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| 2 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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| 3 | <HTML>
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| 4 | <HEAD>
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| 5 | <TITLE>Videos / Images</TITLE>
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| 6 | <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=ISO-8859-1">
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| 7 | <META NAME="Generator" CONTENT="NetObjects Fusion 8 für Windows">
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| 8 | <BASE TARGET="_parent">
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[1373] | 9 | <LINK REL=STYLESHEET TYPE="text/css" HREF="../html/style.css">
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| 10 | <LINK REL=STYLESHEET TYPE="text/css" HREF="../html/site.css">
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[741] | 11 | <STYLE>
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| 12 | </STYLE>
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| 13 | </HEAD>
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[1065] | 14 | <BODY NOF="(MB=(DefaultMasterBorder, 121, 49, 171, 0), L=(VideosImagesLayout, 727, 2254))" TOPMARGIN=0 LEFTMARGIN=0 MARGINWIDTH=0 MARGINHEIGHT=0>
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[741] | 15 | <TABLE CELLPADDING=0 CELLSPACING=0 BORDER=0 WIDTH=654 NOF=LY>
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| 16 | <TR VALIGN=TOP ALIGN=LEFT>
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| 17 | <TD>
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| 18 | <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 WIDTH=44 NOF=LY>
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| 19 | <TR VALIGN=TOP ALIGN=LEFT>
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[1373] | 20 | <TD WIDTH=19 HEIGHT=2254><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=19 HEIGHT=1 BORDER=0 ALT=""></TD>
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| 21 | <TD WIDTH=25><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=25 HEIGHT=1 BORDER=0 ALT=""></TD>
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[741] | 22 | </TR>
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| 23 | <TR VALIGN=TOP ALIGN=LEFT>
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| 24 | <TD></TD>
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| 25 | <TD WIDTH=25 CLASS="TextObject">
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| 26 | <P> </P>
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| 27 | <P> </P>
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| 28 | </TD>
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| 29 | </TR>
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| 30 | </TABLE>
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| 31 | </TD>
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| 32 | <TD>
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| 33 | <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 WIDTH=587 NOF=LY>
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| 34 | <TR VALIGN=TOP ALIGN=LEFT>
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[1373] | 35 | <TD WIDTH=85 HEIGHT=27><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=85 HEIGHT=1 BORDER=0 ALT=""></TD>
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| 36 | <TD WIDTH=502><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=502 HEIGHT=1 BORDER=0 ALT=""></TD>
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[741] | 37 | </TR>
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| 38 | <TR VALIGN=TOP ALIGN=LEFT>
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| 39 | <TD></TD>
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| 40 | <TD WIDTH=502 CLASS="TextObject">
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| 41 | <P STYLE="text-align: center;"><B>GTP Demonstration Videos & Images<BR><BR></B><SPAN STYLE="font-size: 8pt;">All videos encoded with <A HREF="http://www.divx.com/divx/download/" target="_blank"><SPAN STYLE="font-size: 7pt;">DivX</SPAN></A>. Hardware: Pentium4 at 3.4GHz, GeForce 6800</SPAN><BR> </P>
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| 42 | </TD>
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| 43 | </TR>
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| 44 | </TABLE>
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| 45 | <TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 NOF=LY>
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| 46 | <TR VALIGN=TOP ALIGN=LEFT>
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[1373] | 47 | <TD WIDTH=10 HEIGHT=2><IMG SRC="../assets/images/autogen/clearpixel.gif" WIDTH=10 HEIGHT=1 BORDER=0 ALT=""></TD>
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[741] | 48 | <TD></TD>
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| 49 | </TR>
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| 50 | <TR VALIGN=TOP ALIGN=LEFT>
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| 51 | <TD></TD>
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| 52 | <TD WIDTH=600>
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| 53 | <TABLE ID="Tabelle3" BORDER=0 CELLSPACING=2 CELLPADDING=2 WIDTH="100%">
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| 54 | <TR>
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[1065] | 55 | <TD WIDTH=102>
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| 56 | <P> </P>
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[741] | 57 | </TD>
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[1065] | 58 | <TD>
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| 59 | <P> </P>
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| 60 | </TD>
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[741] | 61 | </TR>
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| 62 | <TR>
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[1065] | 63 | <TD>
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[1373] | 64 | <P><A HREF="http://www.gametools.org/videos/trees.avi"><IMG ID="Picture456" HEIGHT=100 WIDTH=100 SRC="../assets/images/trees.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="trees" TITLE="trees"></A></P>
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[741] | 65 | </TD>
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| 66 | <TD VALIGN=TOP>
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[1065] | 67 | <P><SPAN STYLE="font-size: 8pt;">Level of Detail for Trees, running at a constant high framrate (thats a lot of leaves in there)</SPAN></P>
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[741] | 68 | </TD>
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| 69 | </TR>
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| 70 | <TR>
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| 71 | <TD>
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[1373] | 72 | <P><A HREF="http://www.gametools.org/videos/lodstrips.avi"><IMG ID="Picture22" HEIGHT=100 WIDTH=100 SRC="../assets/images/lodstrips.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="lodstrips" TITLE="lodstrips"></A></P>
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[741] | 73 | </TD>
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[1065] | 74 | <TD VALIGN=TOP>
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| 75 | <P><SPAN STYLE="font-size: 8pt;">GPU Friendly Smooth Level of Detail without the need for Restripification</SPAN></P>
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| 76 | </TD>
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| 77 | </TR>
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| 78 | <TR>
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[741] | 79 | <TD>
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[1373] | 80 | <P><A HREF="http://www.gametools.org/videos/chc.avi"><IMG ID="Picture454" HEIGHT=97 WIDTH=100 SRC="../assets/images/chc.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="chc" TITLE="chc"></A></P>
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[741] | 81 | </TD>
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[1065] | 82 | <TD VALIGN=TOP>
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| 83 | <P><SPAN STYLE="font-size: 8pt;">Ont-the-fly Visibility Culling, without the need for preprocessing. Uses Coherent Hierarchical Culling (CHC) algorithm to avoid the framerate drops of the simple Stop-and-wait approach (Viewfrustrum Culling on the left, CHC on the right)</SPAN></P>
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| 84 | </TD>
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[741] | 85 | </TR>
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| 86 | <TR>
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[1065] | 87 | <TD>
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[1373] | 88 | <P><A HREF="http://www.gametools.org/videos/Explosion.avi"><IMG ID="Bild21" HEIGHT=100 WIDTH=100 SRC="../assets/images/Explosion_1_v0.gif" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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[741] | 89 | </TD>
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[1065] | 90 | <TD VALIGN=TOP>
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| 91 | <P><SPAN STYLE="font-size: 8pt;">Fire in the Hole !</SPAN></P>
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| 92 | </TD>
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[741] | 93 | </TR>
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| 94 | <TR>
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| 95 | <TD>
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[1373] | 96 | <P><A HREF="http://www.gametools.org/videos/3-skull.avi"><IMG ID="Bild3" HEIGHT=100 WIDTH=100 SRC="../assets/images/3-skull.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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[741] | 97 | </TD>
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| 98 | <TD VALIGN=TOP>
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| 99 | <P><SPAN STYLE="font-size: 8pt;">Double Refracting Skull<BR>(certainly to be...)</SPAN></P>
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| 100 | </TD>
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| 101 | </TR>
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| 102 | <TR>
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| 103 | <TD>
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[1373] | 104 | <P><A HREF="http://www.gametools.org/videos/7-fog.avi"><IMG ID="Bild13" HEIGHT=100 WIDTH=100 SRC="../assets/images/7-fog02.png" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="7-fog02" TITLE="7-fog02"></A></P>
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[741] | 105 | </TD>
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| 106 | <TD VALIGN=TOP>
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| 107 | <P><SPAN STYLE="font-size: 8pt;">Dynamic Fog<BR>(depth buffer friendly imposters; also works with explosions)</SPAN></P>
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| 108 | </TD>
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| 109 | </TR>
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| 110 | <TR>
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| 111 | <TD>
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[1373] | 112 | <P><A HREF="http://www.gametools.org/videos/8-plane1.avi"><IMG ID="Bild12" HEIGHT=100 WIDTH=100 SRC="../assets/images/8-plane102.png" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="8-plane102" TITLE="8-plane102"></A></P>
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[741] | 113 | </TD>
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| 114 | <TD VALIGN=TOP>
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| 115 | <P><SPAN STYLE="font-size: 8pt;">Clouded Fighterplane</SPAN></P>
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| 116 | </TD>
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| 117 | </TR>
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| 118 | <TR>
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| 119 | <TD>
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[1373] | 120 | <P><A HREF="http://www.gametools.org/videos/5-refigerator.avi"><IMG ID="Bild5" HEIGHT=100 WIDTH=100 SRC="../assets/images/5-box.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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[741] | 121 | </TD>
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| 122 | <TD VALIGN=TOP>
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| 123 | <P><SPAN STYLE="font-size: 8pt;">Realtime Reflecting Refrigerator Rendering</SPAN></P>
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| 124 | </TD>
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| 125 | </TR>
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| 126 | <TR>
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| 127 | <TD>
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[1373] | 128 | <P><A HREF="http://www.gametools.org/videos/marbleh.avi"><IMG ID="Bild7" HEIGHT=100 WIDTH=100 SRC="../assets/images/marbleh.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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[741] | 129 | </TD>
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| 130 | <TD VALIGN=TOP>
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| 131 | <P><SPAN STYLE="font-size: 8pt;">Self Illumination w Precomputed Light Paths<BR>(self enlightenment to come...)</SPAN></P>
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| 132 | </TD>
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| 133 | </TR>
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| 134 | <TR>
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| 135 | <TD>
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[1373] | 136 | <P><A HREF="http://www.gametools.org/videos/5-sphere-game.avi"><IMG ID="Bild11" HEIGHT=100 WIDTH=100 SRC="../assets/images/5-sphere-game02.png" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="5-sphere-game02" TITLE="5-sphere-game02"></A></P>
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[741] | 137 | </TD>
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| 138 | <TD VALIGN=TOP>
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| 139 | <P><SPAN STYLE="font-size: 8pt;">Colored Caustic Light</SPAN></P>
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| 140 | </TD>
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| 141 | </TR>
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| 142 | <TR>
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| 143 | <TD>
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[1373] | 144 | <P><A HREF="http://www.gametools.org/videos/orgoh.avi"><IMG ID="Bild9" HEIGHT=100 WIDTH=100 SRC="../assets/images/orgoh.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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[741] | 145 | </TD>
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| 146 | <TD VALIGN=TOP>
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| 147 | <P><SPAN STYLE="font-size: 8pt;">Self Illumination part 2</SPAN></P>
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| 148 | </TD>
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| 149 | </TR>
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| 150 | <TR>
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| 151 | <TD>
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[1373] | 152 | <P><A HREF="http://www.gametools.org/videos/knight2-high.avi"><IMG ID="Bild8" HEIGHT=100 WIDTH=100 SRC="../assets/images/knight2-high2.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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[741] | 153 | </TD>
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| 154 | <TD VALIGN=TOP>
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| 155 | <P><SPAN STYLE="font-size: 8pt;">Sprinting Knight in Shining Armor<BR>(better animation, anyone ?)</SPAN></P>
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| 156 | </TD>
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| 157 | </TR>
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| 158 | <TR>
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| 159 | <TD>
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[1373] | 160 | <P><A HREF="http://www.gametools.org/videos/6-sphere.avi"><IMG ID="Bild16" HEIGHT=100 WIDTH=100 SRC="../assets/images/6-sphere.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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[741] | 161 | </TD>
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| 162 | <TD VALIGN=TOP>
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| 163 | <P><SPAN STYLE="font-size: 8pt;">Golden Sphere<BR>(running round in circles)</SPAN></P>
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| 164 | </TD>
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| 165 | </TR>
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| 166 | <TR>
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| 167 | <TD>
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[1373] | 168 | <P><A HREF="http://www.gametools.org/videos/1-reflections-comparison.avi"><IMG ID="Bild2" HEIGHT=100 WIDTH=100 SRC="../assets/images/1-reflections-comparison.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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[741] | 169 | </TD>
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| 170 | <TD VALIGN=TOP>
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| 171 | <P><SPAN STYLE="font-size: 8pt;">GPU vs Raytracing</SPAN></P>
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| 172 | </TD>
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| 173 | </TR>
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| 174 | <TR>
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| 175 | <TD>
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[1373] | 176 | <P><A HREF="http://www.gametools.org/videos/4-caustics.avi"><IMG ID="Bild4" HEIGHT=100 WIDTH=100 SRC="../assets/images/4-caustics.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="Watch DivX video" TITLE="Watch DivX video"></A></P>
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[741] | 177 | </TD>
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| 178 | <TD VALIGN=TOP>
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| 179 | <P><SPAN STYLE="font-size: 8pt;">Causing Caustics in Claustrophobic Containers</SPAN></P>
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| 180 | </TD>
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| 181 | </TR>
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| 182 | <TR>
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| 183 | <TD>
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[1373] | 184 | <P><A HREF="http://www.gametools.org/videos/3-skull2.avi"><IMG ID="Bild14" HEIGHT=100 WIDTH=100 SRC="../assets/images/3-skull202.png" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=0 ALT="3-skull202" TITLE="3-skull202"></A></P>
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[741] | 185 | </TD>
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| 186 | <TD VALIGN=TOP>
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| 187 | <P><SPAN STYLE="font-size: 8pt;">Environment Maps vs Depth Imposters<BR>(Refracting Skull revisited)</SPAN></P>
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| 188 | </TD>
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| 189 | </TR>
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| 190 | <TR>
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| 191 | <TD>
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| 192 | <P> </P>
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| 193 | </TD>
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| 194 | <TD>
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| 195 | <P> </P>
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| 196 | </TD>
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| 197 | </TR>
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| 198 | <TR>
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| 199 | <TD>
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[1373] | 200 | <P><A HREF="http://www.gametools.org/images/car.jpg" target="_blank"><IMG ID="Bild17" HEIGHT=100 WIDTH=100 SRC="../assets/images/Avus3Direct_Obscurances02.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=1 STYLE="border-left-color: rgb(0,0,0); border-left-style: solid; border-top-color: rgb(0,0,0); border-top-style: solid; border-right-color: rgb(0,0,0); border-right-style: solid; border-bottom-color: rgb(0,0,0); border-bottom-style: solid;" ALT="Avus3Direct+Obscurances02" TITLE="Avus3Direct+Obscurances02"></A></P>
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[741] | 201 | </TD>
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| 202 | <TD VALIGN=TOP>
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| 203 | <P STYLE="text-align: left;"><SPAN STYLE="font-size: 8pt;">Sportscar <BR>(Obscurance Shadowed)</SPAN></P>
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| 204 | </TD>
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| 205 | </TR>
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| 206 | <TR>
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| 207 | <TD>
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[1373] | 208 | <P><A HREF="http://www.gametools.org/images/tank.jpg" target="_blank"><IMG ID="Bild18" HEIGHT=100 WIDTH=100 SRC="../assets/images/Tank2Direct_Obscurances02.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=1 STYLE="border-left-color: rgb(0,0,0); border-left-style: solid; border-top-color: rgb(0,0,0); border-top-style: solid; border-right-color: rgb(0,0,0); border-right-style: solid; border-bottom-color: rgb(0,0,0); border-bottom-style: solid;" ALT="Tank2Direct+Obscurances02" TITLE="Tank2Direct+Obscurances02"></A></P>
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[741] | 209 | </TD>
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| 210 | <TD VALIGN=TOP>
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| 211 | <P STYLE="text-align: left;"><SPAN STYLE="font-size: 8pt;">Sportstank<BR>(Obscurance Shadowed)</SPAN></P>
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| 212 | </TD>
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| 213 | </TR>
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| 214 | <TR>
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| 215 | <TD>
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[1373] | 216 | <P><A HREF="http://www.gametools.org/images/cathedral.jpg" target="_blank"><IMG ID="Bild19" HEIGHT=100 WIDTH=100 SRC="../assets/images/Cathedral2Direct_Obscurances02.jpg" VSPACE=0 HSPACE=0 ALIGN="TOP" BORDER=1 STYLE="border-left-color: rgb(0,0,0); border-left-style: solid; border-top-color: rgb(0,0,0); border-top-style: solid; border-right-color: rgb(0,0,0); border-right-style: solid; border-bottom-color: rgb(0,0,0); border-bottom-style: solid;" ALT="Cathedral2Direct+Obscurances02" TITLE="Cathedral2Direct+Obscurances02"></A></P>
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[741] | 217 | </TD>
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| 218 | <TD VALIGN=TOP>
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| 219 | <P STYLE="text-align: left;"><SPAN STYLE="font-size: 8pt;">Cathedral <BR>(Obscurance Shadowed; no sport relation whatsoever)</SPAN></P>
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| 220 | </TD>
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| 221 | </TR>
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| 222 | </TABLE>
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| 223 | </TD>
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| 224 | </TR>
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| 225 | </TABLE>
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| 226 | </TD>
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| 227 | </TR>
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| 228 | </TABLE>
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| 229 | </BODY>
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| 230 | </HTML>
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| 231 | |
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