[1060] | 1 | material Flare
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| 2 | {
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| 3 | technique
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| 4 | {
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| 5 | pass
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| 6 | {
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| 7 | //cull_hardware none
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| 8 | lighting off
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[1336] | 9 | scene_blend add
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[1060] | 10 | //scene_blend_op add
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| 11 | //scene_blend_op_alpha add
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| 12 | //scene_blend_alpha add
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[1441] | 13 | //depth_check off
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[1060] | 14 | depth_write off
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| 15 |
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[1336] | 16 | texture_unit
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| 17 | {
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| 18 | texture flare.png
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| 19 | }
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[1060] | 20 | }
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| 21 | }
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| 22 | }
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| 23 |
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[1441] | 24 |
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| 25 | material Examples/EveningSkyBox
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| 26 | {
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| 27 | technique
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| 28 | {
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| 29 | pass
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| 30 | {
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| 31 | lighting off
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| 32 | depth_write off
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| 33 |
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| 34 | texture_unit
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| 35 | {
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| 36 | cubic_texture stormy.jpg separateUV
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| 37 | tex_address_mode clamp
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| 38 | }
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| 39 | }
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| 40 | }
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| 41 | }
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| 42 |
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[777] | 43 | material Examples/MorningSkyBox
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| 44 | {
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| 45 | technique
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| 46 | {
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| 47 | pass
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| 48 | {
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| 49 | lighting off
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| 50 | depth_write off
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| 51 |
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| 52 | texture_unit
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| 53 | {
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| 54 | cubic_texture morning.jpg separateUV
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| 55 | tex_address_mode clamp
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| 56 | }
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| 57 | }
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| 58 | }
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| 59 | }
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| 60 |
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| 61 | material GameTools/Rockwall
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| 62 | {
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| 63 | technique
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| 64 | {
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| 65 | pass
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| 66 | {
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| 67 | lighting off
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| 68 | texture_unit
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| 69 | {
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| 70 | texture rockwall.tga
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[1519] | 71 | //env_map cubic_normal
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[777] | 72 | //vertex_texture true
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| 73 | }
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| 74 | }
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| 75 | }
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| 76 | }
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| 77 |
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[1081] | 78 | material GameTools/Standard
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| 79 | {
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| 80 | technique
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| 81 | {
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| 82 | pass
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| 83 | {
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| 84 | ambient 0.1 0.11 0.15
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| 85 | diffuse 0.8 0.9 1.0
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| 86 | }
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| 87 | }
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| 88 | }
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| 89 |
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[1451] | 90 | material TestPlane
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| 91 | {
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| 92 | technique
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| 93 | {
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| 94 | pass
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| 95 | {
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| 96 | ambient 0.3 0.3 0.4
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| 97 | diffuse 0.9 0.9 1.0
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| 98 |
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| 99 | IllumTechniques
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| 100 | {
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| 101 |
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| 102 | RenderTechnique CausticReciever
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| 103 | {
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| 104 | max_caster_count 10
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| 105 | }
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| 106 | }
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| 107 | }
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| 108 | }
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| 109 | }
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[777] | 110 |
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| 111 |
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[1451] | 112 |
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[777] | 113 | material GameTools/UVShader
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| 114 | {
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| 115 | technique
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| 116 | {
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| 117 | pass
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| 118 | {
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[835] | 119 | vertex_program_ref GameTools/UV_VS
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[777] | 120 | {
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| 121 | param_named_auto worldViewProj worldviewproj_matrix
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| 122 | }
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[835] | 123 | fragment_program_ref GameTools/UV_PS
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[777] | 124 | {
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| 125 | param_named_auto ID custom 0
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| 126 | }
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| 127 |
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| 128 |
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| 129 | }
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| 130 | }
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| 131 | }
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| 132 |
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| 133 | material GameTools/DistanceShader
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| 134 | {
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| 135 |
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| 136 | technique
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| 137 | {
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| 138 | pass
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| 139 | {
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[835] | 140 | vertex_program_ref GameTools/DistanceVS
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[777] | 141 | {
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| 142 | param_named_auto worldView worldview_matrix
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| 143 | param_named_auto worldViewProj worldviewproj_matrix
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| 144 | }
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[835] | 145 | fragment_program_ref GameTools/DistancePS
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[777] | 146 | {
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| 147 |
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| 148 | }
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| 149 |
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| 150 | }
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| 151 | }
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| 152 | }
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| 153 |
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| 154 | material GameTools/SceneCameraDepthShader
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| 155 | {
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| 156 |
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| 157 | technique
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| 158 | {
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| 159 | scene_blend none
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| 160 |
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| 161 | pass
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| 162 | {
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[835] | 163 | vertex_program_ref GameTools/SceneCameraDepthVS
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[777] | 164 | {
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| 165 | param_named_auto worldView worldview_matrix
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| 166 | param_named_auto worldViewProj worldviewproj_matrix
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| 167 | param_named_auto farplane far_clip_distance
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| 168 | }
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[835] | 169 | fragment_program_ref GameTools/SceneDepthPS
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[777] | 170 | {
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| 171 |
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| 172 | }
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| 173 |
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| 174 | }
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| 175 | }
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| 176 | }
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| 177 |
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[1102] | 178 | material GameTools/FocusingShader
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| 179 | {
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| 180 |
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| 181 | technique
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| 182 | {
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| 183 | scene_blend none
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| 184 |
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| 185 | pass
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| 186 | {
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| 187 | vertex_program_ref GameTools/FocusingVS
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| 188 | {
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[1131] | 189 | param_named_auto world world_matrix
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[1102] | 190 | param_named_auto worldViewProj worldviewproj_matrix
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[1131] | 191 | param_named lightTransform matrix4x4
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[1102] | 192 | }
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| 193 | fragment_program_ref GameTools/FocusingPS
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| 194 | {
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| 195 |
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| 196 | }
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| 197 |
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| 198 | }
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| 199 | }
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| 200 | }
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| 201 |
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[777] | 202 | material GameTools/ShadowMapDepth
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| 203 | {
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| 204 |
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| 205 | technique
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| 206 | {
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| 207 | scene_blend none
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| 208 |
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| 209 | pass
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| 210 | {
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[1118] | 211 | //cull_hardware anticlockwise
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[1131] | 212 | //cull_hardware none
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[807] | 213 |
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[777] | 214 | vertex_program_ref GameTools/ShadowMap/DepthVS
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| 215 | {
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[1131] | 216 | param_named_auto worldViewProj worldviewproj_matrix
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[777] | 217 | }
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| 218 | fragment_program_ref GameTools/ShadowMap/DepthPS
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| 219 | {
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| 220 |
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| 221 | }
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[807] | 222 |
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[777] | 223 | }
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| 224 | }
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[1131] | 225 | }
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| 226 |
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| 227 |
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| 228 | material GameTools/Blur
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| 229 | {
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| 230 |
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| 231 | technique
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| 232 | {
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| 233 |
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| 234 | pass
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| 235 | {
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| 236 | vertex_program_ref GameTools/BlurVS
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| 237 | {
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| 238 |
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| 239 | }
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| 240 | fragment_program_ref GameTools/BlurPS
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| 241 | {
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| 242 | param_named_auto width viewport_width
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| 243 | param_named_auto height viewport_height
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| 244 | }
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| 245 | texture_unit
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| 246 | {
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| 247 | filtering bilinear
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| 248 | }
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| 249 |
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| 250 | }
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| 251 | }
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[1424] | 252 | }
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| 253 |
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| 254 | vertex_program PhaseVS hlsl
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| 255 | {
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| 256 | source GameTools_Phase.hlsl
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| 257 | entry_point PhaseVS
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| 258 | target vs_2_0
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| 259 | }
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| 260 |
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| 261 | fragment_program Phase_HenyeyGreenSteinPS hlsl
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| 262 | {
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| 263 | source GameTools_Phase.hlsl
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| 264 | entry_point HenyeyGreensteinPS
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| 265 | target ps_2_0
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| 266 | }
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| 267 |
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| 268 | material Phase_HenyeyGreenStein
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| 269 | {
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| 270 |
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| 271 | technique
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| 272 | {
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| 273 |
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| 274 | pass
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| 275 | {
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| 276 | vertex_program_ref PhaseVS
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| 277 | {
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| 278 |
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| 279 | }
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| 280 | fragment_program_ref Phase_HenyeyGreenSteinPS
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| 281 | {
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| 282 |
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| 283 | }
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| 284 |
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| 285 | }
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| 286 | }
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[777] | 287 | } |
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