Timeline


and

10/29/08:

18:21 Changeset [3079] by mattausch
10:19 Changeset [3078] by mattausch
01:08 Changeset [3077] by mattausch

10/27/08:

18:39 Changeset [3076] by mattausch
03:36 Changeset [3075] by mattausch
03:26 Changeset [3074] by mattausch
included vbo support for dynamic objects
01:12 Changeset [3073] by mattausch
still not working!!
00:25 Changeset [3072] by mattausch
fucked up depth order for some reason!!

10/26/08:

20:39 Changeset [3071] by mattausch
worked on dynamic objects
18:29 Changeset [3070] by mattausch

10/24/08:

17:04 Changeset [3069] by mattausch
completely changing dynamic stuff
16:39 Changeset [3068] by mattausch
working on dynamic stuff again
13:24 Changeset [3067] by mattausch
13:17 Changeset [3066] by mattausch
12:29 Changeset [3065] by mattausch
found bug with near plane intersection: q? why did it work with vbo …

10/23/08:

23:10 Changeset [3064] by mattausch
working on dynamic bvh hierarchy: denug version
16:37 Changeset [3063] by mattausch
14:53 Changeset [3062] by mattausch
updating camera system: debug version
12:26 Changeset [3061] by mattausch

10/21/08:

23:20 Changeset [3060] by mattausch
updated render queue: as we assume incoming nodes to be sorted front to …
20:41 Changeset [3059] by mattausch
working on dynamic objects
19:03 Changeset [3058] by mattausch
18:10 Changeset [3057] by mattausch
added a shader manager
17:41 Changeset [3056] by mattausch
17:29 Changeset [3055] by mattausch
16:04 Changeset [3054] by mattausch
worked on render queue
12:47 Changeset [3053] by mattausch
debug render queue
03:55 Changeset [3052] by mattausch

10/20/08:

23:37 Changeset [3051] by mattausch
included new material properties (vp, fp) into render queue
14:51 Changeset [3050] by mattausch
10:00 Changeset [3049] by mattausch
02:29 Changeset [3048] by mattausch
02:06 Changeset [3047] by mattausch
adding special technique for depth pass (not working yet)
01:26 Changeset [3046] by mattausch
added shader for forward shadin tree animation program

10/19/08:

23:42 Changeset [3045] by mattausch
13:42 Changeset [3044] by mattausch
02:07 Changeset [3043] by mattausch
01:33 Changeset [3042] by mattausch
added technique
00:29 Changeset [3041] by mattausch

10/17/08:

18:33 Changeset [3040] by mattausch
17:07 Changeset [3039] by mattausch
16:32 Changeset [3038] by mattausch
unified shader stuff, but phreetham sky not working anymore for forward …
02:29 Changeset [3037] by mattausch
01:08 Changeset [3036] by mattausch
shader system starting to work

10/16/08:

22:23 Changeset [3035] by mattausch
19:51 Changeset [3034] by mattausch
02:55 Changeset [3033] by mattausch

10/15/08:

18:53 Changeset [3032] by mattausch
01:51 Changeset [3031] by mattausch
shader working but slow
00:00 Changeset [3030] by mattausch

10/14/08:

18:28 Changeset [3029] by mattausch

10/13/08:

10:13 Changeset [3028] by mattausch
debug version: what to do with shader programs??

10/12/08:

16:44 Changeset [3027] by mattausch
implemented shader program wrapper
15:43 Changeset [3026] by mattausch
11:46 Changeset [3025] by mattausch
worked on cg shader wrapper class

10/10/08:

17:33 Changeset [3024] by mattausch
17:18 Changeset [3023] by mattausch
13:59 Changeset [3022] by mattausch
13:53 Changeset [3021] by mattausch
removed leaks. added class for shaders
09:13 Changeset [3020] by mattausch
removed most leaks

10/09/08:

18:36 Changeset [3019] by mattausch
detected memory leaks mainly in shadowmapping!! strange problems with …
11:48 Changeset [3018] by mattausch
11:19 Changeset [3017] by mattausch

10/08/08:

17:39 Changeset [3016] by mattausch
14:55 Changeset [3015] by mattausch
14:26 Changeset [3014] by mattausch
removed eyepos from sssao shader, played around with maxdepth
11:04 Changeset [3013] by mattausch
10:45 Changeset [3012] by mattausch
02:35 Changeset [3011] by mattausch

10/07/08:

03:02 Changeset [3010] by mattausch

10/06/08:

17:39 Changeset [3009] by mattausch
16:00 Changeset [3008] by mattausch
improved performance by > 20 frames
15:50 Changeset [3007] by mattausch
improving performance
03:02 Changeset [3006] by mattausch
tried downsampling

10/05/08:

23:13 Changeset [3005] by mattausch

10/03/08:

20:30 Changeset [3004] by mattausch
komisch
18:42 Changeset [3003] by mattausch
17:16 Changeset [3002] by mattausch
started using downsampling
16:49 Changeset [3001] by mattausch
reverted back from trying to use less components in fbo for faster …
16:25 Changeset [3000] by mattausch
something shitty
14:35 Changeset [2999] by mattausch
trying to use smaller fbo
10:11 Changeset [2998] by mattausch
10:09 Changeset [2997] by mattausch
02:53 Changeset [2996] by mattausch
02:46 Changeset [2995] by mattausch

10/02/08:

18:34 Changeset [2994] by mattausch
started to use a downsampling fbo
17:54 Changeset [2993] by mattausch
17:34 Changeset [2992] by mattausch
tone mapping working with using reconstructed depth
16:34 Changeset [2991] by mattausch
what todo with tone mapping: manually donwsample?? or manually downsample …
14:21 Changeset [2990] by mattausch
recovering world pos from eye space depth => better gi performance
12:22 Changeset [2989] by mattausch
was able to make eye space depth working …
10:05 Changeset [2988] by mattausch
eye linear depth not working

10/01/08:

17:39 Changeset [2987] by mattausch
16:44 Changeset [2986] by mattausch
debug version trying to retrieve position from linear eye space depth
11:35 Changeset [2985] by mattausch
trying out linear depth instead of positions
01:10 Changeset [2984] by mattausch
added eye space depth
00:51 Changeset [2983] by mattausch
00:40 Changeset [2982] by mattausch
problematic: merging

09/30/08:

00:32 Changeset [2981] by mattausch
debug version

09/29/08:

10:33 Changeset [2980] by mattausch
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