 23:37 Changeset [3051] by
- included new material properties (vp, fp) into render queue
- 14:51 Changeset [3050] by
- 10:00 Changeset [3049] by
- 02:29 Changeset [3048] by
- 02:06 Changeset [3047] by
- adding special technique for depth pass (not working yet)
- 01:26 Changeset [3046] by
- added shader for forward shadin tree animation program
10/19/08:
- 23:42 Changeset [3045] by
- 13:42 Changeset [3044] by
- 02:07 Changeset [3043] by
- 01:33 Changeset [3042] by
- added technique
- 00:29 Changeset [3041] by
10/17/08:
- 18:33 Changeset [3040] by
- 17:07 Changeset [3039] by
- 16:32 Changeset [3038] by
- unified shader stuff, but phreetham sky not working anymore for forward …
- 02:29 Changeset [3037] by
- 01:08 Changeset [3036] by
- shader system starting to work
10/16/08:
10/15/08:
- 18:53 Changeset [3032] by
- 01:51 Changeset [3031] by
- shader working but slow
- 00:00 Changeset [3030] by
10/14/08:
10/13/08:
- 10:13 Changeset [3028] by
- debug version: what to do with shader programs??
10/12/08:
- 16:44 Changeset [3027] by
- implemented shader program wrapper
- 15:43 Changeset [3026] by
- 11:46 Changeset [3025] by
- worked on cg shader wrapper class
10/10/08:
- 17:33 Changeset [3024] by
- 17:18 Changeset [3023] by
- 13:59 Changeset [3022] by
- 13:53 Changeset [3021] by
- removed leaks. added class for shaders
- 09:13 Changeset [3020] by
- removed most leaks
10/09/08:
- 18:36 Changeset [3019] by
- detected memory leaks mainly in shadowmapping!! strange problems with …
- 11:48 Changeset [3018] by
- 11:19 Changeset [3017] by
10/08/08:
- 17:39 Changeset [3016] by
- 14:55 Changeset [3015] by
- 14:26 Changeset [3014] by
- removed eyepos from sssao shader, played around with maxdepth
- 11:04 Changeset [3013] by
- 10:45 Changeset [3012] by
- 02:35 Changeset [3011] by
10/07/08:
10/06/08:
- 17:39 Changeset [3009] by
- 16:00 Changeset [3008] by
- improved performance by > 20 frames
- 15:50 Changeset [3007] by
- improving performance
- 03:02 Changeset [3006] by
- tried downsampling
10/05/08:
10/03/08:
- 20:30 Changeset [3004] by
- komisch
- 18:42 Changeset [3003] by
- 17:16 Changeset [3002] by
- started using downsampling
- 16:49 Changeset [3001] by
- reverted back from trying to use less components in fbo for faster …
- 16:25 Changeset [3000] by
- something shitty
- 14:35 Changeset [2999] by
- trying to use smaller fbo
- 10:11 Changeset [2998] by
- 10:09 Changeset [2997] by
- 02:53 Changeset [2996] by
- 02:46 Changeset [2995] by
10/02/08:
- 18:34 Changeset [2994] by
- started to use a downsampling fbo
- 17:54 Changeset [2993] by
- 17:34 Changeset [2992] by
- tone mapping working with using reconstructed depth
- 16:34 Changeset [2991] by
- what todo with tone mapping: manually donwsample?? or manually downsample …
- 14:21 Changeset [2990] by
- recovering world pos from eye space depth => better gi performance
- 12:22 Changeset [2989] by
- was able to make eye space depth working …
- 10:05 Changeset [2988] by
- eye linear depth not working
10/01/08:
- 17:39 Changeset [2987] by
- 16:44 Changeset [2986] by
- debug version trying to retrieve position from linear eye space depth
- 11:35 Changeset [2985] by
- trying out linear depth instead of positions
- 01:10 Changeset [2984] by
- added eye space depth
- 00:51 Changeset [2983] by
- 00:40 Changeset [2982] by
- problematic: merging
09/30/08:
- 00:32 Changeset [2981] by
- debug version
09/29/08:
Note: See TracTimeline
for information about the timeline view.