[1060] | 1 |
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| 2 |
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| 3 | material GameTools/HPS
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| 4 | {
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| 5 |
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| 6 | technique
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| 7 | {
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| 8 | pass
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| 9 | {
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| 10 | IllumTechniques
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| 11 | {
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| 12 | RenderTechnique HPS
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| 13 | {
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| 14 | particle_script GameTools/Little
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| 15 | }
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| 16 | }
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| 17 |
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| 18 | scene_blend add
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| 19 |
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| 20 | lighting off
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| 21 | depth_check off
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| 22 |
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| 23 | texture_unit
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| 24 | {
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| 25 | texture
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| 26 | }
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| 27 |
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| 28 |
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| 29 | }
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| 30 | }
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| 31 | }
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| 32 |
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| 33 |
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| 34 | material Flare
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| 35 | {
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| 36 | technique
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| 37 | {
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| 38 | pass
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| 39 | {
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| 40 | //cull_hardware none
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| 41 | lighting off
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| 42 | //scene_blend add
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| 43 | //scene_blend_op add
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| 44 | //scene_blend_op_alpha add
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| 45 | //scene_blend_alpha add
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| 46 | depth_write off
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| 47 |
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| 48 | ambient 1 0 0 1
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| 49 | diffuse 1 0 0 1
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| 50 | //texture_unit
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| 51 | //{
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| 52 | // texture flare.png
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| 53 | //}
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| 54 | }
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| 55 | }
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| 56 | }
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| 57 |
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[777] | 58 | material Examples/MorningSkyBox
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| 59 | {
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| 60 | technique
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| 61 | {
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| 62 | pass
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| 63 | {
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| 64 | lighting off
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| 65 | depth_write off
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| 66 |
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| 67 | texture_unit
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| 68 | {
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| 69 | cubic_texture morning.jpg separateUV
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| 70 | tex_address_mode clamp
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| 71 | }
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| 72 | }
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| 73 | }
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| 74 | }
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| 75 |
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| 76 | material GameTools/Rockwall
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| 77 | {
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| 78 | technique
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| 79 | {
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| 80 | pass
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| 81 | {
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| 82 | lighting off
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| 83 | texture_unit
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| 84 | {
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| 85 | texture rockwall.tga
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| 86 | env_map cubic_normal
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| 87 | //vertex_texture true
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| 88 | }
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| 89 | }
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| 90 | }
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| 91 | }
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| 92 |
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[788] | 93 | material GameTools/PostProcBlack
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| 94 | {
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| 95 | technique
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| 96 | {
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| 97 | pass
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| 98 | {
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[835] | 99 | vertex_program_ref GameTools/PostProc1_VS
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[788] | 100 | {
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| 101 | }
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[835] | 102 | fragment_program_ref GameTools/PostProc_Black
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[788] | 103 | {
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| 104 |
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| 105 | }
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| 106 | }
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| 107 | }
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| 108 | }
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[777] | 109 | material GameTools/PostProc1
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| 110 | {
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| 111 | technique
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| 112 | {
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| 113 | pass
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| 114 | {
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[835] | 115 | vertex_program_ref GameTools/PostProc1_VS
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[777] | 116 | {
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| 117 | }
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[835] | 118 | fragment_program_ref GameTools/PostProc1_PS
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[777] | 119 | {
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| 120 |
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| 121 | }
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| 122 | texture_unit
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| 123 | {
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| 124 | // filtering none
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| 125 | texture rockwall.tga
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| 126 | }
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| 127 | }
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| 128 | }
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| 129 | }
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| 130 |
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| 131 | material GameTools/GlowCut
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| 132 | {
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| 133 | technique
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| 134 | {
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| 135 | pass
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| 136 | {
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[835] | 137 | vertex_program_ref GameTools/PostProc1_VS
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[777] | 138 | {
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| 139 | }
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[835] | 140 | fragment_program_ref GameTools/GlowCut_PS
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[777] | 141 | {
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| 142 | param_named_auto width viewport_width
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| 143 | param_named_auto height viewport_height
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| 144 |
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| 145 | }
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| 146 | texture_unit
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| 147 | {
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| 148 | //filtering none
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| 149 | texture rockwall.tga
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| 150 | }
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| 151 | texture_unit
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| 152 | {
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| 153 | //filtering none
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| 154 | texture rockwall.tga
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| 155 | }
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| 156 | }
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| 157 | }
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| 158 | }
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| 159 |
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| 160 | material GameTools/Luminance
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| 161 | {
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| 162 | technique
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| 163 | {
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| 164 | pass
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| 165 | {
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[835] | 166 | vertex_program_ref GameTools/PostProc1_VS
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[777] | 167 | {
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| 168 | }
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[835] | 169 | fragment_program_ref GameTools/Luminance_PS
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[777] | 170 | {
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| 171 | param_named_auto width viewport_width
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| 172 | param_named_auto height viewport_height
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| 173 |
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| 174 | }
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| 175 | texture_unit
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| 176 | {
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| 177 | //filtering none
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| 178 | texture rockwall.tga
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| 179 | }
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| 180 |
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| 181 | }
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| 182 | }
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| 183 | }
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| 184 |
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| 185 |
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| 186 |
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| 187 | material GameTools/GlowBlurH
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| 188 | {
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| 189 | technique
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| 190 | {
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| 191 | pass
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| 192 | {
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[835] | 193 | vertex_program_ref GameTools/PostProc1_VS
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[777] | 194 | {
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| 195 | }
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[835] | 196 | fragment_program_ref GameTools/GlowBlurH_PS
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[777] | 197 | {
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| 198 | param_named_auto width viewport_width
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| 199 | param_named_auto height viewport_height
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[847] | 200 | param_named Stretch float 3.2
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[777] | 201 | }
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| 202 | texture_unit
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| 203 | {
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| 204 | tex_address_mode mirror
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| 205 | texture rockwall.tga
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| 206 | }
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| 207 |
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| 208 | }
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| 209 | }
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| 210 | }
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| 211 |
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| 212 | material GameTools/GlowBlurV
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| 213 | {
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| 214 | technique
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| 215 | {
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| 216 | pass
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| 217 | {
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[835] | 218 | vertex_program_ref GameTools/PostProc1_VS
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[777] | 219 | {
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| 220 | }
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[835] | 221 | fragment_program_ref GameTools/GlowBlurV_PS
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[777] | 222 | {
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| 223 | param_named_auto width viewport_width
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| 224 | param_named_auto height viewport_height
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[847] | 225 | param_named Stretch float 3.2
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[777] | 226 | }
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| 227 | texture_unit
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| 228 | {
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| 229 | tex_address_mode mirror
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| 230 | texture rockwall.tga
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| 231 | }
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| 232 | }
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| 233 | }
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| 234 | }
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| 235 |
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| 236 | material GameTools/TextureCopy
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| 237 | {
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| 238 | technique
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| 239 | {
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| 240 | pass
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| 241 | {
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[835] | 242 | vertex_program_ref GameTools/PostProc1_VS
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[777] | 243 | {
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| 244 | }
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[835] | 245 | fragment_program_ref GameTools/TextureCopy_PS
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[777] | 246 | {
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| 247 | param_named_auto width viewport_width
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| 248 | param_named_auto height viewport_height
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| 249 |
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| 250 | }
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| 251 | texture_unit
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| 252 | {
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| 253 | // filtering none
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| 254 | texture rockwall.tga
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| 255 | }
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| 256 | }
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| 257 | }
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| 258 | }
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| 259 |
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| 260 | material GameTools/GlowAdd
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| 261 | {
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| 262 | technique
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| 263 | {
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| 264 | pass
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| 265 | {
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[835] | 266 | vertex_program_ref GameTools/PostProc1_VS
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[777] | 267 | {
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| 268 | }
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[835] | 269 | fragment_program_ref GameTools/GlowAdd_PS
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[777] | 270 | {
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| 271 | param_named_auto width viewport_width
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| 272 | param_named_auto height viewport_height
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| 273 |
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| 274 | }
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| 275 | texture_unit
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| 276 | {
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| 277 | // filtering none
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| 278 | texture rockwall.tga
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| 279 | }
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| 280 | texture_unit
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| 281 | {
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| 282 | // filtering none
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| 283 | texture rockwall.tga
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| 284 | }
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| 285 | }
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| 286 | }
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| 287 | }
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| 288 |
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| 289 | material GameTools/ToneMap
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| 290 | {
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| 291 | technique
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| 292 | {
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| 293 | pass
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| 294 | {
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[835] | 295 | vertex_program_ref GameTools/PostProc1_VS
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[777] | 296 | {
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| 297 | }
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[835] | 298 | fragment_program_ref GameTools/ToneMap_PS
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[777] | 299 | {
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| 300 | param_named_auto width viewport_width
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| 301 | param_named_auto height viewport_height
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| 302 | param_named Gain float 0.5
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| 303 | }
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| 304 | texture_unit
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| 305 | {
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| 306 | // filtering none
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| 307 | texture rockwall.tga
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| 308 | }
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| 309 | texture_unit
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| 310 | {
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| 311 | // filtering none
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| 312 | texture rockwall.tga
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| 313 | }
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| 314 | texture_unit
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| 315 | {
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| 316 | // filtering none
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| 317 | texture rockwall.tga
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| 318 | }
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| 319 | }
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| 320 | }
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| 321 | }
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| 322 |
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| 323 | material GameTools/UVShader
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| 324 | {
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| 325 | technique
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| 326 | {
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| 327 | pass
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| 328 | {
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[835] | 329 | vertex_program_ref GameTools/UV_VS
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[777] | 330 | {
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| 331 | param_named_auto worldViewProj worldviewproj_matrix
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| 332 | }
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[835] | 333 | fragment_program_ref GameTools/UV_PS
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[777] | 334 | {
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| 335 | param_named_auto ID custom 0
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| 336 | }
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| 337 |
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| 338 |
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| 339 | }
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| 340 | }
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| 341 | }
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| 342 |
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| 343 |
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| 344 | material GameTools/Caustic/Default
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| 345 | {
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| 346 |
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| 347 | technique
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| 348 | {
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| 349 | pass
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| 350 | {
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| 351 | lighting off
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| 352 |
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[835] | 353 | vertex_program_ref GameTools/Caustic/DefaultVS
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[777] | 354 | {
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| 355 | param_named_auto worldViewProj worldviewproj_matrix
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| 356 | param_named_auto world world_matrix
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| 357 | }
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[835] | 358 | fragment_program_ref GameTools/Caustic/DefaultPS
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[777] | 359 | {
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| 360 | param_named cubeMapCameraPosition float3 0 0 0
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| 361 | }
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| 362 |
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| 363 | texture_unit
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| 364 | {
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| 365 | filtering none
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| 366 | }
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| 367 |
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| 368 | texture_unit
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| 369 | {
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| 370 | //filtering linear linear linear
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| 371 | }
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| 372 | }
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| 373 | }
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| 374 | }
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| 375 |
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| 376 | material GameTools/SoftShadowReciever/Default
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| 377 | {
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| 378 |
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| 379 | technique
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| 380 | {
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| 381 | pass
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| 382 | {
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| 383 | lighting off
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| 384 |
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| 385 | vertex_program_ref GameTools/SoftShadow/VertexPrograms/DefaultVS
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| 386 | {
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| 387 | param_named_auto worldViewProj worldviewproj_matrix
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| 388 | param_named_auto world world_matrix
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| 389 | }
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| 390 | fragment_program_ref GameTools/SoftShadow/FragmentPrograms/DefaultPS
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| 391 | {
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| 392 | param_named cubeMapCameraPosition float3 0 0 0
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| 393 | }
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| 394 |
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| 395 | texture_unit
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| 396 | {
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| 397 | texture rockwall.tga
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| 398 | //texture cubbe.jpg
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| 399 |
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| 400 | }
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| 401 |
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| 402 | texture_unit
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| 403 | {
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| 404 | //filtering linear linear linear
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| 405 | cubic_texture cubemap.jpg combinedUVW
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| 406 | env_map cubic_reflection
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| 407 | }
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| 408 | }
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| 409 | }
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| 410 | }
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| 411 |
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| 412 | material GameTools/SoftShadowReciever/Default2
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| 413 | {
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| 414 |
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| 415 | technique
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| 416 | {
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| 417 | pass
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| 418 | {
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| 419 | lighting off
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| 420 |
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| 421 | vertex_program_ref GameTools/SoftShadow/VertexPrograms/DefaultVS
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| 422 | {
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| 423 | param_named_auto world_IT inverse_transpose_world_matrix
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| 424 | param_named_auto worldViewProj worldviewproj_matrix
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| 425 | param_named_auto world world_matrix
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| 426 | }
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| 427 | fragment_program_ref GameTools/SoftShadow/FragmentPrograms/Default2PS
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| 428 | {
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| 429 | param_named cubeMapCameraPosition float3 0 0 0
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| 430 | param_named_auto cameraPos camera_position
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| 431 | param_named_auto lightPosition light_position 0
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| 432 | }
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| 433 |
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| 434 | texture_unit
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| 435 | {
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| 436 | //filtering linear linear linear
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| 437 | cubic_texture cubemap.jpg combinedUVW
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| 438 | env_map cubic_reflection
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| 439 | }
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| 440 | }
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| 441 | }
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| 442 | }
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| 443 |
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| 444 | material GameTools/CausticSoftShadowReciever
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| 445 | {
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| 446 |
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| 447 | technique
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| 448 | {
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| 449 | pass
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| 450 | {
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| 451 | lighting off
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| 452 |
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| 453 | vertex_program_ref GameTools/CausticSoftShadowVS
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| 454 | {
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| 455 | param_named_auto world_IT worldviewproj_matrix
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| 456 | param_named_auto worldViewProj worldviewproj_matrix
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| 457 | param_named_auto world world_matrix
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| 458 | }
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| 459 | fragment_program_ref GameTools/CausticSoftShadowPS
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| 460 | {
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| 461 | //param_named_auto world_IT inverse_worldview_matrix
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| 462 | param_named cubeMapCameraPosition float3 0 0 0
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| 463 | }
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| 464 |
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| 465 | texture_unit
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| 466 | {
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| 467 | //texture rockwall.tga
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| 468 | texture cubbe.jpg
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| 469 | }
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| 470 |
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| 471 | //texture_unit //caustic cubemap
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| 472 | //{
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| 473 | // //filtering linear linear linear
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| 474 | // cubic_texture cubemap.jpg combinedUVW
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| 475 | //}
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| 476 |
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| 477 | //texture_unit //softshadow cubemap
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| 478 | //{
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| 479 | // //filtering linear linear linear
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| 480 | // cubic_texture cubemap.jpg combinedUVW
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| 481 | //}
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| 482 |
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| 483 | texture_unit/bump
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| 484 | {
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| 485 | texture falnormal.dds
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| 486 | }
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| 487 | }
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| 488 | }
|
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| 489 | }
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| 490 |
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| 491 |
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| 492 | material GameTools/CubeMap/Default
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| 493 | {
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| 494 |
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| 495 | technique
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| 496 | {
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| 497 | pass
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| 498 | {
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| 499 | lighting off
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| 500 |
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| 501 |
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| 502 |
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| 503 | vertex_program_ref GameTools/CubeMap/VertexPrograms/DefaultVS
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| 504 | {
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| 505 | param_named_auto worldViewProj worldviewproj_matrix
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| 506 | param_named_auto world world_matrix
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| 507 | }
|
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| 508 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/DefaultPS
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| 509 | {
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| 510 | param_named_auto cameraPos camera_position
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| 511 | }
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| 512 |
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| 513 | //Cube map for reflections and refractions
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| 514 | texture_unit
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| 515 | {
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| 516 | cubic_texture cubemap.jpg combinedUVW
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| 517 | //env_map cubic_reflection
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| 518 | }
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| 519 |
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| 520 |
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| 521 | }
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| 522 | }
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| 523 | }
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| 524 |
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| 525 |
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| 526 |
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| 527 | material GameTools/CubeMap/Reduce
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| 528 | {
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| 529 |
|
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| 530 | technique
|
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| 531 | {
|
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| 532 | pass
|
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| 533 | {
|
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| 534 | //depth_check off
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| 535 | lighting off
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| 536 |
|
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| 537 | vertex_program_ref GameTools/CubeMap/VertexPrograms/ReduceVS
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| 538 | {
|
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| 539 | // param_named_auto worldViewProj worldviewproj_matrix
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| 540 | // param_named_auto world world_matrix
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| 541 | }
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| 542 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/ReducePS
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| 543 | {
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| 544 | //param_named_auto cameraPos camera_position
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| 545 | param_named nFace int 0
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---|
| 546 | param_named CUBEMAP_SIZE int 256
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---|
| 547 | //param_named RATE int 2
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| 548 |
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| 549 | }
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| 550 |
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| 551 | //Cube map for reflections and refractions
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| 552 | texture_unit
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| 553 | {
|
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| 554 | filtering point point point
|
---|
| 555 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 556 | tex_address_mode clamp
|
---|
| 557 | // env_map cubic_reflection
|
---|
| 558 | colour_op modulate
|
---|
| 559 | }
|
---|
| 560 |
|
---|
| 561 |
|
---|
| 562 | }
|
---|
| 563 | }
|
---|
| 564 | }
|
---|
| 565 |
|
---|
| 566 |
|
---|
| 567 |
|
---|
| 568 | material GameTools/CubeMap/Localized
|
---|
| 569 | {
|
---|
| 570 |
|
---|
| 571 | technique
|
---|
| 572 | {
|
---|
| 573 |
|
---|
| 574 | pass
|
---|
| 575 | {
|
---|
[835] | 576 | IllumTechniques
|
---|
| 577 | {
|
---|
| 578 | RenderTechnique ColorCubeMap
|
---|
| 579 | {
|
---|
| 580 | update_interval 0
|
---|
| 581 | distance_calc true 3.5
|
---|
| 582 | }
|
---|
| 583 | RenderTechnique DistanceCubeMap
|
---|
| 584 | {
|
---|
| 585 | update_interval 0
|
---|
| 586 | distance_calc true 3.5
|
---|
| 587 | }
|
---|
| 588 | RenderTechnique CausticCaster
|
---|
| 589 | {
|
---|
| 590 |
|
---|
| 591 | }
|
---|
| 592 |
|
---|
| 593 | }
|
---|
| 594 |
|
---|
| 595 |
|
---|
[777] | 596 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
| 597 | {
|
---|
| 598 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 599 | param_named_auto world world_matrix
|
---|
| 600 | }
|
---|
| 601 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedPS
|
---|
| 602 | {
|
---|
| 603 | param_named_auto cameraPos camera_position
|
---|
| 604 | param_named_auto lightPosition light_position 0
|
---|
| 605 | }
|
---|
| 606 |
|
---|
| 607 | //Cube map for reflections and refractions
|
---|
| 608 | texture_unit
|
---|
| 609 | {
|
---|
| 610 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 611 | tex_address_mode clamp
|
---|
| 612 | colour_op replace
|
---|
| 613 | }
|
---|
| 614 |
|
---|
| 615 | //Cube map of distances
|
---|
| 616 | texture_unit
|
---|
| 617 | {
|
---|
| 618 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 619 | tex_address_mode clamp
|
---|
| 620 | colour_op replace
|
---|
| 621 | }
|
---|
| 622 |
|
---|
| 623 |
|
---|
| 624 | }
|
---|
| 625 | }
|
---|
| 626 | }
|
---|
| 627 |
|
---|
| 628 | material GameTools/CubeMap/LocalizedBump
|
---|
| 629 | {
|
---|
| 630 |
|
---|
| 631 | technique
|
---|
| 632 | {
|
---|
| 633 |
|
---|
| 634 | pass
|
---|
| 635 | {
|
---|
| 636 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedBumpVS
|
---|
| 637 | {
|
---|
| 638 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 639 | param_named_auto world world_matrix
|
---|
| 640 | }
|
---|
| 641 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedBumpPS
|
---|
| 642 | {
|
---|
| 643 | param_named_auto cameraPos camera_position
|
---|
| 644 | param_named_auto lightPosition light_position 0
|
---|
| 645 | }
|
---|
| 646 |
|
---|
| 647 | //Cube map for reflections and refractions
|
---|
| 648 | texture_unit
|
---|
| 649 | {
|
---|
| 650 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 651 | tex_address_mode clamp
|
---|
| 652 | colour_op replace
|
---|
| 653 | }
|
---|
| 654 |
|
---|
| 655 | //Cube map of distances
|
---|
| 656 | texture_unit
|
---|
| 657 | {
|
---|
| 658 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 659 | tex_address_mode clamp
|
---|
| 660 | colour_op replace
|
---|
| 661 | }
|
---|
| 662 |
|
---|
| 663 | //normal map
|
---|
| 664 | texture_unit
|
---|
| 665 | {
|
---|
| 666 | texture atheneNormalMapNew.dds
|
---|
| 667 | //texture atheneNormalMap.png
|
---|
| 668 | }
|
---|
| 669 | texture_unit
|
---|
| 670 | {
|
---|
| 671 | texture atheneDisplacementMap.bmp
|
---|
| 672 | }
|
---|
| 673 |
|
---|
| 674 |
|
---|
| 675 | }
|
---|
| 676 | }
|
---|
| 677 | }
|
---|
| 678 |
|
---|
| 679 | material GameTools/CubeMap/Diffuse
|
---|
| 680 | {
|
---|
| 681 | technique
|
---|
| 682 | {
|
---|
| 683 | pass
|
---|
| 684 | {
|
---|
[1060] | 685 |
|
---|
| 686 | IllumTechniques
|
---|
| 687 | {
|
---|
| 688 | RenderTechnique ReducedColorCubeMap
|
---|
| 689 | {
|
---|
| 690 | update_interval 3
|
---|
| 691 | distance_calc false
|
---|
| 692 | face_angle_calc false
|
---|
| 693 | update_all_face false
|
---|
| 694 | }
|
---|
| 695 | }
|
---|
| 696 |
|
---|
| 697 |
|
---|
[835] | 698 | vertex_program_ref GameTools/DiffuseVS
|
---|
[777] | 699 | {
|
---|
| 700 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 701 | param_named_auto world world_matrix
|
---|
| 702 |
|
---|
| 703 | }
|
---|
[835] | 704 | fragment_program_ref GameTools/DiffusePS
|
---|
[777] | 705 | {
|
---|
| 706 | param_named_auto cameraPos camera_position
|
---|
| 707 | param_named REDUCED_CUBEMAP_SIZE int 8
|
---|
| 708 | param_named lastCenter float3 0 0 0
|
---|
| 709 | }
|
---|
| 710 |
|
---|
| 711 | //Cube map for reflections and refractions
|
---|
| 712 | texture_unit
|
---|
| 713 | {
|
---|
| 714 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 715 | tex_address_mode clamp
|
---|
| 716 | colour_op replace
|
---|
| 717 | }
|
---|
| 718 |
|
---|
| 719 | //Cube map of distances
|
---|
| 720 | texture_unit
|
---|
| 721 | {
|
---|
| 722 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 723 | tex_address_mode clamp
|
---|
| 724 | colour_op replace
|
---|
| 725 | }
|
---|
| 726 | }
|
---|
| 727 | }
|
---|
| 728 | }
|
---|
| 729 |
|
---|
| 730 |
|
---|
| 731 |
|
---|
| 732 | material GameTools/CubeMap/LocalizedMetal
|
---|
| 733 | {
|
---|
| 734 |
|
---|
| 735 | technique
|
---|
| 736 | {
|
---|
| 737 | pass
|
---|
| 738 | {
|
---|
| 739 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
| 740 | {
|
---|
| 741 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 742 | param_named_auto world world_matrix
|
---|
| 743 |
|
---|
| 744 | }
|
---|
| 745 | fragment_program_ref GameTools/CubeMap/FragmentPrograms/LocalizedMetalPS
|
---|
| 746 | {
|
---|
| 747 | param_named_auto cameraPos camera_position
|
---|
| 748 | param_named n float3 0.21 0.96 1.17
|
---|
| 749 | param_named k float3 4.16 2.57 2.32
|
---|
| 750 | }
|
---|
| 751 |
|
---|
| 752 | //Cube map for reflections and refractions
|
---|
| 753 | texture_unit
|
---|
| 754 | {
|
---|
| 755 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 756 | tex_address_mode clamp
|
---|
| 757 | colour_op replace
|
---|
| 758 | }
|
---|
| 759 |
|
---|
| 760 | //Cube map of distances
|
---|
| 761 | texture_unit
|
---|
| 762 | {
|
---|
| 763 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 764 | tex_address_mode clamp
|
---|
| 765 | colour_op replace
|
---|
| 766 | }
|
---|
| 767 |
|
---|
| 768 |
|
---|
| 769 | }
|
---|
| 770 | }
|
---|
| 771 | }
|
---|
| 772 |
|
---|
| 773 |
|
---|
| 774 | material GameTools/DistanceShader
|
---|
| 775 | {
|
---|
| 776 |
|
---|
| 777 | technique
|
---|
| 778 | {
|
---|
| 779 | pass
|
---|
| 780 | {
|
---|
[835] | 781 | vertex_program_ref GameTools/DistanceVS
|
---|
[777] | 782 | {
|
---|
| 783 | param_named_auto worldView worldview_matrix
|
---|
| 784 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 785 | }
|
---|
[835] | 786 | fragment_program_ref GameTools/DistancePS
|
---|
[777] | 787 | {
|
---|
| 788 |
|
---|
| 789 | }
|
---|
| 790 |
|
---|
| 791 | }
|
---|
| 792 | }
|
---|
| 793 | }
|
---|
| 794 |
|
---|
| 795 |
|
---|
| 796 | material GameTools/PhotonMapCaustic
|
---|
| 797 | {
|
---|
| 798 | technique
|
---|
| 799 | {
|
---|
| 800 |
|
---|
| 801 | pass
|
---|
| 802 | {
|
---|
| 803 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
| 804 | {
|
---|
| 805 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 806 | param_named_auto world world_matrix
|
---|
[1060] | 807 | param_named_auto worldIT inverse_transpose_world_matrix
|
---|
[777] | 808 | }
|
---|
[835] | 809 | fragment_program_ref GameTools/PhotonMapCausticPS
|
---|
[777] | 810 | {
|
---|
| 811 | param_named_auto cameraPos camera_position
|
---|
| 812 | param_named lastCenter float3 0 0 0
|
---|
| 813 | }
|
---|
| 814 |
|
---|
| 815 | //Cube map for reflections and refractions
|
---|
| 816 | texture_unit
|
---|
| 817 | {
|
---|
| 818 | cubic_texture
|
---|
| 819 | filtering none
|
---|
| 820 | //tex_address_mode clamp
|
---|
| 821 | }
|
---|
| 822 |
|
---|
| 823 | }
|
---|
| 824 | }
|
---|
| 825 | }
|
---|
| 826 |
|
---|
| 827 |
|
---|
| 828 | material GameTools/PhotonMapSoftShadow
|
---|
| 829 | {
|
---|
| 830 | technique
|
---|
| 831 | {
|
---|
| 832 | pass
|
---|
| 833 | {
|
---|
| 834 | vertex_program_ref GameTools/CubeMap/VertexPrograms/LocalizedVS
|
---|
| 835 | {
|
---|
| 836 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 837 | param_named_auto world world_matrix
|
---|
| 838 | }
|
---|
[835] | 839 | fragment_program_ref GameTools/PhotonMapSoftShadowPS
|
---|
[777] | 840 | {
|
---|
| 841 | param_named_auto cameraPos camera_position
|
---|
| 842 | param_named lastCenter float3 0 0 0
|
---|
| 843 | }
|
---|
| 844 |
|
---|
| 845 | //Cube map for reflections and refractions
|
---|
| 846 | texture_unit
|
---|
| 847 | {
|
---|
| 848 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 849 | tex_address_mode clamp
|
---|
| 850 | colour_op replace
|
---|
| 851 | env_map cubic_reflection
|
---|
| 852 | }
|
---|
| 853 |
|
---|
| 854 | //Cube map of distances
|
---|
| 855 | texture_unit
|
---|
| 856 | {
|
---|
| 857 | cubic_texture cubemap.jpg combinedUVW
|
---|
| 858 | tex_address_mode clamp
|
---|
| 859 | colour_op replace
|
---|
| 860 | }
|
---|
| 861 | }
|
---|
| 862 | }
|
---|
| 863 | }
|
---|
| 864 |
|
---|
| 865 |
|
---|
| 866 |
|
---|
| 867 |
|
---|
| 868 | material GameTools/SceneCameraDepthShader
|
---|
| 869 | {
|
---|
| 870 |
|
---|
| 871 | technique
|
---|
| 872 | {
|
---|
| 873 | scene_blend none
|
---|
| 874 |
|
---|
| 875 | pass
|
---|
| 876 | {
|
---|
[835] | 877 | vertex_program_ref GameTools/SceneCameraDepthVS
|
---|
[777] | 878 | {
|
---|
| 879 | param_named_auto worldView worldview_matrix
|
---|
| 880 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 881 | param_named_auto farplane far_clip_distance
|
---|
| 882 | }
|
---|
[835] | 883 | fragment_program_ref GameTools/SceneDepthPS
|
---|
[777] | 884 | {
|
---|
| 885 |
|
---|
| 886 | }
|
---|
| 887 |
|
---|
| 888 | }
|
---|
| 889 | }
|
---|
| 890 | }
|
---|
| 891 |
|
---|
| 892 | material GameTools/ShadowMapDepth
|
---|
| 893 | {
|
---|
| 894 |
|
---|
| 895 | technique
|
---|
| 896 | {
|
---|
| 897 | scene_blend none
|
---|
| 898 |
|
---|
| 899 | pass
|
---|
| 900 | {
|
---|
[807] | 901 | cull_hardware anticlockwise
|
---|
| 902 |
|
---|
[777] | 903 | vertex_program_ref GameTools/ShadowMap/DepthVS
|
---|
| 904 | {
|
---|
| 905 | param_named_auto worldView worldview_matrix
|
---|
| 906 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 907 |
|
---|
| 908 | }
|
---|
| 909 | fragment_program_ref GameTools/ShadowMap/DepthPS
|
---|
| 910 | {
|
---|
| 911 |
|
---|
| 912 | }
|
---|
[807] | 913 |
|
---|
[777] | 914 | }
|
---|
| 915 | }
|
---|
| 916 | }
|
---|
| 917 |
|
---|
| 918 | material GameTools/Cau
|
---|
| 919 | {
|
---|
| 920 | technique
|
---|
| 921 | {
|
---|
| 922 | pass
|
---|
| 923 |
|
---|
| 924 | cull_hardware none
|
---|
| 925 | cull_software none
|
---|
| 926 | lighting off
|
---|
| 927 | scene_blend add
|
---|
| 928 | scene_blend src_alpha one
|
---|
| 929 | depth_write off
|
---|
| 930 |
|
---|
| 931 | vertex_program_ref GameTools/CauVS
|
---|
| 932 | {
|
---|
| 933 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 934 | param_named_auto worldView worldview_matrix
|
---|
| 935 | param_named_auto Proj projection_matrix
|
---|
| 936 | param_named_auto resolution viewport_width
|
---|
| 937 | param_named CauSpriteSize float 1.0
|
---|
| 938 | }
|
---|
| 939 | fragment_program_ref GameTools/CauPS
|
---|
| 940 | {
|
---|
| 941 | param_named CauSpriteIntens float 1.0
|
---|
| 942 | }
|
---|
| 943 |
|
---|
| 944 | texture_unit
|
---|
| 945 | {
|
---|
| 946 | vertex_texture true
|
---|
| 947 | texture flare.png
|
---|
| 948 | }
|
---|
| 949 | texture_unit
|
---|
| 950 | {
|
---|
| 951 | texture PowerOfPhotonHitTexel.dds
|
---|
| 952 | }
|
---|
| 953 |
|
---|
| 954 | }
|
---|
| 955 | }
|
---|
| 956 | }
|
---|
| 957 |
|
---|
| 958 | material GameTools/SpriteShader
|
---|
| 959 | {
|
---|
| 960 |
|
---|
| 961 | technique
|
---|
| 962 | {
|
---|
| 963 | pass
|
---|
| 964 | {
|
---|
[1060] | 965 |
|
---|
| 966 | cull_hardware none
|
---|
| 967 | cull_software none
|
---|
| 968 | lighting off
|
---|
| 969 | scene_blend add
|
---|
| 970 | depth_write off
|
---|
[777] | 971 |
|
---|
[1060] | 972 | vertex_program_ref GameTools/SpriteVS
|
---|
| 973 | {
|
---|
| 974 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 975 | param_named_auto worldView worldview_matrix
|
---|
| 976 | param_named_auto Proj projection_matrix
|
---|
| 977 | }
|
---|
| 978 | fragment_program_ref GameTools/SpritePS
|
---|
| 979 | {
|
---|
| 980 |
|
---|
| 981 | }
|
---|
[777] | 982 |
|
---|
[1060] | 983 | texture_unit
|
---|
| 984 | {
|
---|
| 985 | texture flare.png
|
---|
| 986 | }
|
---|
[777] | 987 |
|
---|
| 988 | }
|
---|
| 989 | }
|
---|
| 990 | }
|
---|
| 991 |
|
---|
| 992 |
|
---|
| 993 | material GameTools/SBB
|
---|
| 994 | {
|
---|
| 995 |
|
---|
| 996 | technique
|
---|
| 997 | {
|
---|
| 998 | pass
|
---|
| 999 | {
|
---|
| 1000 | lighting off
|
---|
| 1001 |
|
---|
| 1002 | scene_blend src_alpha one
|
---|
| 1003 | //scene_blend src_alpha one_minus_src_alpha
|
---|
| 1004 | depth_write off
|
---|
| 1005 | depth_check off
|
---|
| 1006 |
|
---|
[835] | 1007 | vertex_program_ref GameTools/SBBVS
|
---|
[777] | 1008 | {
|
---|
| 1009 | param_named_auto worldViewProj worldviewproj_matrix
|
---|
| 1010 | param_named_auto worldView worldview_matrix
|
---|
| 1011 | param_named_auto Proj projection_matrix
|
---|
| 1012 | param_named_auto width viewport_width
|
---|
| 1013 | param_named_auto height viewport_height
|
---|
| 1014 |
|
---|
| 1015 |
|
---|
| 1016 | }
|
---|
[835] | 1017 | fragment_program_ref GameTools/SBBPS
|
---|
[777] | 1018 | {
|
---|
| 1019 | param_named_auto farplane far_clip_distance
|
---|
| 1020 | param_named_auto nearplane near_clip_distance
|
---|
| 1021 |
|
---|
| 1022 | }
|
---|
| 1023 |
|
---|
| 1024 | texture_unit
|
---|
| 1025 | {
|
---|
| 1026 | anim_texture smokealpha.tga 32 2.0
|
---|
| 1027 | //texture flare.png
|
---|
| 1028 | }
|
---|
| 1029 |
|
---|
| 1030 | texture_unit
|
---|
| 1031 | {
|
---|
| 1032 | filtering none
|
---|
| 1033 | }
|
---|
| 1034 |
|
---|
| 1035 | texture_unit
|
---|
| 1036 | {
|
---|
| 1037 | texture planck.tga
|
---|
| 1038 | }
|
---|
| 1039 |
|
---|
| 1040 | }
|
---|
| 1041 | }
|
---|
| 1042 | } |
---|